Force Sensitive Archive
Thread: Focus Thread: Phase 3 Combat Quest
I have finally completed the quest, and I must say that I am very happy and pleased
with MYSELF!!
I still feel all the bugs arent fix...and for all the people that still cant do the quest, I sympatize with you and I know how you feel!
I have gotten around the turrets. Found the detroying the survielence droidS normalizes the turret range.
But the Commander--here is a serious issue. First, he walks so damn slow. Second, he kept turning around and moving away from me. Third, he will not move up a hill. Fourth, without anyway to stop him, he ingests poison. I doubt that from even the closest base, that I'd have gotten him back to the villiage.
As for other spawns such as Nightsisters, Rancors, Gaping Spiders, etc. It did seem as though there were more and tougher spawns on each trip back. Was seeing spawns of cl-60-cl-71; on the way back cl-72 to cl-82. I don't mind a little challange, but this is ridiculous.
I believe that everyone who has tried the quest more than twice and failed should get the unlock. You finish it--you get the crystal too. But the game mechanics are really awful on this one.
NERF THE COMMANDER!
Baciacca wrote:
Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.
1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.
2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....
3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)
Turrets are doing 550 DMG per second now. Not 300 anymore. It was 300 2-3 weeks ago when I first tried.
ok on my 5th try i got it done... my partner got killed, so i had to walk the commander by my self, well my guilde jedi killed the sith that attacked on the way back. i kept walking. zigzaging up the hull helps and once your to the top wait till he gets to the top. walk 40m stop wait till hes 24 m away and click on him and slect "follow me" (this keeps him from running form ya) he did not run fiom me once.
AND YEA I CHALLENGE A SOE WORKER TO PLAY THIS AND SAY ITS FUN AND WORKING AS INTENDED, AND NOT ON NO TC WITH NO LINE, THEY GO TO FIGHT OVER THE SPAWNS LIKE WE DID.
REALLY SOW THIS IS SAD THAT YOU ARE IGNORLING SUCH A HUGLY BROKEN THING AND NOT ONE REPLY TO 100S OF MEASSAGES.
REMEMBER WE PAY MONEY FOT THIS, SO FIX IT !!!!
Started at the 2nd closest base. Turrets can easily be taken out with pets as the turrets will not attack pets (bug?).
Got the commander and we started walking him back....very very slowly). 1200m from the village he tries to escape. No reason....nothing nearby and I was 14m away from him. he BURST runs away, and by the time I catch him, he has travelled back 650m.
So we walk towards the village again, and he runs off for no reason once more. This time I can't burst run after him. When I catch up to him, he is back at the base where we started. 20 mins later he takes poison and dies.
1. He runs/escapes for no reason.
2. Alot of the time he runs several times within 5 min, and you lose over 1500m of ground. This is EXTREMELY frustrating.
3. Every time he escapes, you lose about 5 minutes off the 1 hour that you have to bring him back. It shortens the timer.
This entire mission makes no sense. Can't we restrain him somehow? Sure, if the sith start attacking, there should be a risk of him running off. But otherwise he should stay with us. It seems stupid that a captive can just run off whenever he wants. We can make deathstars but cant make some shackles?
How did they not spot these bugs on day 1 of testing?
I am tired of these bugs. I am 8 months trying to unlock Jedi but keep missing branch unlocks due to bugs. If I don't get this quest done before phase ends, then I'm quitting. No point in playing anymore.
It would not be so bad if the CSR's were allowed to give you an unlock because you cant complete the quest due to bugs. But SOE's helpdesk policy is to be paranoid about every request made to them. They seem to be so concerned about scammers that they will not help genuine players.
I for one would prefer if they trusted us more. Sure, a few scammers would be helped, but the vast majority of players are not scammers. They are decent, honest people.
So please SOE, If you won't fix this, then please let your CSR's unlock the branch for us if there is reasonable proof that the person has failed because of bugs.
Stop all the guessing. I solo-ed the mission. It is hard but read the posts.
1.) Take out each turret Leroy style. The tips here so far are cover shot, send in a pet, or approach from behind the base.
2.) The commanders dies after 1 hour end of story. The 3 closest bases with work. No anti toxin or med healing will help.
3.) Move fast but keep him in your line of sight. Keep him targeted. Tell him to folllow when sith appear.
4.) Focus on the commander not the sith.
5.) No one can ninja steal the commander. Only members of the group who took down the shied can escort him. Believe me I tried more than once.
I am so sick of this phase. I have wasted 8+ hours now staring at the screen like an idiot with my finger on the shield button waiting for the spawn, just to have it ninja'd away each time.
I couldn't beat this phase last time around due to the turret bugs, and this time only 2 of the bases are doable? Is this their half arse way of putting a challenge in the game because they can't think of anything better?
GET OFF YOUR ARSES SOE and take action on this issue! At least frickin' acknoweldge the problem and answer this long thread of complaints from your customers.
master_finesse wrote:Stop all the guessing. I solo-ed the mission. It is hard but read the posts.
1.) Take out each turret Leroy style. The tips here so far are cover shot, send in a pet, or approach from behind the base.
2.) The commanders dies after 1 hour end of story. The 3 closest bases with work. No anti toxin or med healing will help.
3.) Move fast but keep him in your line of sight. Keep him targeted. Tell him to folllow when sith appear.
4.) Focus on the commander not the sith.
5.) No one can ninja steal the commander. Only members of the group who took down the shied can escort him. Believe me I tried more than once.
1. Yes.
2. Sometimes, when he escapes it seems to shorten the timer to less than 1 hour.
3. Did that. He runs at random, even when nothing within 100m of you, and you are less than 20m away. Even on the flat areas he'll run for no reason. Sometimes 5-6 times in 10 mins. This is the only reason I can't complete this quest.
4. Done ...Commander remains targeted at all times. Other group member takes care of the Sith.
5. Not sure about Ninja stealing. Game seems to be designed as a 'free for all' though.