Force Sensitive Archive
Thread: Imperial Inquisition
Page 1 of 7
Chroma_Key
Tue Jan 11, 2005 6:43 am
#1
Jedi system
I'm not going to comment on the Jedi system at this time. Clearly it is an area of contention for the some of you and we need to spend some time clarifying exactly how Jedi fit in SWG. (Gordon Walton, Studio Update Pt. 2)
Why suggest to replace the current village method?
I consider a village of force sensitive refugees and 2 jedi enclaves to be out of line story-wise. Mellichae is a character with no background or any appearances in the Expanded Universe, yethe fills the role ofthe game's ultimate villain, as hestands inthe final step to become a jedi.We are playing in the Rebellion Era and this village solution ruins the flavor of Star Wars. The Force is a mystical concept that should be treated carefully. At theera of the original trilogythe Dark Side is at it's peak and this should be reflected in the "jedi path" with a solution that is both healthy game-wise and powerful story-wise.
My suggestion
The solution I am suggesting attempts to accomplish the following:
- Determine the role of Jedi in SWG, meaning how they fit both in the game experience and in the timeline of the Rebellion Era
- Fix the unhealthy relationship of Bounty Hunters-Jedi
- Add content to the game
- Promote playersworking together
- Offer a casual player/friendly path as well as a hardcore playing style/path
The only available tutors at the time of the Empire, according to Episodes 4-6, are Obi-Wan and Yoda or Vader and the Emperor. However in the Expanded Universe exist characters who qualify for this task. For instance Jorus C'Baoth, Lord Hethrir, King Embadoyados are former jedi knights who have survived the jedi purge.
Specifically the Imperial Inquisition is an order of Dark Side users that serve as the Emperor's means of dealing with the threat that force sensitive sentients pose. The duty of an Inquisitor is to locate such individuals and decide wether to recruit them to the Order or execute them. This means that the Imperial Inquisitors are exactly what dark jedi are in game! Imperial "jedi". Yes they do use lightsabers too, a gift from the Emperor if they survive the entry tests. Lord Hethrir (he is at the Emperor's Retreat) was a former Jedi whose training was completed by Vader.
Brief description of the New Path
I suggest the Imperial Inquisition to be acharacter'sone of two waysto learn about the Force.
Once a character becomes Force Sensitive he will be hunted down by the Imperial Inquisition. He will face a choice whether to join the Order or die. If he refuses he will have to fight for his life and seek to learn about the force from another player Jedi. If he surrenders he will be trained in the Dark Side of the Force by the Imperial Inquisition. Along the road he will have theoption to break free from the Dark Side or just turn his back to the Empire.
How I envision the path from "Non Glowy" to Jedi
My new system is inspired by the requirements description to the Imperial Inquisitor prestige class, found in "The Dark Side Sourcebook", published by Wizards of the Coast:
A character wishing to become an Imperial inquisitor must first demonstrate his loyalty and devotion to Imperial intelligence. When they are satisfied that the character is a loyal citizen of the Empire, the candidate passes to the judgement of the Grand Inquisitor. He must prove his detection abilities by ferreting out secrets and arriving quickly at a correct solution to a test devised by the Grand Inquisitor. If he is again succesful, the character is granted an audience with the Emperor, who tests the character's skill in the Force -- and his moral character. Those who fail to pass this scrutiny, at any step of the way, are destroyed.
First of all a character needs to be force sensitive.I will not object to the current requirements of collected badges. My protest is from the old man's visit and thereafter. As far as the FRS goes and the path from Knight and beyond Glzmo's suggestions are beautiful and I suggest you check them out: Glzmo's Vision of a New and Improved Force Ranking System FRS
Once a character "glows with the Force" he will berecognized by Imperial Inquisitors (players). An Imperial Inquisitor will be able to arrest a force sensitive player. If the player accepts he will be peacefully taken to the Inquisition's Headquarters by the Inquisitor, where he will have to face a series of Quests (themepark) in the spirit of the above excerpt. These tests must be delt by the player alone, thus taking place in instanced areas and the final parts should be controlled by Game Masters in order to avoid tutorials on how to pass the tests (thnx to ArcadiusPryde for pointing this out).
Should the player fail then his chance is lost and he must bearrested once againby another Imperial Inquisitor. Should he succeed he is offered the lightsaber of a long dead jedi from the Emperor's personal collection, and is set on the current post Jedi Padawan path. Only he is not titled as Jedi but as Imperial Inquisitor.
His ascension now in the order will depend on how many more force sensitive sentients he will locate and how many of them will succeed! If a character succeeds then the Inquisitor whoarrested him gains "Inquisition Prestige" or if he fails he loses "prestige". Thus an Inquisitor may advance in ranks or be kicked from the Order. This method replaces the Jedi Trials. In order to reach the final rank a player must collect the prestige needed.
