Force Sensitive Archive
Thread: Force Sensitive XP Grind Guide
Page 1 of 5
sdangelo
Fri Sep 17, 2004 10:43 am
#1
Folks,
I've been looking into the various way to generate Force Sensitive XP necessary to fill in the FS skill boxes. Here is what I've been able to pull together in terms of guidance on what can be generated and fow fast.
Feedback is welcome and I'll be happy to continue improving on this based on information provided in this thread.
Thanks,
Teev.
Rinato ~ Corellia ~ Kettemoor
COMBAT SKILLS
The Combat Prowess and Enhanced Reflexes trees are populated using various forms of combat experience. This is pretty straightforward and works as follows:
What this means depends on how fast you can generate Weapons XP. I find that about 200k / hour of weapons XP is pretty easy to get. Some weapons generate XP faster, and power combatants can often get 350k an hour. In any case, at 210k /hour (made to divide easier) you also get 21k / hour of combat XP, which means you you earn 14k of FS XP per hour at the basic rate. At 350k, you can get up to 24k of FS XP per hour. In any case, you need to go and trade in your XP every 2.5 to 4.5 hours (about one set of buffs) when combat grinding. Filling a complete 4 box branch will take about 52-88 hours of grinding depending on how fast you accumulate XP.
Some people have been getting up to 900k an hour of weapons XP. If you can do this, your time is going to be correspondingly less. At 900k, you can get up to 60k of FS XP per hour, and you can fill a 4 box branch in as little as 21 hours if you can get 900k an hour.
Bounty Hunter XP comes slowly, commonly as low as 1k / hour. So it is not well suited for generating FS XP.
Squad Leader XP can come quickly, but I'm not sure how fast.
Commandos apparently get Combat XP instead of Weapons XP when killing using Grenades. So instead of getting 3k of Weapons and 300 Combat (200 FS XP) from a Quenker, you can get 3k of Combat (1k FS XP) from that same Quenker.
SENSE SKILLS
The Heightened Senses tree is populated using a wider range of experience. The exchange chart is as follows.
At first glance, Medical XP seems like a great deal. Doing the tumble grind can net 45-60k XP an hour (or 6k FS XP an hour). And doing buffs can net 12k XP per buff (or 1.2k FS XP per buff). But with a max of 80k XP, you can do a little over an hour of tumbling or just 7 sets of buffs before you have to run to the Village and exchange XP. Without the limit, you could potentially buff a lot of people in Coronet in an hour and rack up the FS XP. Some docs have set up shop in the Village to do this. Others set up camps outside the village and buff, tumble, or even kill and res people over and over for XP. The limit is what really hurts the medical path, because it's easy to max out in just a few minutes and so you have to be close to the Village to move quickly. Medical XP also costs money (or resources) to get the stims and/or buffs you use.
Merchant XP has a nice exchange rate at 4:1, but maxes out at 80k XP as well. A Master Merchant earns 43.2k / day or 10.1k FS XP / day, but you need to go exchange every 2 days. At Merchant Manage 4 (lots fewer skill points, you can earn 32.4k / day, or 8.1k FS XP / day. Very slow. But also easy. You don't have to do anything to get it. You get a full 4 box branch in 151 days.
Slicing XP may be a good choice. Each weapon sliced earns 250 XP and you can slice up to 200 per hour for 50k XP /hour, or 16.7k FS XP / hour. This is pretty mind numbing with lots of clicks though and you have to pay attention. It also costs Weapon Upgrade Kits, Molecular Clamps, Precision Laser Knives, and Survival Knives to use up (about 28k in misc resources) per hour of grinding. This works out to about 73.5 hours and 2.1 million resource units to fill a 4 box branch.
Music and Dance XP can be done AFK at the rate of about 15k XP per hour unbuffed or 25k per hour buffed. That's 1.5k to 2.5 FS XP / hour but AFK hours count! And the max is at least 250k, so you can go long periods storing up XP to trade in, perhaps gaining 25k FS XP while at work each day. Entertainment Healing XP requires someone to watch you, so it is less easy to predict, but can come at about half the rate of Music or Dance if you're in a big Coronet group or such. So count a 50% bonus on your XP over time if you're in the right place. Still, you're looking at a 40 to 50 day run to get a full 4 box branch if you max your XP every day AFK then go trade it in.
