Force Sensitive Archive

Thread: Experience

Kronin240
Sun Dec 28, 2003 12:51 pm
#1

Fort Popular is always overcrowded Dantooines pikets arent worth the lag... Any other solid hunting grounds/missions where the xp flows regularly?
signoftheserpent
Fri Jan 30, 2004 11:34 am
#2

What is the quickest way to get:


1. Novice Droid Engineer (28800xp which is a very large amount). Artisans get shafted in the game because people don't play the game as it was intended. There is no incentive for anyone to buy what I make as an artisan until I can get to the really high specialist levels (ie being able to buil vehicles or really powerful weapons). This means I dont get xp from items i make being used by others, which isthe intention behind the artisan. This needs to be redesigned. Also to build the devices i need to gain crafting xp myself i need to accumulate vast amounts of resources and these are not cheap. Surveyign isnt an option because it is a total waste of time and thoroughly inefficient. As i cant yet build harvesters and because there are never any on sale i am pretty screwed. I calculate i nee to build 70 wind generators to accumuklate that kind of xp. That will cost a fortune. Furthermore its pretty boring to spend your day playing a game that amounts to performing one task over and over. this is a GAME not a job!


2. Apprentice XP: In order to gain Master Artisan I need to accumulate 620 app xp. This is quite ridiculous and its another idea that sounds great in thoery but fails in practise. I have to spend my time (when not 'grinding') standing outside a starport yelling out to advertise my training skills? What is the point of that!

Not only does it mean that my success and progress in the game is dependant on other people, but i am also in constant competition with every other artisan - including those of higher level (who can sweeten the eal better than I) - for the same thing. This makes the task far too difficult. there are thousands of people playing the game and thousands who have already reached far higher artisan levels than i that i have to compete with to teach in order to gain the same thing. I think this is silly and it should just be dropped. I calculate it takes 15 people at least to gain enough xp for me to reach master artisan - now how long will that take and how on earth can i possibly ompete with players who can give speeders to people in order to persude them to learn from them.

PostingAsIntended
Fri Jan 30, 2004 11:42 am
#3

Well, concerning 1).. Whatever you do, do not use a 3rd party macro tool like "macromaker" that SOE can not possibly detect you are using as is described as illegal to use in the untested, unenforceable EULA.


regarding 2).. Place your title over your head so people can see what you may be able to teach.. Find someone that you can teach ranged combat 1 over and over to.... how about survey IV? 20k cap and only 10k to learn. Thats 100 xp right there.


TheWildJedi
Fri Jan 30, 2004 11:43 am
#4

Ooookayyyy,


Maybe it's easier that I put it this way...


IF you are planning to grind your way through everything, I will tell you the honest truth, DO NOT waste your time with SWG. This is one of those rare nitch games where 90% of the fun is getting there, NOT the distination.


As for apprentice xp, I guarentee you, if you think standing outside a starport and spamming your head off is going to get you some xp, it isn't. In fact, the game is designed this way to prevent grinders from being grinders, because trust me, it is not fun. Go find a group and hunt / travel with them / make then things and ask if anyone needs to be trained. OR join a PA and get it there, but for heaven's sake, IF your only goal is to grind through to Master to either have a small chance of opening youir FS slot, or worse, try to make a zillion credits by hitting Master, you might as well forget about now.


THAT is the truth.






Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
Imp-Killer
Fri Jan 30, 2004 12:50 pm
#5

For getting AP, offer people money for training them, even in a game people are greedy.



Anbuu Magenta - Rebel - Starsider
ceasar creed - Imperial - Chimaera

"Every man's life ends the same way.
It is only the details of how he lived and how he died that distinguish one man from another."- Ernest Hemingway
signoftheserpent
Fri Jan 30, 2004 12:54 pm
#6

>Well, concerning 1).. Whatever you do, do not use a 3rd party macro tool like "macromaker" that SOE can not possibly detect you are using as is described as illegal to use in the untested, unenforceable EULA.


what on aerth is a macro tool?


>regarding 2).. Place your title over your head so people can see what you may be able to teach..


I have no idea how to do that, or if it isnt over my head.


Assuming i have done this. What is going to attract players to me to learn instead of someone else who perhaps already is master artisan (certainly sounds more appealing). I also think a lot of players believe you can only leran from masters.


>Find someone that you can teach ranged combat 1 over and over to.... how about survey IV? 20k cap and only 10k to learn. Thats 100 xp right there.


I dont have either. I have Engineering 4. I have no idea what you mean by 20k cap or 10k to learn considering that none of this is covered in the manual (which is complete crap). I have managed to teach one person engineering 3 which got me 40 ap xp. 40 out of 620. not too much of a yawn then considerint that i cant do anything to attract other players except spam, which leads me to...



DuuRandor
Fri Jan 30, 2004 2:11 pm
#7

If you werent so busy feeling sorry for yourself you might notice that i actually gave you some good advice while making fun of you. I suggest that instead of getting all ticked off over nothing you do some research into macros and such. Wouldnt that be much better then playing the part of the poor underpriveledged n00b? then again you do seem to be enjoying it oh so much.


one week and he wants to be rich and powerful already... n00bs these days, whatre ya gonna do eh?




