Force Sensitive Archive
Thread: 30:1 Combat XP too little, too late...
- Each character should require different things to unlock, so that one person unlocking doesn't automatically give every other one the key.
- The path to unlocking has to remain secret.
The biggest mistake the Dev's made was to make the path to unlocking no longer a secret. A big part of the allure of the game was exploring and not knowing if what I was doing was putting me on the path.
Simply lengthening the process does nothing more than annoy people. Grinders will still have all the xp they need come Phase shift, casual players will still get the shaft, and the galaxies will still have more Jedi than are good for them.
The 30:1 xp is complete idiocy.... the only reason SOE is changing this is becasue of nade grinders. The better solution would have been to make grenade xp for comandoes and that exchanges 30:1. Is that so hard to do?...... YES! shafting EVRYONE! is better easier and save us money. $$$$$$$
Benjamin Franklin once said, "Three men can keep a secret if two of them are dead."
The "path to unlocking" will no longer be secret the moment someone finds it out and posts the secret to these very forums.
Then, people will call for a "new secret path to unlocking", and we're back where we started.
Now that I've become a Jedi, I cackle with semi-evil laughter when a guildie tells me he's unlocked his first branch, but I don't think his path should be substantially altered from mine or made more difficult.
think your the first to think of this?!?!? no your not we have ben pushing for a new system for ever, gues what ones not guna come till atleast pub 37 1/2 the devs dont read this board becuase well frankly it is quite apprently they DONT care. IF a dev is reading this please post and prove me wrong cause i have a couple ideas written out about a new system but quess what, YOU DONT CARE! i wish you did because what does geting a couple badges then grind, grind away have to do with any thing?!?!?!?!
awnser me this and ill show you a crack head who is hanging upside down while levitateing with purple pubic hairs and fighting a redneck.
I did my grinding the hard way. Enka was master swordsman/master doctor pre-cu, and I killed lots and lots of mobs to get that xp. Combat xp was earned the hard way, and formed a significant part of eventually getting there.
For those who grind likeI did (and I think we are by far the majority), nerfing the combat xp conversion rate is a slap in the face. This xp is not easily come by for a normal grinder, and now they nerf it into oblivion? WHY? If they are doing this to handle the extreme amounts of combat xp throwing grenades brings in, why not just divide THAT specific type of xp by 10?
Linna / Enka
ICK! With the new 30 second plus timer on grenades its an awful thing to do. Give me my weapons xp with the bonus for combat any day.
Change grenades to grant heavy weapons xp, or grenade xp and give it a 30:1 conversion just like other weapons, it'll stop the exploiters without penalizing the rest of us who have been glowy since pub 10, but haven't finished out FS grind.
Mightion wrote:
Benjamin Franklin once said, "Three men can keep a secret if two of them are dead."
The "path to unlocking" will no longer be secret the moment someone finds it out and posts the secret to these very forums.
Then, people will call for a "new secret path to unlocking", and we're back where we started.
Now that I've become a Jedi, I cackle with semi-evil laughter when a guildie tells me he's unlocked his first branch, but I don't think his path should be substantially altered from mine or made more difficult.
- Mastery of Rifleman
- Collect the following badges: Nym's Themepark, Gorax Slayer, Greater Misty Falls, Ben Kenobi's house
- Collect 20 other badges beyond the ones above
- Complete the Baobab "Q3" quest, the Deeja Peak Senator's quest, (etc, etc for a total of 7 random NPC quests)
- Kill 100 Quenkers
- Travel to Endor, Dathomir, Dantooine, and Yavin IV and kill a creature of CL 78 or greater
This is just a small example of what COULD be used as keys for a characters unlock. To give people a sense of accomplishment, arrange it so that completing a portion of the neccessary unlocks grants you another level when using /check, so that people can see progress being made.
What makes a system like this so tasty is that it rewards playing the game, versus rewarding grinding. It still gives everyone an opportunity to unlock but insures that one person unlocking won't give away the keys others need to unlock.
And as long as the secret to what formula is used to unlock is kept secret, you won't see 20 Jedi recreating the Axe Gang dance scene from "Kung Fu Hustle" in front of the Coronet Starport.....
/agree
Orfen_135 wrote:
Why control the Jedi population? It shouldn't matter if they run around. It's hard to find people who feel the same way I do, and I don't understand why the Jedi population should be controlled... it says that we can become a Jedi on the orginal box!
Another person with the mindset that only combat people should be allowed to become glowy. There is an entire set of crafting trees in the FS as well. I have a pure combat character that is going for jedi, but I also have a pure crafter that has always been a crafter except for the week I respec'd him to a combat template so I could get glowy and take the crafting trees up. There needs to be a universal way for both types of players to get glowy.
GraySeven wrote:
Mightion wrote:
Benjamin Franklin once said, "Three men can keep a secret if two of them are dead."
The "path to unlocking" will no longer be secret the moment someone finds it out and posts the secret to these very forums.
Then, people will call for a "new secret path to unlocking", and we're back where we started.
Now that I've become a Jedi, I cackle with semi-evil laughter when a guildie tells me he's unlocked his first branch, but I don't think his path should be substantially altered from mine or made more difficult.
If no one knows what it is they need to do, then once someone unlocks they can only guess at what it was they did to unlock. This is especially true if you spread the keys out among many different systems.
The original idea, requiring 4 professions specific to each character in which to unlock, was a great idea UNTIL they released the key via the holocrons. Once that happened, the grind was on.
If the keys get spread throughout the content, there will be way too much for anyone to know exactly what is needed. Take this just as an example.....
BillyJoeBob Jr is created on Starsider. At the moment of his creation, the great computer picks the following as the keys to his unlock.
- Mastery of Rifleman
- Collect the following badges: Nym's Themepark, Gorax Slayer, Greater Misty Falls, Ben Kenobi's house
- Collect 20 other badges beyond the ones above
- Complete the Baobab "Q3" quest, the Deeja Peak Senator's quest, (etc, etc for a total of 7 random NPC quests)
- Kill 100 Quenkers
- Travel to Endor, Dathomir, Dantooine, and Yavin IV and kill a creature of CL 78 or greater
This is just a small example of what COULD be used as keys for a characters unlock. To give people a sense of accomplishment, arrange it so that completing a portion of the neccessary unlocks grants you another level when using /check, so that people can see progress being made.
What makes a system like this so tasty is that it rewards playing the game, versus rewarding grinding. It still gives everyone an opportunity to unlock but insures that one person unlocking won't give away the keys others need to unlock.
And as long as the secret to what formula is used to unlock is kept secret, you won't see 20 Jedi recreating the Axe Gang dance scene from "Kung Fu Hustle" in front of the Coronet Starport.....