Creature Handler XP can be acquired at 40k to 80k per hour, which works out to 4.4k to 8.9k FS XP / hour.
Image Design XP can be acquired by a Master ID in a salon at a rate that allows you to max your 80k XP in about 45 minutes for an approximate rate of 15.2k FS XP / hour.
Survey XP, Survival XP, and Trapping XP all seem slow enough to not be worth considering as a serious path to FS XP, although if you do use those skills you might as well trade in the XP for a bonus over time.
It is worth noting that any combat grind where you harvest should get you at 30k of Scout XP each session, so there's a bonus of 3.75k FS XP in the sense category each time you go to trade in your combat XP.
CRAFTING SKILLS
The Crafting Master tree is populated using the various crafting skills. The exchange chart is as follows.
Architect XP might seem like a great choice, but the exchange rate and resource usage is painful. Making Gungan Head Statues at 5k XP for 3k resource each, you can earn 3 million XP per hour, or 85.7k FS XP / hour which is an amazing rate even at 35:1. But in this same hour you would use up 1.2 million units of ore and 600k units of gems. That's 1.8 million units of resources. You also max out around 150k XP, which means you need to trade in XP every 3 minutes... which will slow you down some. Doing this for 14.5 hours and using 26 million units of resources can fill a 4 box branch. Doing this approach requires 40 skill points invested (Architect Construction 1), but this example is based on using 49 skill points (Construction 4) to get the higher XP cap.
General Crafting XP can be aquired quickly in two ways. First is doing X34 Speeders at 1.8k XP for 4.25k resources each. Doing these you can get 1,080k XP / hour, or 135k FS XP / hour by using up 2.55 million resources an hour. With a 50k max, you actually fill up your XP every 3.1 minutes and need to trade in, which will slow you down. Doing this for 9 hours and using 23 million units of resources can fill a 4 box branch. Doing this approach requires 77 skill points invested (Master Artisan). This is the fastest path, but it's very resource intensive.
The other way to do General Crafting XP is doing Wind Power Generators. These earn 425 XP each for 260 resources each. Doing these, you can get 255k XP / hour, or 31.9k FS XP / hour by using up 156k resources an hour. With a 50k max, you fill your XP every 12 minutes. Doing this for 38.5 hours and using 6 million units of resources can fill a 4 box branch. Doing this approach requires 29 skill points invested (Artisan Engineering 4).
Spice Crafting XP can be aquired quickly making Booster Blue at 240 XP for 45 resources each. Doing these you can get 144k XP / hour, or 28.8k FS XP / hour by using up 27k resources an hour. With a 40k max, you fill up your XP every 17 minutes. Doing this for 42.5 hours and using 1.15 million units of resources can fill a 4 box branch. Doing this approach requires 68 skill points (Smuggler Spice 4). This is by far the most resource efficient crafting path.
Droid Crafting XP can be acquired quickly making Adv. Droid Frame Units at 460 XP for 220 resources each. Doing these you can get 276k XP / hour, or 55.2 FS XP / hour by using up 132k resources an hour. With a 240k max, you fill up your XP every 52 minutes. Doing this for 22.25 hours and using about 3 million units of resources can fill a 4 box branch. Doing this approach requires 44 skill points (Droid Engineer Blueprints 2), but this example uses the XP cap for 49 skill points (Droid Engineer Blueprints 4) . This seems to offer the best time to resource ratio for crafting.
Chef (Food) Crafting XP can be acquired quickly making Kiwik Klusjo Swirls at 260 XP for 95 resources each. Doing these you can get 156k XP / hour, or 31.2k FS XP / hour by using up 57k resources an hour. With a 120k max, you fill your XP every 46 minutes. Doing this for 39.25 hours and using about 2.25 million units of resources can fill a 4 box branch. Doing this approach requires 47 skill points (Chef Desserts 3), but this example uses 49 skill points (Desserts 4) to get the higher XP cap.
Tailor Crafting XP can be acquired quickly making Cartridge Belts at 285 XP for 110 resources each. Doing these you can get 171k XP / hour, or 34.2k FS XP / hour by using 66k resources an hour. With a 120k max, you fill your XP every 42 minutes. Doing this for 36 hours and using about 2.4 million units of resources can fill a 4 box branch. Doing this requires 49 skill points (Tailor Field Wear 4).
