Force Sensitive Archive
Thread: TC Conversion Rate Change
denmstrsn wrote:
Can they break things anymore. If grenades were being such an issue, why not create grenade xp instead of punishing everyone else who grinds the xp the normal way. I didn't even see this nerf in the notes of the publish so at the moment I am treating it as a bug and will continue to treat it as such.
check the patch notes on the forum . . .they added the XP conversion change to them. Can't call it a bug anymore . . . unless you're a medic . . . no mention of medical XP ratio change.
I agree 100%, especially about the devs being lazy part. COME ON, WHAT ABOUT US THAT HAVE A LIFE? SHOULD WE THROW IT AWAY FOR THREE MORE YEARS (AT MOST) OF AN ONLINE GAME?
Hydro_AcE wrote:
I think all of this is hilarious to be honest. Im relatively new to the game and I am still four unlocks away from Padawan trials, though I still don't think this is a bad idea. If you think about it, it takes three weeks for the phases to switch over anyway. In most cases, players will have all their FS xp grinded out before their second unlock. This will just give players something to do while they wait for the phases to change over.
I just think its funny because SOE keeps going back and forth with every patch. Its like they can never make up their mind, do they want to nerf something, or do they not want to nerf it.Similar to spoiling a child, you feed them everything they want and then when you realized you spoiled them and take it away, they start whining all the time wondering where the golden spoon went. I have played many MMO in my time but never have I seen a dev team that is quite as lazy as SWG's dev team. When they make a decision they need to stick to it, and if they don't stick to andit goes south then they should get off their lazy asses and add more content to the game rather than reversing their own decisions. Seems like all they do is reverse code around with every patch. Its no wonder their customers are so upset with all the nerfing that goes on in the game.Customers don't liketo pay so that they can become Beta testers in anotheronline world. You would think they would have seen all of this coming.
If SOE would only spend as much time on content as they do nerfing the game, it may actually be more enjoyable for everyone. I have said it once, and I will say it again. Patches should bring content, not nerfs.
Message Edited by Hydro_AcE on 07-27-2005 03:14 AM
Message Edited by Hydro_AcE on 07-27-2005 03:16 AM
LordofNothing wrote:
why don't they just make grenades heavy weapon xp? That would fix the grenade problem without making all of us normal grinders have to suffer from the conversion rate change.
I am pretty certain that was not the intention. It seems more like that they have decided to put a drag on FS progression. If 'nade grinding were really a problem in their eyes they could have adressed it much better without much complication (hvy weapon xp, etc). They could have made this same change 6 months ago when people were doing it.
I truly believe they would have made a different change, openly anounced it and its reason and done it far earlier, if grenade grinding were the sole issue. Lengthening the grind is what has been accomplished, falls right in line with dev philosophy and is the type of change you don't announce or attempt to justify because the people it effects are numerous and will hate it.
Don't call it a bug or an exploit fix. This the devs making an unpopular move behind the smokescreen of another issue. The FS grind is not holding people in it long enough for there tastes and now that people are well into it and have accepted the CU, they are going to string out the players they have hooked for some extra subscription time and try to close the gate on the Jedi corral after there are already far too many that have escaped.