Once a force sensitive character joins the Inquisition he will be instantly recruited to the Empire.
How should this not be horrible to full rebel colonels who wish to partake in the jedi path?
A player will need to bearrested by another player who already is an Imperial Inquisitor. An Inquisitor will only be able toarrest one person at a time, meaning one person until that one completes the tests. So there will be aqueue of candidates depending on how many Imperial Inquisitors are available on a Galaxy. Recruiting high ranked rebels will grant significantly more prestige to an Imperial Inquisitor, so high ranked rebel players will be preferredby Imperial Inquisitors to be arrested.
What if a player wishes to follow the Light Side?
If the force sensitive player refuses to be arrested by the Imperial Inquisitor he will be instantly and thereafter attackable byall Inquisitors.However he will be able to seek a Jedi player and become his Padawan as Glzmo's vision describes (linked above). Any Inquisitors killed by force sensitive players will lose significant prestige so they will do anything in their power to avoid being killed by a force sensitive player. The point isto have twoways toprogress in the Force, theseductivepath of the Dark Side for the casual player and the path of the Light for the players who show the deepest commitment!
Also at any time after the candidate is accepted in the Inquisition, if he wishes,he may take another themepark whose concept will be breaking freeof the Dark Side. It should depend alot on Jedi Skills and be heavy roleplaying-wise. This should be the ultimate test of the game.
Thus Light Jedi will be true to what a Jedi should be, especially in the Rebellion Era. A rare and bright example of a hero who has vanquished the Dark Side of the Force.
What of people who already are Jedi?
Dark Jedi Knights should be given an option to be turned tofully ranked Inquisitors,so this system may begin, or remain the way they are.Light Jedi Knightsshould also be leftthe waythey are.
What happens to the village of Aurillia?
Push the story forward. Have the Imperial Inquisition attack the village and destroy it once and for all, sending a message to force sensitives all across the galaxy. To add a darker note to the story have some of the npcs at the village join the Inquisition! Noldan would especiallymake a tragic dark hero being in love with Marite...
What happens with visibility?
People who begin this new "jedi path" do so with the blessing of the Empire. This means no more bounties for the "starting jedi"-newly recruited Inquisitors. However visibility does serve a purpose and thatis to keep lightsabers and fancy powers out of sight, maintaining the feel of the era. So there isstill the need of visibility to prevent Imperial Inquisitors from displaying their powers until they reach the highest rank.
An Imperial Inquisitor should use discretion in his missions in order to reach his target without alerting him. Thus the figure of visibility will represent an Inquisitor's "notoriety". The highest the notoriety, the toughest the Tests that hisarrested Force Sensitive characters will face!
So in the long run a high notoriety means that the Imperial Inquisitor will gain less prestige and advance slower in the Order.
Extremely high notorietywould cause the Imperial Inquisitor to be hunted downby his own Order (very typical of them)and kicked outif he is defeated in PVP, ending his "jedi path". To avoid exploiting (a friendly Imperial Inquisitor allowing the hunted Inquisitor to win) if the hunter is defeated he loses great prestige!
What if a character couldn't care less for the Emperor and his rule?
I suggest allowing an Imperial Inquisitor to resign, if he wishes to,when he gathers incredible notoriety and survives the hunt of his Order. He would then be allowed to advanceas a Rogue Dark Jedion his own, finding a playerDark Jedi to serve as his master, but with great risks. He would have both Bounty Hunters after him and Imperial Inquisitors as well!!!
What happensto Bounty Hunters?
Bounty hunters will now focus on Light/Rogue DarkJedi and I suggest also directing them against high ranked faction characters. It makes a lot of sense for the Empire to hire Bounty Hunters to kill ranked rebels and vise versa. If defeated, the target should lose faction points. This way PVP will be encouraged but not lead to griefing as losing tremendous jedi xp did. Bounty hunters will now have so many new targets and won't be flamed for their job.
Why bother with all this?
First of all the path to jedi will not be amindless endless grind of a group of 8 hunting the same creatures over and over but will depend heavily on peopleactually playing together. A force sensitive will need an Imperial Inquisitor to join the Order and an Imperial Inquisitor will need tons of force sensitives to advance himself in ranks. Consider the role playing possibilities.
Second this is in complete harmony story-wise with the timeline, as seen in the Expanded Universe.