-Duu Randor, Starsider
I know my icon LOOKS like a stormtrooper... but i'm actually a rebel in disguise.
Davrow
Fri Jan 30, 2004 2:15 pm
#8

First off, take a deep breath and calm down. Ok, now try using the search function at the bottom of the page. It has really helped me answer some questions I had when I was a noob. Try just making stuff. Find out what gives you the most xp while using one type of resource that is readily available to you. Surveying and sampling is very importand if you want to master artisan. It's one whole line! It's also free minerals and chemicals. It will help you to find better minerals and chemicals to make the items that people actually want. For you to say that you want to master artisan, then say that surveying is a waste of time is redundant! Play the game for a while and try to figure some stuff out for yourself. Make a list of specific questions then use the search function on the forums. Visit the artisan boards and read the faq and the stickied posts. Odds are that other people have asked the same questions before you and the information is there for you. You just have to take action to find it. Good luck, and most important... Have Fun!



The NGE has cured my addiction to Star Wars Galaxies!
/cancel
.
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
signoftheserpent
Fri Jan 30, 2004 4:41 pm
#9


>one week and he wants to be rich and powerful already... n00bs these days, whatre ya gonna do eh?


Leave?


Or failing that, actually read what was said before responding? If you had you would have realised that I don't care about being the richest person in the game at all.


You have completely missed the point. I asked what the quickest way to get apprentice xp was. I also explained how the apprentice xp idea is flawed.


I know what items give the most crafting exp: the ones with most resources. This is counter intuitive; until somoene told me this i assumed it was based on the difficulty of the item being built. that makes more sense.


the reason people 'grind' is because there is little else for an artisan to do. again the game is flawed because it relies on people to play it properly. unfortunately there are too many people who like to give themselves overblown gothic names than actually use what an artisan offers them (often for free). this makes it doubly hard for such a person to gain xp. that and the fact that spending hours repeating the same task (/buidl biggest item - gain xp) is utlimately tedious. (Why do you think people make macros).


its only at the top levels that the artisan is worth playing because he becomes more self sufficient, able to earn a decent wage and can sell items that are competitive and useful. having to destroy what you have built because no one wants it is an economic disaster.


surveying isnt useless per se, what is useless is spending experience and time to get experience and skill points on getting anything beyond even a couple of levels. Egnineering is the skill to go for immediately (and forget about domestic engineering as i cannot see how that has anything other than novelty value).


but apprentice points just dont work. I can teach people just fine. I can also advertise the fact a lot and loudly whilst going about my business in whatever city i am in. what i cant do as a player is force other people to accept me as a teacher and to make people appear so that i can teach them - and thats a flaw. My sucess as an artisan thus ultiamtely depends on the whim of others. that is wrong.
frumslemmag
Fri Jan 30, 2004 5:42 pm
#10



Lets all cool down and act like we are past kinder garten, please.


1. There are several ways to speed up XP, even without resorting to macro grinding.


a - Use the "practice" option when crafting, it will give you an extra 10% xp, but instead not give you an end product.


b - Make basic things everyone needs (like droid batteries), and sell them, I recall reading about (and experiencing first-hand) that you get xp when people use what you make. Worst case, give away things that people might use since everyone likes a free thing even if it is not "über".


c - Take it the hard way and survey up enough resources to make an extractor (trust me, you NEED those, or a lot of credits to spend on buying resources off of others). Also, if you are going for Droid Engineer, I think you will want to be a master artisan (they can make things a DE will need), and then you have to take the survey tree anyway.



2. To get apprentice XP without screaming your lungs out at the nearest starport, use CTRL+P, then look around there. You will find an option to choose which title to display, pick the best you have and make sure your character is searchable (a checkbox on the same page).


Now just wait, sooner or later people will ask you for training.
(Yes, screaming your head off in a high-traffic area or offering to pay for training others will speed things up, but also bore you and/or your credstick to tears as well as place you on several ignore lists as well).





_____________________________________
"Vayderr: I find your lack of grammar disturbing."
DuuRandor
Fri Jan 30, 2004 5:51 pm
#11

I believe YOU missed the point, im insulting you, get it? Actually you are wrong on several points but i really dont feel like straightening your ass out right now. You obviously dont appreciate my constructive criticism anyway. Ha!



-Duu Randor, Starsider
I know my icon LOOKS like a stormtrooper... but i'm actually a rebel in disguise.
frumslemmag
Fri Jan 30, 2004 5:51 pm
#12

Also, on a note on the "biggest item gives most xp"... This is not entirely true.


In the armorsmith tree there are several items that give a good yield of xp/resource, this also holds true for the tailor tree. I am sure there are items like it in the base artisan tree as well (though I never bothered to find them as I mixed dabbling in artisan with hunting and other activites and found myself with enough xp to get Engineering IV before I really knew that was were I was heading).


Sinceresources are a limiting factor for abeginning artisan, finding the ideal xp/resource unit is important.
(Examples from other trees include items likeUbese Shirts (armorsmith) and Chain-link gloves (tailor)).

Yes, extractors give a lot of experience, but are they worth it if you are on a budget? Most likely not, other items probable have a better xp/resource yield, and are more worthy of your time.





_____________________________________
"Vayderr: I find your lack of grammar disturbing."
JasonK
Fri Jan 30, 2004 5:55 pm
#13






TheWildJedi wrote:

This is one of those rare nitch games where 90% of the fun is getting there, NOT the distination.


THAT is the truth.





LOL my idea of fun certainly isn't grinding out 1,000's of pieces of useless crap, but whatever floats your boat.




----
Blah, blah, blah.
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