Force Sensitive Archive
Thread: Force Experimentation
Bachreus wrote:
Will the +5 exp bonus per block increase your actual experimentaion pts?
Arrya wrote:
Bachreus wrote:Will the +5 exp bonus per block increase your actual experimentaion pts?Negative... it works like the city bonuses in that in increases your success rate for the experimentation points that you do have.Word on the street is that it will not stack with the city bonuses either which makes it signicantly less useful - although I am not sure how they were able to definitively prove that.
it does not stack with the bonus, yet it does add to the bouns. we will use a regular 10pt smith for math's sake...
100 + 25% research bonus = 125
force exper + 20
this works like a +145, however you still just have 10pts to work with.
here is how i found out this is true...
my artisan skill: 75
+25% RC
+20 FE
75+18.75+20 = 113.75
i was experimenting with all 7 points at one time getting amazing success. i can get a personal harv to 4ber wiht only 7 points.. it should take me 8.
kettmalice wrote:
Force experiment is awesome. Very worth it. The assembly is awesome also, I have been able to increase all of my weapons dmg by 2-3 and speed by .1 making components with amazing on the assembly and amazings on the experiment. 2.1 157 max dmg scatters.
That's excellent, but let me caution people that these results probably aren't going to be the norm.
In most cases, weaponsmiths are hitting the speed/damage limits already for the resources they're using. For whatever reason, you were not, but I suspect if youwent back and tested a resource-gated component you would not be able to achieve better results...
But don't get me wrong, this FS stuff is still potentially valuable. With enough amazing successes, it amounts to a de facto extra experimentation point (enough 9% versus 7%). For the time being, though, it's still not a replacement for skill tapes and the best resources.
Parsifal_Nightstalker wrote:
kettmalice wrote:Force experiment is awesome. Very worth it. The assembly is awesome also, I have been able to increase all of my weapons dmg by 2-3 and speed by .1 making components with amazing on the assembly and amazings on the experiment. 2.1 157 max dmg scatters.That's excellent, but let me caution people that these results probably aren't going to be the norm.
In most cases, weaponsmiths are hitting the speed/damage limits already for the resources they're using. For whatever reason, you were not, but I suspect if youwent back and tested a resource-gated component you would not be able to achieve better results...
But don't get me wrong, this FS stuff is still potentially valuable. With enough amazing successes, it amounts to a de facto extra experimentation point (enough 9% versus 7%). For the time being, though, it's still not a replacement for skill tapes and the best resources.
/agree
though it is still a must have. in the future the question won't just be are you a 12pt smith, but are you a FS crafter?
kettmalice wrote:
You have to make sure you get amazing success and then you will see a difference, it took me 43 scatter pistols to get those stats, but now I can make a run of 600 something of them. I just put all the scatters I made trying to get the amazing assembly/success combo on my vendor for dirt cheap.
But Kett, you're forgetting about the resource gate. Even with FS, you can't experiment a higher damage than the resources will allow. Since we generally max damage/speed on almost everything we craft, please go back and look at your stats - I suspect that either you're looking at something incorrectly, or that for some reason you weren't hitting the resource gate earlier, which at master is highly unusual.
FS skills can still act as that extra point we discussed, meaning range, HAM or condition can be improved, but damage/speed is most likely not going to be improved...
Mor-Dan wrote:
though it is still a must have. in the future the question won't just be are you a 12pt smith, but are you a FS crafter?