Force Sensitive Archive

Thread: Focus Thread: Phase 3 Combat Quest

JakinIrali
Sun Jul 24, 2005 7:36 pm
#118


The turrets aren't so bad. 3 of us took it down and none of us had good defense. We used pets to keep them busy. We found the base undisturbed and broke through. But the commander...


We couldn't even get the mofo to walk the cliffs. And he wandered a couple times and killed himself within 20 minutes of starting the walk. Every creature aggroed the guy who was escorting the commander, even things that were under his CL, and if he attacked at all or healed us, the commander walked away. There's nothing we couldn've done AT ALL to finish this. Fix this friggin thing. This is going to be the second round of phase 3 that I couldn't complete because of this crap.

Message Edited by JakinIrali on 07-24-2005 07:40 PM



Nobody Cares
Jedi_in_training211
Sun Jul 24, 2005 7:43 pm
#119

Hello everyone:


Ok, first and foremost, i did the misison, and it was really a cinch. . . once i found the shield codes for omega, the closest base on bria. It's just a matter of keep moving, and not stopping, staying within 50m of the commander.


Now, as for the turret thing, that is total BS. I cloned (one time, after being killed by one) at the science outpost. I left the outpost to help a guildie with a quest, and upon leaving the Outpost, BAM got hit 4 times, and back to the cloning facility. It was really a pain. To get around this bug, hit the starship terms and traval to another planet. Upon return to dath, the agro was gone, and i was able to leave the outpost.


The commander thing is another issue. Just what the hell are the dev team doing?? This is suppose to be a doable mission, and it took me and my partner 3 times to complete it. One of two things should be changed. Either get rid of the poision all together (he takes it right after you capture him), or allow him into a on of the swoops. It's ussually about 3000m before the commander dies, and he walks SO DAMN SLOW!!


I never had a problem with going up and down hills, just one time when the commander decided to walk the other way. That waas scary, and i almost had a heart attack


Anyway, if you like MY advice on doing this mission, it's really simple:



  1. keep moving. Dont slow down or turn around, and stay within 50m of the commander. He'll follow you up hills.

  2. Make sure the sith pirates are not going to attack the commander. If they aren't, then ignore them.

  3. The poision takes effect within 2000 to 3000m, so be patiant at a closer base.

  4. Turrets are easy. Use conceal shot on them (if you have a rifleman) and they'll blow up real good.\

  5. The 2 hour wait at a base is worth it. It's the only way you'll complete the mission.

Hope this helps you guys complete this mission. Good luck, and may the force be with you. . . trust me, you'll need it




"They invade our space, and we fall back,"
"They assimilate countless worlds, and we fall back"
"The line must be drawn HERE, This far, no further!"
Captian Jean-Luc Picard, Star Trek: First Contact

,.
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Ivodoozi - Spy
MidKnight5
Sun Jul 24, 2005 8:20 pm
#120


Maybe it is just me, but I found this quest entirly doable, you just gotta know what to do.


1. When a base finnaly spawns, attack it from behind, for some reason the turrets wont detect you from behind the base, so power down, and run in and smack turrets as hard as you can.


2. When the sith come and after you, and after you have destroyed all three of the turrets, have someone stand in front of base wile the other member goes and gets the commander. The person standing in the entrance is just there to distract the sith wile the other person gets the hell outta dodge.


((( This is just a rumor but I think it may be true. Wile on your way back to the village, try placing Detoxin on the commander every minute or so. )))



I will agree though, this mission is bugged and must be fixed for be smoother.

RonsterA
Sun Jul 24, 2005 8:22 pm
#121

the damage from the turrets is outta control


click => Here



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JakinIrali
Sun Jul 24, 2005 9:17 pm
#122

For my group:


Turrets... no problem.


Getting the commander to follow up and down friggin 90-degree dathomir cliffs that are impossible to go around... impossible.


And I don't know what you're talking about saying you only need to stay within 50m of the commander to keep him from wandering. For us, he was within 10m when he would just start walking away on the cliffs...


Not to mention the fact that half way through the first escort, he POOFED and spawned back at the base...



Nobody Cares
worpete
Sun Jul 24, 2005 9:52 pm
#123

Make the commander either hitch a ride or go as fast as when he is fleeing from you.

3 times failed already....



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AmeAgep
Mon Jul 25, 2005 7:55 am
#124






Baciacca wrote:

Hey everyone, it has been brought to my attention that everyone is having problems with this quest for some of the following reasons. Please add any more reasons you can think of or discuss ones that I have listed here. Thanks.


