Force Sensitive Archive

Thread: My 6th Unlock: Do I laugh or cry?

Iakimo
Mon Apr 04, 2005 9:43 pm
#1

Well, let's see... I've been a Master Bounty Hunter since mid-September '04, and have been on the wrong end of Jedi Saber Block ever since. I'm doing the quests for my sixth Force-Sensitive unlock this phase (Phase 2, early April '05), and I figure I'll have all the branches filled and qualify for Jedi Initiate within 3 to 4 weeks or so... just in time for the Great Jedi Saber Block Nerf, putting me once again on the wrong side of the Saber Block thing.


Sometimes, life just ain't fair.



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
DexbaccatheWookie
Mon Apr 04, 2005 10:21 pm
#2

Well, you never know, it could be a great experience. And Saber block is needed much for a leveling Padawan, if even at all.



Moxxus Suggs ..................................

Servant of the Force |||Knight of Bushido

deneric
Mon Apr 04, 2005 10:38 pm
#3






DexbaccatheWookie wrote:

Well, you never know, it could be a great experience. And Saber block is needed much for a leveling Padawan, if even at all.







So,moxxus,how does saber block work,is it a command?or is it just a skill mod?




Deneric Slade
Jedi Adept
GIVE ME PEACE
OR GIVE ME PANCKAES
perferably the pancakes
=============================I--------
so?how do u like my poorly drawn lightsaber?


- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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Iakimo
Tue Apr 05, 2005 9:46 am
#4






DexbaccatheWookie wrote:

Well, you never know, it could be a great experience. And Saber block is needed much for a leveling Padawan, if even at all.





True. I'm just feeling very discouraged after reading the stuff about Saber Block being dropped to, what... 25%?... after dealing with it in the hands of my 'enemies' at 85%. And this business about it's damage type being converted to Energy? And the goal for Jedi balance-wise as being 1.5x the power of a conventional class?


Bottom line is, none of us know whether it will be a good reinvention of lightsabers or whether the Jedi profession will wind up being gutted. Personally, my feeling is that Saber Block is such an iconic element of how Jedi are portrayed, that lowering it like this risks turning them into just another melee class. The way I'd balance it is to create a "Legendary Skills" tree beyond Master for every class in the game. This would be every bit as arduous as the Jedi grind, and would be at risk when the player dies in a fashion similar to the XP loss Jedi go through when they die. I'd think of Elite Master types as being the equivalent of a regular Black Belt karate expert (very good, and a master of his craft), with the "Legendary" masters being like the Bruce Lees of their craft. It would be here where the players would obtain the dazzling moves and techniques that would enable them to have a fighting chance against a full Jedi Knight (the incredible Dodge skills, the fully-functional Disarming Shot, the little salamanders that absorb Force, etc.).


The upside is that it would give all players a long-term goal (as opposed to grinding to "Master" in a week or two) and would truly balance them vs. Jedi without making Jedi a shadow of themselves. The downside is that standard PvE would need to be tweaked, but I would have ideas for that, too.


All I know for sure right now is that I hate this information vaccuum.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
DoddsySnach
Tue Apr 05, 2005 9:58 am
#5

cry with laughter?

two birds with one stone



Cancelled!
Snack Attack
... of the Rebel Alliance
Iakimo
Tue Apr 05, 2005 11:22 am
#6






deneric wrote:





DexbaccatheWookie wrote:

Well, you never know, it could be a great experience. And Saber block is needed much for a leveling Padawan, if even at all.







So,moxxus,how does saber block work,is it a command?or is it just a skill mod?





It's currently a passive skill -- it works automatically.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
FiveToFour
Tue Apr 05, 2005 1:20 pm
#7

At master LS it'll just be 25 saber block, but advancing through the FRS is supposed to increase it to 85 after the CU, plus other professions are being changed, too, so it may not be any harder to PvP.



- I have chosen to reject the NGE because I love SWG.
Iakimo
Tue Apr 05, 2005 11:19 pm
#8






FiveToFour wrote:
At master LS it'll just be 25 saber block, but advancing through the FRS is supposed to increase it to 85 after the CU, plus other professions are being changed, too, so it may not be any harder to PvP.





Ah... so more Saber Block is expected to be sprinkled through the FRS tree.... That would make sense, since it's the Jedi Masters who were most proficient at it.


Okay, so that's enough to find encouragement enough to wait for the CU. Personally, I think the model as described so far in the docs sounds hopeful, although the devil will as always be in the details. And it's in the carry-through on the details where SOE's weaknesses emerge in the form of great ideas lefthalf-realized.



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
PrometheusO
Wed Apr 06, 2005 12:58 am
#9

Everything concerning saberblock is still in the works. 25 might not be % but based on something else rather. Remember everything is being slowed down also. Movement with a weapon will slow you down as well as movement with armor. There will be speed hinderance. So 25 may be actually the equivalent of 85% in the current state of the game or slightly less.


Also, Combat as we know it will totally disappear. It's a whole animal from what I hear from those individuals on Test Center. It may not be as bad as it seems.



Prometheus

Pre-CU Jedi, Fencer, Doc

perfavorebasta
Wed Apr 06, 2005 4:52 am
#10

Hey, don't panic for saber block!


If you're going Jedi you will have other 100+ problems before thinking at the saber block nerfing.

Seriously, the block is for self defense in case of attacks from BHs or high level NPCs. Don't get visibility, stay away from terminals, avoid npcsand you will not have problems. It's the saber toughness nerfing something you will have to fear!


You will have problems when you will be strong enough to start the knight trials ... let's say in about 5-6 months ...



Opith (padawan)



*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
starcrusher04
Wed Apr 06, 2005 7:44 am
#11

while this saber block thing is a concern, people need to stop speculating about something they haven't even started testing yet. i can guarantee you there will be no change until it's been tested.



---sig below---
these are my toons:
tadashi, scalp

Warryyr
Wed Apr 06, 2005 8:17 am
#12






FiveToFour wrote:
At master LS it'll just be 25 saber block, but advancing through the FRS is supposed to increase it to 85 after the CU, plus other professions are being changed, too, so it may not be any harder to PvP.




Except that getting up the ranks in the FRS is totally borked right now...


But, as someone said, it's yet to be tested. I'm not enthusiastic about the FRS, though.


When it comes down to it, though - there will be some abilities to compensate for the loss of saber block. Saber block became the primary means of defense for a Jedi (hence why Master sabers was so popular). When a shotgets through, boyis it painful. It slams your HAM pretty hard. There will now be unarmored toughness added to the Initiate box for starters (+20 I do believe) and that will help mitigate some damage at least.


Without Defender, a Jedi in the current system is like a newbie without armor - no defenses. The damage you take is dealt to you directly. That makes HAM management a nightmare, especially when you suddenly takes 1,000's of points of damage out of the blue. So, the defenses in saber block might not be as good, but there will be compensation - used to be that saber block saved your *ss. Now at least we get +20 toughness as Jedi Initiate. That's right, the second you get your first training lightsaber, you get a mod to mitigate damage you take. That'll help big time. I was a stimming fool when I was a Jedi Initiate. I just got smacked around badly by low level stuff.


Message Edited by Warryyr on 04-06-2005 10:25 AM

Iakimo
Wed Apr 06, 2005 9:35 am
#13






Warryyr wrote:



I hate Lithium and it hates me....


Message Edited by Warryyr on 04-06-2005 10:18 AM





LOL! Perhaps some Valium...?



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
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