Tailor Crafting XP can also be acquired making Tactical Skinsuits at 950 XP for 360 resources each. Doing these you can get 570k XP / hour, or 114k FS XP / hour by using 216k resources an hour. With a 120k max, you fill your XP every 12.5 minutes. Doing this for 11 hours and using about 2.4 million units of resources can fill a 4 box branch. Doing this requires 92 skill points (Master Tailor). The killer is that the Skinsuits require factory made parts and you can use up an entire 1000 unit run of parts every 25 minutes of grinding... for a total of 27 factory runs required. If you have calendar time but don't want to sit around grinding as many hours this can be a good path.
All of the above are simple items that can be crafted at the rate of about 10 per minute. All XP numbers are non-practice. You get 5% more XP in practice mode, but you also get about 5% crit failures over long periods so it averages out in the long run to give the base XP.
It is worth noting that 1 million units of resources is roughly equivalent to a week of running 10 BER 13 harvesters. So while the 26 million unit paths are 4 times faster in the grind they also use up 4 times as much harvester time to get the resources or 4 times the cash to get the resources.
I've been looking into the various way to generate Force Sensitive XP necessary to fill in the FS skill boxes. Here is what I've been able to pull together in terms of guidance on what can be generated and fow fast.
Feedback is welcome and I'll be happy to continue improving on this based on information provided in this thread.
Thanks,
Teev.
Rinato ~ Corellia ~ Kettemoor
COMBAT SKILLS
The Combat Prowess and Enhanced Reflexes trees are populated using various forms of combat experience. This is pretty straightforward and works as follows:
- All forms of weapon or unarmed XP exchange at 30:1. Elite combatants max out at 900k XP.
- Combat XP exchanges at 3:1. Elite combatants max out at 300k XP.
- Bounty Hunter XP exchanges at 5:1. BH Investigation 4 maxes out at 60k XP.
- Squad Leader XP exchanges at 90:1. Squad Leader any branch 4 maxes out at 900k XP.
What this means depends on how fast you can generate Weapons XP. I find that about 200k / hour of weapons XP is pretty easy to get. Some weapons generate XP faster, and power combatants can often get 350k an hour. In any case, at 210k /hour (made to divide easier) you also get 21k / hour of combat XP, which means you you earn 14k of FS XP per hour at the basic rate. At 350k, you can get up to 24k of FS XP per hour. In any case, you need to go and trade in your XP every 2.5 to 4.5 hours (about one set of buffs) when combat grinding. Filling a complete 4 box branch will take about 52-88 hours of grinding depending on how fast you accumulate XP.
Some people have been getting up to 900k an hour of weapons XP. If you can do this, your time is going to be correspondingly less. At 900k, you can get up to 60k of FS XP per hour, and you can fill a 4 box branch in as little as 21 hours if you can get 900k an hour.
Bounty Hunter XP comes slowly, commonly as low as 1k / hour. So it is not well suited for generating FS XP.
Squad Leader XP can come quickly, but I'm not sure how fast.
Commandos apparently get Combat XP instead of Weapons XP when killing using Grenades. So instead of getting 3k of Weapons and 300 Combat (200 FS XP) from a Quenker, you can get 3k of Combat (1k FS XP) from that same Quenker.
SENSE SKILLS
The Heightened Senses tree is populated using a wider range of experience. The exchange chart is as follows.
- Creature Handler XP exchanges at 9:1. Master CH maxes out at 160k XP.
- Dancing XP exchanges at 10:1. Master Dancer maxes out at 900k XP.
- DNA Sampling XP exchanges at 3:1. Master BE maxes out at 160k.
- Entertainer Healing XP exchanges at 10:1. Master Dancer or Musician maxes out at 500k XP.
- Image Design XP exchanges at 7:1. Master ID maxes out at 80k XP.
- Medical XP exchanges at 10:1. Master Doctor maxes out at 80k XP.
- Merchant XP exchanges at 4:1. Master Merchant maxes out at 80k XP.
- Music XP exchanges at 10:1. Master Musician maxes out at 900k XP.
- Scout XP exchanges at 8:1. Master Scout maxes out at 30k XP. Master Ranger maxes out at 160k XP.
- Slicing XP exchanges at 3:1. At Smuggler Slicing 4 maxes out at 100k XP.
- Survey XP exchanges at 10:1. At Survey 4 maxes out at 20k XP.
- Survival XP exchanges at 5:1. At Scout Survival 4 maxes out at 30k XP. Master Ranger maxes out at 160k.