1. Commander walks slow and won't go up hills. Making any base besides the 3 closest impossible.

2. Turrets are doing 300damage a sec from up to 1000-4000m away. You engage a turret, get smacked and try to run... you get hit over 1000m away then when you die and clone... you still get hit from turret all the way at the outpost through hills and walls etc....

3. 2 hour wait inbetween bases (group1 does mission, you wait 2 hours, group 3 steals your commander... wait 2 hours...)






I agree with all these. Have the dev's ever really tried to do this quest themselves at one of the bases outside the4k distance of the village. Our group can't find a base that has a spawn on it or that does not have a waiting linethat is close to the village. We have made three attemps on bases ranging from 5-9k away from the village and each time the timer expires. Walking this guy back is as painful as a root canal with out novicane and then to see the timer expire and he dies....is insult to injury. The commander stops constantly, won't go up hills, walks at a snails pace, etc....I accept that this is supposed to be hard, but with really on three viable locations to do it from, the other bases distances from village make it an impossible quest given the time limit.


Make the commander run with you and increase the timer or move the bases closer.



Ame




Chris92056
Mon Jul 25, 2005 8:05 am
#125


I’ve been very vocal about the problems of this mission. Even asking for immediate compensation. I’ve been a victim to each and every bug/blast/base stealing and glitch this quest has to offer. I feel your pain.


This weekend me and a buddy finally finished the quest. It is doable... If only for those willing to PUT IN WHAT IT TAKES!!. That means reading the forums (the community helps) and experimenting with different techniques.



You should take a few far off base missions to test what works and what doesn’t. Most of these are not camped. It’s imperative that you have a plan on what both of you will be doing (leave nothing to luck). In all I tired this mission 6 times before I actually did it. The first two times where shots in the dark. Then three for experimenting and finally the real one. My friend and I had our parts down to the "T". My friend was going to be leading the commander so he did a pre-run of the path he’d choose (even had way points set to the base)


We took the third furthest base (Tau on chilly), used our droids to tank the turrets, Blasted the front door down from a distance, pulled the 5 guards (one at a time), used the de-spawning process to slip past and capture the commander, did the 2 hour "stroll" back to the base as I tanked everything that got in my buddies way. And did it all with not only just 2 people but no-JEDI for help.


In all it took us just over 4 hours to complete. The last 10 minuets where the worst. I thought my heart was going to burst.....LOL


My point is that if your really want this that bad....... then DO It.....do not just Try it.


There is no try. (This is Star Wars after all)







Master Jakk Rincon
Elder Jedi
"We are Keepers of the Peace"

masterim-doublea
Mon Jul 25, 2005 11:41 am
#126

To make a long quest short "its broken" now can we see some fixing to it??



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Klinsek
Mon Jul 25, 2005 7:21 pm
#127

Bloody hell. Come on Devs, the bugs for this phase went ignored last phase 3.

We DESERVE some action on this! At least reply with something. Anything!




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Milec
Mon Jul 25, 2005 10:23 pm
#128

This quest is so simple, everybody in your group needs a pro bot droid send those in to attack the turrets while you are a safe distance they will not aggro the turrets. Now escorting the commander is simple as well, going up hill start at an angle to the hill and the commander will follow now do a zig zag pattern this will help the commander move faster. Going down hill you must go at an angle so the commander does not loose sight of you. Now the biggest key to this quest is have a master Doctor in your group. When the commander takes his first dose of poison have the master doctor do cure poison on him and then do a anti toxin buff. Have the doctor continue to give the commander cure poison and anti toxin until you reach the villiage. I hope this helps everybody out that has not done this quest or have not finished it.



Good Luck to all


Entrigme
Tue Jul 26, 2005 5:03 am
#129






Milec wrote:

This quest is so simple, everybody in your group needs a pro bot droid send those in to attack the turrets while you are a safe distance they will not aggro the turrets. Now escorting the commander is simple as well, going up hill start at an angle to the hill and the commander will follow now do a zig zag pattern this will help the commander move faster. Going down hill you must go at an angle so the commander does not loose sight of you. Now the biggest key to this quest is have a master Doctor in your group. When the commander takes his first dose of poison have the master doctor do cure poison on him and then do a anti toxin buff. Have the doctor continue to give the commander cure poison and anti toxin until you reach the villiage. I hope this helps everybody out that has not done this quest or have not finished it.



Good Luck to all







Stupid question, but does the cure poison thign really work? Not that I am doubting you Milec, but I like to see at least two people say a thing works, I know the droid trick works, also having your droid follow him helps to keep him moving as well. The problem we have beeen having is the timer, just need like maybe 5 or 10 minutes more.



Entrigme Neu
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Milec
Tue Jul 26, 2005 5:26 am
#130

Yes it worked because the commander escaped from me 5 times before I got him back to the villiage.
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