Force Sensitive Archive
Thread: Experience
Well, concerning 1).. Whatever you do, do not use a 3rd party macro tool like "macromaker" that SOE can not possibly detect you are using as is described as illegal to use in the untested, unenforceable EULA.
regarding 2).. Place your title over your head so people can see what you may be able to teach.. Find someone that you can teach ranged combat 1 over and over to.... how about survey IV? 20k cap and only 10k to learn. Thats 100 xp right there.
Ooookayyyy,
Maybe it's easier that I put it this way...
IF you are planning to grind your way through everything, I will tell you the honest truth, DO NOT waste your time with SWG. This is one of those rare nitch games where 90% of the fun is getting there, NOT the distination.
As for apprentice xp, I guarentee you, if you think standing outside a starport and spamming your head off is going to get you some xp, it isn't. In fact, the game is designed this way to prevent grinders from being grinders, because trust me, it is not fun. Go find a group and hunt / travel with them / make then things and ask if anyone needs to be trained. OR join a PA and get it there, but for heaven's sake, IF your only goal is to grind through to Master to either have a small chance of opening youir FS slot, or worse, try to make a zillion credits by hitting Master, you might as well forget about now.
THAT is the truth.
>Well, concerning 1).. Whatever you do, do not use a 3rd party macro tool like "macromaker" that SOE can not possibly detect you are using as is described as illegal to use in the untested, unenforceable EULA.
what on aerth is a macro tool?
>regarding 2).. Place your title over your head so people can see what you may be able to teach..
I have no idea how to do that, or if it isnt over my head.
Assuming i have done this. What is going to attract players to me to learn instead of someone else who perhaps already is master artisan (certainly sounds more appealing). I also think a lot of players believe you can only leran from masters.
>Find someone that you can teach ranged combat 1 over and over to.... how about survey IV? 20k cap and only 10k to learn. Thats 100 xp right there.
I dont have either. I have Engineering 4. I have no idea what you mean by 20k cap or 10k to learn considering that none of this is covered in the manual (which is complete crap). I have managed to teach one person engineering 3 which got me 40 ap xp. 40 out of 620. not too much of a yawn then considerint that i cant do anything to attract other players except spam, which leads me to...
Lets all cool down and act like we are past kinder garten, please.
1. There are several ways to speed up XP, even without resorting to macro grinding.
a - Use the "practice" option when crafting, it will give you an extra 10% xp, but instead not give you an end product.
b - Make basic things everyone needs (like droid batteries), and sell them, I recall reading about (and experiencing first-hand) that you get xp when people use what you make. Worst case, give away things that people might use since everyone likes a free thing even if it is not "über".
c - Take it the hard way and survey up enough resources to make an extractor (trust me, you NEED those, or a lot of credits to spend on buying resources off of others). Also, if you are going for Droid Engineer, I think you will want to be a master artisan (they can make things a DE will need), and then you have to take the survey tree anyway.
2. To get apprentice XP without screaming your lungs out at the nearest starport, use CTRL+P, then look around there. You will find an option to choose which title to display, pick the best you have and make sure your character is searchable (a checkbox on the same page).
Now just wait, sooner or later people will ask you for training.
(Yes, screaming your head off in a high-traffic area or offering to pay for training others will speed things up, but also bore you and/or your credstick to tears as well as place you on several ignore lists as well).
Also, on a note on the "biggest item gives most xp"... This is not entirely true.
In the armorsmith tree there are several items that give a good yield of xp/resource, this also holds true for the tailor tree. I am sure there are items like it in the base artisan tree as well (though I never bothered to find them as I mixed dabbling in artisan with hunting and other activites and found myself with enough xp to get Engineering IV before I really knew that was were I was heading).
Sinceresources are a limiting factor for abeginning artisan, finding the ideal xp/resource unit is important.
(Examples from other trees include items likeUbese Shirts (armorsmith) and Chain-link gloves (tailor)).
Yes, extractors give a lot of experience, but are they worth it if you are on a budget? Most likely not, other items probable have a better xp/resource yield, and are more worthy of your time.
LOL my idea of fun certainly isn't grinding out 1,000's of pieces of useless crap, but whatever floats your boat.
TheWildJedi wrote:
This is one of those rare nitch games where 90% of the fun is getting there, NOT the distination.
THAT is the truth.