- Trapping XP exchanges at 25:1. At Scout Traps 4 maxes out at 30k XP. Master Ranger maxes out at 160k.
At first glance, Medical XP seems like a great deal. Doing the tumble grind can net 45-60k XP an hour (or 6k FS XP an hour). And doing buffs can net 12k XP per buff (or 1.2k FS XP per buff). But with a max of 80k XP, you can do a little over an hour of tumbling or just 7 sets of buffs before you have to run to the Village and exchange XP. Without the limit, you could potentially buff a lot of people in Coronet in an hour and rack up the FS XP. Some docs have set up shop in the Village to do this. Others set up camps outside the village and buff, tumble, or even kill and res people over and over for XP. The limit is what really hurts the medical path, because it's easy to max out in just a few minutes and so you have to be close to the Village to move quickly. Medical XP also costs money (or resources) to get the stims and/or buffs you use.
Merchant XP has a nice exchange rate at 4:1, but maxes out at 80k XP as well. A Master Merchant earns 43.2k / day or 10.1k FS XP / day, but you need to go exchange every 2 days. At Merchant Manage 4 (lots fewer skill points, you can earn 32.4k / day, or 8.1k FS XP / day. Very slow. But also easy. You don't have to do anything to get it. You get a full 4 box branch in 151 days.
Slicing XP may be a good choice. Each weapon sliced earns 250 XP and you can slice up to 200 per hour for 50k XP /hour, or 16.7k FS XP / hour. This is pretty mind numbing with lots of clicks though and you have to pay attention. It also costs Weapon Upgrade Kits, Molecular Clamps, Precision Laser Knives, and Survival Knives to use up (about 28k in misc resources) per hour of grinding. This works out to about 73.5 hours and 2.1 million resource units to fill a 4 box branch.
Music and Dance XP can be done AFK at the rate of about 15k XP per hour unbuffed or 25k per hour buffed. That's 1.5k to 2.5 FS XP / hour but AFK hours count! And the max is at least 250k, so you can go long periods storing up XP to trade in, perhaps gaining 25k FS XP while at work each day. Entertainment Healing XP requires someone to watch you, so it is less easy to predict, but can come at about half the rate of Music or Dance if you're in a big Coronet group or such. So count a 50% bonus on your XP over time if you're in the right place. Still, you're looking at a 40 to 50 day run to get a full 4 box branch if you max your XP every day AFK then go trade it in.
Creature Handler XP can be acquired at 40k to 80k per hour, which works out to 4.4k to 8.9k FS XP / hour.
Image Design XP can be acquired by a Master ID in a salon at a rate that allows you to max your 80k XP in about 45 minutes for an approximate rate of 15.2k FS XP / hour.
Survey XP, Survival XP, and Trapping XP all seem slow enough to not be worth considering as a serious path to FS XP, although if you do use those skills you might as well trade in the XP for a bonus over time.
It is worth noting that any combat grind where you harvest should get you at 30k of Scout XP each session, so there's a bonus of 3.75k FS XP in the sense category each time you go to trade in your combat XP.
CRAFTING SKILLS
The Crafting Master tree is populated using the various crafting skills. The exchange chart is as follows.
- Architect (Structure) XP exchanges at 35:1. Master Architect maxes out at 200k XP.
- Armor XP exchanges at 5:1. Master Armorsmith maxes out at 120k XP.
- Bio-Engineer XP exchanges at 5:1. Master BE maxes out at 120k XP.
- Droid Engineer XP exchanges at 5:1. Master DE maxes out at 240k XP.
- Chef (Food) XP exchanges at 5:1. Master Chef maxes out at 120 XP.
- General Crafting XP exchanges at 8:1. Engineer 4 or Domestic 4 maxes out at 50k XP.
- Medicine XP exchanges at 5:1. Doctor Med Craft 4 maxes out at ??? XP (at least 40k).
- Spice XP exchanges at 5:1. Smuggler Spice 4 maxes out at 40k XP.
- Tailor XP exchanges at 5:1. Master Tailor maxes out at 120k XP.
- Weapon XP exchanges at 5:1. Master Weaponsmith maxes out at 120k XP.
