Force Sensitive Archive

Thread: Focus Thread: Phase 3 Combat Quest

Station50
Fri Jul 29, 2005 6:06 pm
#144

i am on my 7th try and rpeorted bugs everytime i fail, i have done this misison form all 4 closest bases the ocmmander will not walk up the moutnains...... 9m away and he turns aorund and starts wlaking away.....this really needs to be fixed.... the turrets are also a issue but id rather the commander bug fixed before the turrets!



~zaXby ~
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jedi_knight24
Sat Jul 30, 2005 11:36 am
#145

I have finally completed the quest, and I must say that I am very happy and pleased with MYSELF!!


I still feel all the bugs arent fix...and for all the people that still cant do the quest, I sympatize with you and I know how you feel!





Lichlord
Master Of NGE

ClanGideon
Sat Jul 30, 2005 4:16 pm
#146

I have gotten around the turrets. Found the detroying the survielence droidS normalizes the turret range.


But the Commander--here is a serious issue. First, he walks so damn slow. Second, he kept turning around and moving away from me. Third, he will not move up a hill. Fourth, without anyway to stop him, he ingests poison. I doubt that from even the closest base, that I'd have gotten him back to the villiage.


As for other spawns such as Nightsisters, Rancors, Gaping Spiders, etc. It did seem as though there were more and tougher spawns on each trip back. Was seeing spawns of cl-60-cl-71; on the way back cl-72 to cl-82. I don't mind a little challange, but this is ridiculous.


I believe that everyone who has tried the quest more than twice and failed should get the unlock. You finish it--you get the crystal too. But the game mechanics are really awful on this one.


NERF THE COMMANDER!





Dr. Ganamire Gideon - SEMRA
"Luke wasn't happy that he had blown up the Death Star, he was thinking about all the XP he just got!"
NoStyleGuy
Sat Jul 30, 2005 6:05 pm
#147

its a conspiracy - they want us all to unlock by doing crafting mastery. it will take about as long , but wont be as frustrateing (just 100x more boring)



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Tills
Sat Jul 30, 2005 7:11 pm
#148






Baciacca wrote:

Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.


1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.

2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....

3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)





Turrets are doing 550 DMG per second now. Not 300 anymore. It was 300 2-3 weeks ago when I first tried.
masterim-doublea
Sun Jul 31, 2005 12:01 am
#149

ok on my 5th try i got it done... my partner got killed, so i had to walk the commander by my self, well my guilde jedi killed the sith that attacked on the way back. i kept walking. zigzaging up the hull helps and once your to the top wait till he gets to the top. walk 40m stop wait till hes 24 m away and click on him and slect "follow me" (this keeps him from running form ya) he did not run fiom me once.


AND YEA I CHALLENGE A SOE WORKER TO PLAY THIS AND SAY ITS FUN AND WORKING AS INTENDED, AND NOT ON NO TC WITH NO LINE, THEY GO TO FIGHT OVER THE SPAWNS LIKE WE DID.



REALLY SOW THIS IS SAD THAT YOU ARE IGNORLING SUCH A HUGLY BROKEN THING AND NOT ONE REPLY TO 100S OF MEASSAGES.



REMEMBER WE PAY MONEY FOT THIS, SO FIX IT !!!!





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JaysonnRalison
Sun Jul 31, 2005 3:24 pm
#150

Yeah, I'll agree... why has this gotten to 7 pages and nothing been done?


I tried this for about 4 hours of waste today... our commander died about 1500 from the base we got him from, and we were still 5000 away from the village. How is anyone supposed to finish this WITHOUT using the bases that are camped all day long? What's the point of even having any bases that far away if it's not possible to do them?


Devs, come on... we're paying good money for this stuff.



_______Jaysonn Ralison_______
ROAR - Rise of a Revolution

__________________________________________
Jedi Knight - Rebel Ace Pilot
Good judgement comes from experience,
and often experience comes from bad judgement.


Kaylais
Sun Jul 31, 2005 3:53 pm
#151

Just made my 4th attempt at mission ...same result as before....failure through no fault of my own.

Started at the 2nd closest base. Turrets can easily be taken out with pets as the turrets will not attack pets (bug?).

Got the commander and we started walking him back....very very slowly). 1200m from the village he tries to escape. No reason....nothing nearby and I was 14m away from him. he BURST runs away, and by the time I catch him, he has travelled back 650m.

So we walk towards the village again, and he runs off for no reason once more. This time I can't burst run after him. When I catch up to him, he is back at the base where we started. 20 mins later he takes poison and dies.

1. He runs/escapes for no reason.
2. Alot of the time he runs several times within 5 min, and you lose over 1500m of ground. This is EXTREMELY frustrating.
3. Every time he escapes, you lose about 5 minutes off the 1 hour that you have to bring him back. It shortens the timer.

This entire mission makes no sense. Can't we restrain him somehow? Sure, if the sith start attacking, there should be a risk of him running off. But otherwise he should stay with us. It seems stupid that a captive can just run off whenever he wants. We can make deathstars but cant make some shackles?

How did they not spot these bugs on day 1 of testing?

