Force Sensitive Archive

Thread: 30:1 Combat XP too little, too late...

GraySeven
Mon Aug 01, 2005 6:14 pm
#1

I'm all for controlling the Jedi population, don't get me wrong, but changing the conversion rates is just not enough.


As long as the path to Jedi is known, grinders will knock it out in the minimum amount of time. Changing conversion rates just puts the casual player further away from a Jedi unlock and does nothing.


Keep the Village. Many like it and it works. But the way in which you become "Glowy" needs to change, and it needs to be secret.


Keep the need for badges, but add a few more things into the mix. Require specific badges for specific characters in the same manner that specific professions were originally required.


Require certain quests be completed, specific for the character. Just make sure the quests work before hand.


Require certain artifacts be collected. The Mystical Glowing Orb is really cool, and can serve as a good goal item along with many others.


But regardless of what you do, you have to follow two hard and fast rules:


  1. Each character should require different things to unlock, so that one person unlocking doesn't automatically give every other one the key.

  2. The path to unlocking has to remain secret.

The biggest mistake the Dev's made was to make the path to unlocking no longer a secret. A big part of the allure of the game was exploring and not knowing if what I was doing was putting me on the path.


Simply lengthening the process does nothing more than annoy people. Grinders will still have all the xp they need come Phase shift, casual players will still get the shaft, and the galaxies will still have more Jedi than are good for them.






Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

KadinKohle
Mon Aug 01, 2005 6:16 pm
#2

/Agreed


Well put... its exactly what forced me out of the path to become jedi... maybe some day way down the road, but for now, I got better things to do.






"I don't have to run faster than the Rancor... I just have to run faster than you!"

(ggggggggggggggg9W]]Kadin Kohle[[X:ggggggggggggggg)

----------------

Vendor outside of Bestine -2021 -3081

sgtBilko
Mon Aug 01, 2005 6:55 pm
#3

The 30:1 xp is complete idiocy.... the only reason SOE is changing this is becasue of nade grinders. The better solution would have been to make grenade xp for comandoes and that exchanges 30:1. Is that so hard to do?...... YES! shafting EVRYONE! is better easier and save us money. $$$$$$$



Mightion
Mon Aug 01, 2005 10:12 pm
#4

Benjamin Franklin once said, "Three men can keep a secret if two of them are dead."


The "path to unlocking" will no longer be secret the moment someone finds it out and posts the secret to these very forums.


Then, people will call for a "new secret path to unlocking", and we're back where we started.


Now that I've become a Jedi, I cackle with semi-evil laughter when a guildie tells me he's unlocked his first branch, but I don't think his path should be substantially altered from mine or made more difficult.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
grover21
Tue Aug 02, 2005 5:21 am
#5

think your the first to think of this?!?!? no your not we have ben pushing for a new system for ever, gues what ones not guna come till atleast pub 37 1/2 the devs dont read this board becuase well frankly it is quite apprently they DONT care. IF a dev is reading this please post and prove me wrong cause i have a couple ideas written out about a new system but quess what, YOU DONT CARE! i wish you did because what does geting a couple badges then grind, grind away have to do with any thing?!?!?!?!


awnser me this and ill show you a crack head who is hanging upside down while levitateing with purple pubic hairs and fighting a redneck.






(gggggggggggggggWXnnn]]]]]]nn[[[[[]nnnWXggggggggggggggg)

Xecion-Bria-Darkness

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Broom
Tue Aug 02, 2005 5:27 am
#6

I did my grinding the hard way. Enka was master swordsman/master doctor pre-cu, and I killed lots and lots of mobs to get that xp. Combat xp was earned the hard way, and formed a significant part of eventually getting there.


For those who grind likeI did (and I think we are by far the majority), nerfing the combat xp conversion rate is a slap in the face. This xp is not easily come by for a normal grinder, and now they nerf it into oblivion? WHY? If they are doing this to handle the extreme amounts of combat xp throwing grenades brings in, why not just divide THAT specific type of xp by 10?


Linna / Enka





- R.I.P. SWG April 27, 2005
kaote
Tue Aug 02, 2005 5:51 am
#7

I find this to be a disturbing trend. I am somewhat dissapointed to be penalized, because a group of people decided that grenade throwing is a good way to get XP. As I am a casual gamer, Maybe 10 hours a week my quest will be long enough. Now thanks to the few my path has gotten considerably longer. Thanks



Kaote Dustlighter
Elder Master Bounty Hunter
Storm Squadren Ace
Kaejo Dustlighter
Master Shipwright
Dustlighter Space Division
WP -2139, -2516 Bestine, Tatooine
My posting here signifies the end of this thread
devious507
Tue Aug 02, 2005 10:45 am
#8

You know I tried the grenade thing last weekend, on exactly 1 lair, talk about boring, throw, stand around do nothing, collect XP.

ICK! With the new 30 second plus timer on grenades its an awful thing to do. Give me my weapons xp with the bonus for combat any day.

Change grenades to grant heavy weapons xp, or grenade xp and give it a 30:1 conversion just like other weapons, it'll stop the exploiters without penalizing the rest of us who have been glowy since pub 10, but haven't finished out FS grind.



--
Ackac Esin / Flurry Server


SWG: The game begins at CL80
Reminder to developers and producers: "Grinding is NOT content"
Orfen_135
Tue Aug 02, 2005 1:11 pm
#9


Why control the Jedi population? It shouldn't matter if they run around. It's hard to find people who feel the same way I do, and I don't understand why the Jedi population should be controlled... it says that we can become a Jedi on the orginal box!




