Force Sensitive Archive

Thread: xp grinding for fs combat

winddrake
Fri Sep 17, 2004 9:44 am
#1

What is your favorite exp grinding template and why? I am trying to figure out a good one to use. I am contemplating Master Commando / TKM.





Ja'Sen Blacktree [lvl 80 jedi]
Ja'lex Blacktree [Trader - Structures]
~FRONT~
MerchantCatt
Fri Sep 17, 2004 9:47 am
#2

I didn't pick my professions to grind force sen exp, nor do I have plans to change them until it's time to give them up to learn jedi skills. I just happen to like my skills, to be honest I might miss my template once I have to drop them. I'll consider taking it up on the second slot perhaps though.



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WookieeCrisp
Fri Sep 17, 2004 9:47 am
#3

I think that any melee template would be great for the grind since you can get xp so fast. TKM just plows thru critters. I am currently running Janta/Mokk missions and Voritor Tracker missions on dantooine and can get tons of xp in a very short time. I use the voritors to max out my scout xp for senses xp in prep for next phase.

WookieCrisp
TKM/Master Smuggler
Col. Imperial Army
MerchantCatt
Fri Sep 17, 2004 9:51 am
#4

Sword is pretty good too.



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rickon_stark
Fri Sep 17, 2004 9:52 am
#5

haven't done the sp maths yet but i was thinking a tkm/master sword/master (fencer or pike, haven't decided yet). this way you can cap all three and only be a lil bit off the combat xp cap. don't neccessarily need master sword tho, as all i seem to do is mindhit and spinattack :/ if there's any left over i'm gonna get scout for the harvesting.



-vibes
WookieeCrisp
Fri Sep 17, 2004 9:54 am
#6






MerchantCatt wrote:

Sword is pretty good too.






I know, I think the melee profs have an advantage in the grind due to the speed which they can take things out.
Bardi_Nefartari
Fri Sep 17, 2004 9:58 am
#7





Master Scout , TKM, ranger 0/0/4/3 ( trapping exp is goood and easy )


I hit Rancors, and everything else that comes close enough. I get 5k per kill UA 500 combat, 1800 scout from whatever harvest, plus anywhere form 2k-4k in trapping exp. Quite easy.


I also hit Endor and kill everything with HAMS more than 6k-





Nefari
Bloodletter Starsider
NightSister Outcasts

Shadowalker191
Fri Sep 17, 2004 10:13 am
#8

just after the village came out, and i cashed in my xp for fsxp, i was a triple master, tk/swords/fencer. I ground out in the geo cave. spin attacking the 3 spawn of geos in the caves. not at the enterance.



Swordsman Motto: We like our women like our enemies, hammered.
Kulkusa
Fri Sep 17, 2004 10:19 am
#9

Any triple weapon mastery is pretty good, as it means only having to go back to the village after getting 900k exp in each, which is v close to near max combat exp also.


And as said by others the melee weapons are able to go through stuff very quickly in mass amounts.


Although you can do it with anything you want, ive ground out an entire fs line using just carbines, thats having to head back to the viallge every 900k exp :/ Its just all about how you apply yourself...



one thing to think about is your skills you want to help you level jedi easier, ie master tka, master fencer both help, and stick swordsman in there and it becomes a template very viable to blaze through the fs trees on the way to obtaining jedi in the first place.

CrashNgoBoom
Fri Sep 17, 2004 10:30 am
#10

Rifles kick butt for the grind. Strafeshot2 anhilates everything in front of in a matter of 3-5 shots total. But I wouldn't mind picking up the grenade line n commando. You can max your 300k combat in 4 lairs with grenades and convert that to 100k FS over and over in one buff.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Radren
Fri Sep 17, 2004 11:40 am
#11

Commando TK is fine choice,


grenades rule for speed of xp grind but, commando can get in trouble in close quarters combat as there defenses are not all that good, TK or fencer would definetly be good backup, I like swords also for PvE combat it is hard to beat. (sucks for PvP in MHO), I am master Commando, TK meditate, and novice medic so far I have done quite well with it.


I can get about 140k fsxp in a buff cycle (I know others can get more thats just my average). I like Yavin, its flatter, good amount of spawns, andI can get the entire lair out at once withoutfear of being overwhelmed tossing greandes.


I have played sparcely this past week but have collected over 500k in FSXP.


For soemone who cannot stay online conastantly, and needs to go at it alone quite often this template works well.
trajen2
Fri Sep 17, 2004 11:48 am
#12

If you want Med XP to convert to FS, I would pick-up CM....areas poisons = good XP.


Using CM in combat thoughreduces the combat XP as poison damage doesnt count towards the combat or weapons XP.


Inat






Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Baart
Fri Sep 17, 2004 1:05 pm
#13

Well last I knew you got maybe 300xp BH, around 4k weapons and around 400 combat xp per mission. So you invest maybe 15 mintues give or take for that. If you do 4 missions an hour then 1200 BH xp, 16k weapons xp, and 1600 combat xp. That would yield about2267 FS xp per hours works. So100 hours work would yield about 220,670 FS xp. If you get 2k xp and 200 combat xp per piket, and if there are 9 pikets per lair, then 4 lairs would be 36 pikets or 72000 xp and 720 combat xp, you would get about 2640 FS xp when converted. So how long does it take to due 4 piket lairs if you are a master combat profession. I am sure you do that or more in an hour, and I didnt even count the xp from the lair. So it would seem to me that running BH missions may not be a quick solution. Might be able to hold more xp to convert overall though.
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