Architect XP might seem like a great choice, but the exchange rate and resource usage is painful. Making Gungan Head Statues at 5k XP for 3k resource each, you can earn 3 million XP per hour, or 85.7k FS XP / hour which is an amazing rate even at 35:1. But in this same hour you would use up 1.2 million units of ore and 600k units of gems. That's 1.8 million units of resources. You also max out around 150k XP, which means you need to trade in XP every 3 minutes... which will slow you down some. Doing this for 14.5 hours and using 26 million units of resources can fill a 4 box branch. Doing this approach requires 40 skill points invested (Architect Construction 1), but this example is based on using 49 skill points (Construction 4) to get the higher XP cap.
General Crafting XP can be aquired quickly in two ways. First is doing X34 Speeders at 1.8k XP for 4.25k resources each. Doing these you can get 1,080k XP / hour, or 135k FS XP / hour by using up 2.55 million resources an hour. With a 50k max, you actually fill up your XP every 3.1 minutes and need to trade in, which will slow you down. Doing this for 9 hours and using 23 million units of resources can fill a 4 box branch. Doing this approach requires 77 skill points invested (Master Artisan). This is the fastest path, but it's very resource intensive.
The other way to do General Crafting XP is doing Wind Power Generators. These earn 425 XP each for 260 resources each. Doing these, you can get 255k XP / hour, or 31.9k FS XP / hour by using up 156k resources an hour. With a 50k max, you fill your XP every 12 minutes. Doing this for 38.5 hours and using 6 million units of resources can fill a 4 box branch. Doing this approach requires 29 skill points invested (Artisan Engineering 4).
Spice Crafting XP can be aquired quickly making Booster Blue at 240 XP for 45 resources each. Doing these you can get 144k XP / hour, or 28.8k FS XP / hour by using up 27k resources an hour. With a 40k max, you fill up your XP every 17 minutes. Doing this for 42.5 hours and using 1.15 million units of resources can fill a 4 box branch. Doing this approach requires 68 skill points (Smuggler Spice 4). This is by far the most resource efficient crafting path.
Droid Crafting XP can be acquired quickly making Adv. Droid Frame Units at 460 XP for 220 resources each. Doing these you can get 276k XP / hour, or 55.2 FS XP / hour by using up 132k resources an hour. With a 240k max, you fill up your XP every 52 minutes. Doing this for 22.25 hours and using about 3 million units of resources can fill a 4 box branch. Doing this approach requires 44 skill points (Droid Engineer Blueprints 2), but this example uses the XP cap for 49 skill points (Droid Engineer Blueprints 4) . This seems to offer the best time to resource ratio for crafting.
Chef (Food) Crafting XP can be acquired quickly making Kiwik Klusjo Swirls at 260 XP for 95 resources each. Doing these you can get 156k XP / hour, or 31.2k FS XP / hour by using up 57k resources an hour. With a 120k max, you fill your XP every 46 minutes. Doing this for 39.25 hours and using about 2.25 million units of resources can fill a 4 box branch. Doing this approach requires 47 skill points (Chef Desserts 3), but this example uses 49 skill points (Desserts 4) to get the higher XP cap.
Tailor Crafting XP can be acquired quickly making Cartridge Belts at 285 XP for 110 resources each. Doing these you can get 171k XP / hour, or 34.2k FS XP / hour by using 66k resources an hour. With a 120k max, you fill your XP every 42 minutes. Doing this for 36 hours and using about 2.4 million units of resources can fill a 4 box branch. Doing this requires 49 skill points (Tailor Field Wear 4).
Tailor Crafting XP can also be acquired making Tactical Skinsuits at 950 XP for 360 resources each. Doing these you can get 570k XP / hour, or 114k FS XP / hour by using 216k resources an hour. With a 120k max, you fill your XP every 12.5 minutes. Doing this for 11 hours and using about 2.4 million units of resources can fill a 4 box branch. Doing this requires 92 skill points (Master Tailor). The killer is that the Skinsuits require factory made parts and you can use up an entire 1000 unit run of parts every 25 minutes of grinding... for a total of 27 factory runs required. If you have calendar time but don't want to sit around grinding as many hours this can be a good path.
All of the above are simple items that can be crafted at the rate of about 10 per minute. All XP numbers are non-practice. You get 5% more XP in practice mode, but you also get about 5% crit failures over long periods so it averages out in the long run to give the base XP.