Message Edited by Chroma_Key on 07-11-2005 10:43 PM
ZallusNuranxis
Tue Jan 11, 2005 6:59 am
#2
What I do see with the current system is the xp conversion essentially has made crafting an undesireable profession. I think this is why crafters have become very rare. It's quicker to grind combat to gt through the system
Han_Solo_67
Tue Jan 11, 2005 8:06 am
#3
In the new system the force sensitive individual must be locatedby a player Imperial Inquisitor and be "sponsored" to join the Order. In game he will be arrested and taken to the Inquisition's Headquarters. There he will face a themepark series of quests based on the requirements description to the Imperial Inquisitor prestige class, found in "The Dark Side Sourcebook", published by Wizards of the Coast:
Nice idea, and well thought out concept the only flaw being in this paragraph. Player sponosring would lead to a whole new level of elite guild exclusion and we don't want you to be Jedi griefing. So I would say that either and ingame CSR or some other means of gaining sponsorship would be necessary.
Chroma_Key
Tue Jan 11, 2005 8:09 am
#4
Han_Solo_67 wrote:
Player sponosring would lead to a whole new level of elite guild exclusion and we don't want you to be Jedi griefing.
That will not happen because an inquisitor's ascension in his Order will depend on how many force sensitives he has arrested. In other words, his friends will not be enough if he wished to reach the highest possible rank.
thecolonelcardaks
Tue Jan 11, 2005 8:16 am
#5
A couple of things. I think you have a great start here, however I disagree completely with having a PLAYER be involved at all. Ever try to buya BE pet on some servers? Good luck
.
How about this:
Once a player becomes force sensitive, an imperial inquisitor (NPC) is dispatched (in the same method as the old man) and the player then has the choice to join with the Emperor or if they are members of the Rebel Alliance (the Inquisitor can tell) or refuse, they are attacked by the Inquisitor (not a hard battle). Now, this player is on their own. They will have to seek out a Light side NPC. I believe that Luke would be the only applicable person as Dagobah is not around and Obi-wan is dead. If they choose to join with the Empire, then the Jedi process would begin at the Emperor's retreat in Naboo where they would learn and do quests from Vader and the Emperor. The light side process may be longer just because Luke is new to the force. This isn't complete, but the general gist I think would be awesome, especially for this time period. What do you think?
thecolonelcardaks
Tue Jan 11, 2005 8:29 am
#6
PS Or a better example is trying to get a darn stat migration. Depending on players for advancement is not a good idea. there has to always be an npc backup, especially for people that don't play at peak times.
Chroma_Key
Tue Jan 11, 2005 8:34 am
#7
thecolonelcardaks wrote:
Once a player becomes force sensitive, an imperial inquisitor (NPC) is dispatched (in the same method as the old man) and the player then has the choice to join with the Emperor or if they are members of the Rebel Alliance (the Inquisitor can tell) or refuse, they are attacked by the Inquisitor (not a hard battle). Now, this player is on their own. They will have to seek out a Light side NPC. I believe that Luke would be the only applicable person as Dagobah is not around and Obi-wan is dead. If they choose to join with the Empire, then the Jedi process would begin at the Emperor's retreat in Naboo where they would learn and do quests from Vader and the Emperor. The light side process may be longer just because Luke is new to the force. This isn't complete, but the general gist I think would be awesome, especially for this time period. What do you think?
I agree that there are professions that people need but are hard to find. However I stated that all dark jedi knights would be converted to imperial inquisitors. Also all new "padawans" would be imperial inquisitors too. I think that it is important to rely on other players and I think this is the beauty of SWG. Whatever you need, only another player can provide.
About having an alternate path I must say that I was thinking about that too. However I do agree that only Luke would qualify yet major characters require the license of Lucasarts to utilize. And to be frank the main reason I made my suggestion in the first place is becausethe current situationdoes not respect the continuity of the movies. Having Luke train new jedi before he establishes his Jedi Academy 10 years in the future is not apropriate.
What if the existing light jedi served that purpose? Let's not forget them. They already exist andneed content too. GIzmo's idea of a Master/Padawan relationshipis beautiful.
Message Edited by Chroma_Key on 01-11-2005 05:35 PM
Chroma_Key
Tue Jan 11, 2005 8:38 am
#8
thecolonelcardaks wrote:
PS Or a better example is trying to get a darn stat migration. Depending on players for advancement is not a good idea. there has to always be an npc backup, especially for people that don't play at peak times.
Now with that I am completely against. What if there were npc medics and dancers in game? That would ruin the community's need for each other.
A force sensitive person would need an imperial inquisitor only once in his life. Surely not finding one right away would be perfectly acceptable.