Fral Resanto
Retired Stormtrooper
TK-157
Valcyn Galaxy

Orfen
Dark Jedi
Starsider Galaxy

GraySeven
Tue Aug 02, 2005 1:49 pm
#10






Mightion wrote:

Benjamin Franklin once said, "Three men can keep a secret if two of them are dead."


The "path to unlocking" will no longer be secret the moment someone finds it out and posts the secret to these very forums.


Then, people will call for a "new secret path to unlocking", and we're back where we started.


Now that I've become a Jedi, I cackle with semi-evil laughter when a guildie tells me he's unlocked his first branch, but I don't think his path should be substantially altered from mine or made more difficult.







If no one knows what it is they need to do, then once someone unlocks they can only guess at what it was they did to unlock. This is especially true if you spread the keys out among many different systems.


The original idea, requiring 4 professions specific to each character in which to unlock, was a great idea UNTIL they released the key via the holocrons. Once that happened, the grind was on.


If the keys get spread throughout the content, there will be way too much for anyone to know exactly what is needed. Take this just as an example.....


BillyJoeBob Jr is created on Starsider. At the moment of his creation, the great computer picks the following as the keys to his unlock.



  1. Mastery of Rifleman

  2. Collect the following badges: Nym's Themepark, Gorax Slayer, Greater Misty Falls, Ben Kenobi's house

  3. Collect 20 other badges beyond the ones above

  4. Complete the Baobab "Q3" quest, the Deeja Peak Senator's quest, (etc, etc for a total of 7 random NPC quests)

  5. Kill 100 Quenkers

  6. Travel to Endor, Dathomir, Dantooine, and Yavin IV and kill a creature of CL 78 or greater

This is just a small example of what COULD be used as keys for a characters unlock. To give people a sense of accomplishment, arrange it so that completing a portion of the neccessary unlocks grants you another level when using /check, so that people can see progress being made.


What makes a system like this so tasty is that it rewards playing the game, versus rewarding grinding. It still gives everyone an opportunity to unlock but insures that one person unlocking won't give away the keys others need to unlock.


And as long as the secret to what formula is used to unlock is kept secret, you won't see 20 Jedi recreating the Axe Gang dance scene from "Kung Fu Hustle" in front of the Coronet Starport.....




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

anastacea
Tue Aug 02, 2005 1:49 pm
#11






Orfen_135 wrote:

Why control the Jedi population? It shouldn't matter if they run around. It's hard to find people who feel the same way I do, and I don't understand why the Jedi population should be controlled... it says that we can become a Jedi on the orginal box!




/agree




anastacea awi - baby momma of bria
okabi okoni - NGE Jedi, Perma Forum Banned 11/16/05
shamavocar sklar - Officer
George McFly: "Last night, Darth Vader came down from planet Vulcan and told me that if
I didn't take Lorraine out that he'd melt my brain."

unchosen
Tue Aug 02, 2005 1:52 pm
#12

When does the change take place?



Valmin Brinx
Jedi Elder

Sulasan
Tue Aug 02, 2005 3:20 pm
#13






GraySeven wrote:





Mightion wrote:

Benjamin Franklin once said, "Three men can keep a secret if two of them are dead."


The "path to unlocking" will no longer be secret the moment someone finds it out and posts the secret to these very forums.


Then, people will call for a "new secret path to unlocking", and we're back where we started.


Now that I've become a Jedi, I cackle with semi-evil laughter when a guildie tells me he's unlocked his first branch, but I don't think his path should be substantially altered from mine or made more difficult.







If no one knows what it is they need to do, then once someone unlocks they can only guess at what it was they did to unlock. This is especially true if you spread the keys out among many different systems.


The original idea, requiring 4 professions specific to each character in which to unlock, was a great idea UNTIL they released the key via the holocrons. Once that happened, the grind was on.


If the keys get spread throughout the content, there will be way too much for anyone to know exactly what is needed. Take this just as an example.....


BillyJoeBob Jr is created on Starsider. At the moment of his creation, the great computer picks the following as the keys to his unlock.



  1. Mastery of Rifleman

  2. Collect the following badges: Nym's Themepark, Gorax Slayer, Greater Misty Falls, Ben Kenobi's house

  3. Collect 20 other badges beyond the ones above

  4. Complete the Baobab "Q3" quest, the Deeja Peak Senator's quest, (etc, etc for a total of 7 random NPC quests)

  5. Kill 100 Quenkers

  6. Travel to Endor, Dathomir, Dantooine, and Yavin IV and kill a creature of CL 78 or greater

This is just a small example of what COULD be used as keys for a characters unlock. To give people a sense of accomplishment, arrange it so that completing a portion of the neccessary unlocks grants you another level when using /check, so that people can see progress being made.


What makes a system like this so tasty is that it rewards playing the game, versus rewarding grinding. It still gives everyone an opportunity to unlock but insures that one person unlocking won't give away the keys others need to unlock.


And as long as the secret to what formula is used to unlock is kept secret, you won't see 20 Jedi recreating the Axe Gang dance scene from "Kung Fu Hustle" in front of the Coronet Starport.....





Another person with the mindset that only combat people should be allowed to become glowy. There is an entire set of crafting trees in the FS as well. I have a pure combat character that is going for jedi, but I also have a pure crafter that has always been a crafter except for the week I respec'd him to a combat template so I could get glowy and take the crafting trees up. There needs to be a universal way for both types of players to get glowy.

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