It is worth noting that 1 million units of resources is roughly equivalent to a week of running 10 BER 13 harvesters. So while the 26 million unit paths are 4 times faster in the grind they also use up 4 times as much harvester time to get the resources or 4 times the cash to get the resources.
[This is reposted from the Jedi forum. Read This Thread for past discussion.]
Message Edited by sdangelo on 09-17-2004 03:58 PM
Message Edited by sdangelo on 09-17-2004 04:31 PM
Message Edited by sdangelo on 09-18-2004 04:34 PM
Message Edited by sdangelo on 09-19-2004 12:15 AM
Message Edited by sdangelo on 09-20-2004 10:26 AM
Message Edited by sdangelo on 09-22-2004 09:53 AM
Radren
Fri Sep 17, 2004 11:23 am
#2
Actually on the commnado's we get combat xp in place of the weapons xp, so a 3k kill for a weapon would look like this 3000 heavy weps xp, 300 combat xp. but with greandes you actually get 3000 combat xp, and 300 combat xp. (You still get the 10% combat xp bonus no matter if you kill with greandes or weapons.)
WhatI have noticed is commnados get a distinct amount less xp, per kill, then other combatants, I quite often got 5k per rancor with fencer, sword, tk, etc, but rarely get over 3k a kill with Commando.
If you go Commando make sure you have a solid supplier of proton grenades. These bad boys can rake in xp very quickly (I capped 300k combat xp last night 1:45 mins) but i went though about 250 proton greandes in the process. (2 full crates worth)
If you figure that there are 25 in a crate and each has a use of 5 thats 125 grenades per crate. so 2 crates per 100k of FSXP (300k combat xp) thats roughly 25 crates per line or 150 crates for all 6 lines.
average cost seems to be about 40k a crate on Ahazi. Thats6 million in grenades folks
Message Edited by Radren on 09-17-2004 11:26 AM
sdangelo
Fri Sep 17, 2004 11:37 am
#3
Yeah. Commando weapons seem to max out at a much lower XP per kill than a lot of other weapons. Kinda of annoying.
Best of luck,
Teev.
Best of luck,
Teev.
Jawacg
Fri Sep 17, 2004 1:13 pm
#4
Unless I am wrong, I believe that any DOT damage will take away from your XP. I am MBH/MP and I can tell a difference in XP gains from rancors when I use TorsoShot and BleedShot. The reason is your XP is a factor of the damage YOU do. If you bleed or burn a rancor to death, YOU didnt do the damage, the DOT did.
sdangelo
Fri Sep 17, 2004 1:45 pm
#5
You are correct. Bleed damage takes away from the XP award.
Teev.
Teev.
zRhyno
Fri Sep 17, 2004 3:13 pm
#6
At master commando, i can get 300k combat xp using 1 crate of proton grenades in 45 minutes or less.
Chickenlad
Fri Sep 17, 2004 3:42 pm
#7
nice work 
For your reference, architect caps at 200k exp (for master)
WolfeTCK
Fri Sep 17, 2004 4:16 pm
#9
actually for the bh investigation xp, i checked earlier and the trade in is 5:1, i traded in the small amount of bh i had and the exchange rate listed was 5:1, i think tehy changed it
sdangelo
Fri Sep 17, 2004 4:31 pm
#10
Yes, they did change it. Someone found a way to farm BH XP and they nerfed it. Thanks for reminding me. Got it updated.
Teev.
Teev.
Chickenlad
Fri Sep 17, 2004 5:16 pm
#12
any idea on medical crafting? I know advanced biological effect controllers give 80 exp per combine (non-practice) and take 36 resources each. Not sure what's best for combat medics.
edit: 5 stars for you 
Message Edited by Chickenlad on 09-17-2004 07:20 PM
Forsaken411
Fri Sep 17, 2004 6:15 pm
#13
Radren, I think your math may be off on the grenade issue. I finished Ranged Accuracy 1-4 (I did exchange some previous xp, and some weapons xp I picked up here and there while grinding) using a total of 5 full crates and 5 crates of 5 grenades. That's 150 grenades, or 750 tosses. The method I used is posted in the Commando forum. 6 million is an extremely high estimate on the cost.
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=70287
That's the URL for the post (I don't know how to make a clicky). sdangelo, this is an amazing thread. Out of curiosity, did you ever play or judge in M:tG? I could swear I've been to crystalkeep before, and/or seen rulings on cards and errata with your name on it. Ah well, keep up the good work.
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