Chroma_Key
Wed Jan 12, 2005 4:06 am
#9
*Moved the suggestions of this post to the one at the top*
Message Edited by Chroma_Key on 01-13-2005 01:50 AM
Gilamu
Wed Jan 12, 2005 3:47 pm
#10
I like the idea of using the inquisition (even if now History of the World, Part I comes to mind). But if we're going to look to the Expanded Universe for ideas (and we have - just look at Dathomir), keep in mind the following:
~ There are Jedi around. Thrawn found Joruus C'baoth (yes, I know he was a clone, but he was still a Jedi). Like Yoda and Obi-Wan, many will have gone in hiding. I think it is realistic that a Jedi, finding a force-sensitive person, would want to discreetly train such a person.
~ Light-siders can serve the Empire. Mara Jade, despite being the Emperor's Hand, had never really gone to the Dark side; her theory was that she genuinely believed she was serving law and order and making the galaxy better.
~ I think when people complain about continuity, it is about lightsaber battles in Theed in broad daylight. This is the Empire; cities and outposts should clearly be under Imperial control. Create a stronger presence there, and have troops crack down on displays of the Force. If inquisitors are high enough rank, the troopers could reactthe same way they do when accidentally stopping an officer.
SniperRedFox
Wed Jan 12, 2005 4:14 pm
#11
First of all, what about those of us who want nothing to do with the Empire whatsoever? I dislike all Imperials, no matter who they are or anything. I never help Imperials and never will.
Second, will this path be harder than the Village? because I view the village as being too hard and too time consuming itself...
Also, how long would this take? Right now the Village and the path to Jedi is way too long, taking up to a maximum of a year (It will take me that long just to reach Initiate) and some of us aren't willing to spend that long on a game that some aren't really that dedicated to...
TheGreatFreyr
Wed Jan 12, 2005 4:14 pm
#12
don't think i saw an answer to this but what would happen to the fs skills/xp from the village? i've spent a bit of time to get 12boxes and almost 13 boxes and i want to make sure that time wasn't wasted...
Everitt_Cage
Wed Jan 12, 2005 9:25 pm
#13
"I consider a village of force sensitive refugees and 2 jedi enclaves to be out of line story-wise."
Your whole idea(which isnt a bad idea in itself) is based on this thought, that you think the current establishment goes against the SW story. Well, unfortunatly, yours does too. Allow me to explain:
We have come to find out in the movies that there exists a rule among the Sith, commonly called the "Only Two" rule. What this rule states, is that there can never exist more than two Sith at a time. What is the reason for this rule? Thousands of years ago, when the Sith numbered in the thousands, the shear greed and lust for power that is the dark side, drove the Sith to fight amongst themselves and battle for leadership. They eventualy destroyed their Order as a whole, and the Jedi destroyed the remaining ones. Only one Sith survived. This Sith was named Darth Bane, and he established a New Sith Order, which, at its core, possessed a rule stating there could NEVER be more than two Sith at any given time, and the purpose of this new rule was to prevent the Sith from doing what they had done before when they were many.
For a second realize the meaning BEHIND the rule. It's purpose was protection.
Now. The Sith Order has existed in the shadows for a thousand years until, in this time period, Palpatine has brought them into the light, and taken over the entire republic, defeated the Jedi, and set himself up as Ruler. Just as it would violate the rule for himself or Vader to train another Sith(as having more sith around would be dangerous to either of them and violate the meaning BEHIND the rule), training dark jedi would be equaly dangerous. At the very core of the dark side are hate, greed, and lust. The greed and lust is what make any who use the dark side, Sith or Dark jedi, a danger to others who are their 'friends', as that greed and lust will drive them to destroy each other in the pursuit of being the most powerful. As it is, Palpatine can keep and eye on one apprentice(Vader). He would be foolish to condone the training of 'dark jedi' for the same reason he wouldnt condone the training of additional Sith(even though this is an contradiction of terms. A jedi is a servant of the people, somone who uses the dark side is a servant of themselves. Once you start using the dark side, you cease to be a Jedi, so there can never exist a 'dark jedi')
There is nothing loyal about the dark side, thats the very nature of it. Any TRUE roleplayer, if they were a dark jedi, would try to overthrow Vader and the Emperor(were that possible in the game). Once again, the dark side is about lust for power, and somone controlled by the dark side would not be satisfied being somones dog on a leash.
The whole point of this: TheEmperor would not train people in the dark side of the force, as doing so would be creating people who could(and would) strive to otherthrow him to become more powerful themselves. Palpatine isnt a fool, and wouldnt create a systemwhich so blatentlyWOULD endanger himself. I know in books that authors have written about dark jedi, but those authors are not George Lucas, and in the movies we have never seen a Dark Jedi. Many different authors write many different variations of the Star Wars story, and these different variations contradict each other many times. That is why its safest to stick to the movies and their novelizations as to what is and isnt fact, and just enjoy the expanded universe as what it is: different writers interpretations of the SW story.
Message Edited by Everitt_Cage on 01-12-2005 10:32 PM
Page 1 of 7