I am tired of these bugs. I am 8 months trying to unlock Jedi but keep missing branch unlocks due to bugs. If I don't get this quest done before phase ends, then I'm quitting. No point in playing anymore.



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
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Kaylais
Sun Jul 31, 2005 4:26 pm
#152

I'd hazard a bet that Baciacca isn't reading this thread anymore. I think he's well aware of the problems we all face.

It would not be so bad if the CSR's were allowed to give you an unlock because you cant complete the quest due to bugs. But SOE's helpdesk policy is to be paranoid about every request made to them. They seem to be so concerned about scammers that they will not help genuine players.

I for one would prefer if they trusted us more. Sure, a few scammers would be helped, but the vast majority of players are not scammers. They are decent, honest people.

So please SOE, If you won't fix this, then please let your CSR's unlock the branch for us if there is reasonable proof that the person has failed because of bugs.



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
Baby Jedi
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master_finesse
Sun Jul 31, 2005 11:05 pm
#153

Stop all the guessing. I solo-ed the mission. It is hard but read the posts.


1.) Take out each turret Leroy style. The tips here so far are cover shot, send in a pet, or approach from behind the base.


2.) The commanders dies after 1 hour end of story. The 3 closest bases with work. No anti toxin or med healing will help.


3.) Move fast but keep him in your line of sight. Keep him targeted. Tell him to folllow when sith appear.


4.) Focus on the commander not the sith.


5.) No one can ninja steal the commander. Only members of the group who took down the shied can escort him. Believe me I tried more than once.


Klinsek
Sun Jul 31, 2005 11:41 pm
#154

Just wasted another 2+ hours to have the base stolen out from under me.

I am so sick of this phase. I have wasted 8+ hours now staring at the screen like an idiot with my finger on the shield button waiting for the spawn, just to have it ninja'd away each time.

I couldn't beat this phase last time around due to the turret bugs, and this time only 2 of the bases are doable? Is this their half arse way of putting a challenge in the game because they can't think of anything better?


GET OFF YOUR ARSES SOE and take action on this issue! At least frickin' acknoweldge the problem and answer this long thread of complaints from your customers.




Klin-sek Clydiarc - Crimson Six

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Kaylais
Mon Aug 01, 2005 3:38 am
#155



master_finesse wrote:

Stop all the guessing. I solo-ed the mission. It is hard but read the posts.

1.) Take out each turret Leroy style. The tips here so far are cover shot, send in a pet, or approach from behind the base.

2.) The commanders dies after 1 hour end of story. The 3 closest bases with work. No anti toxin or med healing will help.

3.) Move fast but keep him in your line of sight. Keep him targeted. Tell him to folllow when sith appear.

4.) Focus on the commander not the sith.

5.) No one can ninja steal the commander. Only members of the group who took down the shied can escort him. Believe me I tried more than once.






1. Yes.
2. Sometimes, when he escapes it seems to shorten the timer to less than 1 hour.
3. Did that. He runs at random, even when nothing within 100m of you, and you are less than 20m away. Even on the flat areas he'll run for no reason. Sometimes 5-6 times in 10 mins. This is the only reason I can't complete this quest.
4. Done ...Commander remains targeted at all times. Other group member takes care of the Sith.
5. Not sure about Ninja stealing. Game seems to be designed as a 'free for all' though.



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
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Imperial Ace Pilot
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Smuggly1
Mon Aug 01, 2005 8:02 am
#156

My friend and I other day found a little bug/exploit if you will that greatly helps with the commanders terrain negotiation efforts, basically he will try and keep up with you if you are in a vehicle and actually run down and up hills with ease...I think he tries to burst run to keep up...lol


So, the story:

Me and my buddy took the Phy base on Flurry, about 3km out of the village for the quest, dropped the shileds, ganked the turrets (he's master Pike/ Master Doc and I'm Master Combat Medic/ Master Carbineer...so we were healing a lot), and killed loads of Sith. Finally I get in and grab the commander and start walikng while getting loads of tells from other groups camped to hurry the hell up cause they are waiting. Ok, so start the long walk back and hit the first hill, and the guy won't follow of course, or moves so slowly as to make it literally impossible to go anywhere. Tried going around the hill, moving slowly down the hill, got jumped by 3 groups of Sith while trying to ge thim to follow by the way. Finally got so incredibly upset and frustrated, since it was a chore to even make it this far in this quest, I pulled out my AB-1 speeder and tried to invite him in (to no avail, of course)....I just want to get this quest finished. Finally I decided to test and see if it is like the Jabba escort missions, where you don't actually have to take the guy all the way back, just drive yourself back (and, why isn't it like that!?) while my buddy kept his eyes on the commander to tell me if he started heading back for the base, when I get he following tell from my firend "Dude, he was running after you down the hill...keep going" Of course, I died as a lair of Bull Rancors decided to spawn right on top of me and killed me in no time.


This is the 3rd time I've done this quest now, and always with the same problem. I've got to try this little trick with my friend again tonight and see if I can actually get it done. I'll re-post if we're successful, but as we don't have any Jedi friends to help with the escort, I'm not too optimistic.
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