Force Sensitive Archive

Thread: Pure Crafters can't become Jedi alone I take it?

ZeroEffect
Fri Jul 08, 2005 1:34 pm
#1

After going through the FAQs up top and briefly browsing through the forums, I get the impression that pure crafters are not able to become force sensitive without dropping their crafting and taking up combat skills. To me, this seems kinda of silly...the way it's currently set up, it seems like they're saying that only combat professions can ever become Jedi. Is this true? Or is it possible for a pure crafter to become a jedi? Without asking someone to walk around with them and hold their hands while they wait for the big bad sith to show up after meeting the Old Man (if they ever even make it that far)? I'm not trying to start a whine here, just trying to understand the reasoning behind it. I understand the desire of the developers to make it very difficult for people to become Jedi - whether or not they succeeded in that desire, I can't say. It seems many around here feel that there are way too many Jedi. I only just started playing again about a month ago, and have seen a handful, but I have a pure crafter, so I don't go into many combat zones...if this has been brought up before, I apologize, but I couldn't really find anything by skimming through the forums.


I guess what I'm getting at is if you look at the movies and the story arc as Lucas wrote it, Luke (nor Anakin for that matter) had any fighting skills to speak of before they started their Jedi Knight training, correct? Ok, so Luke ran around with a blaster rifle in the Death Star then went to Dagobah to train (plus whatever little side adventures the books and such might fill in inbetween IV and V). But I'd hardly say that (if you were to translate it into game terms) that Luke was a CL80...and Anakin was just a little kid racing pods and working for Watto, yet he was Force senseitive and obviously had no combat experience. It just seems unfair to people who just want to craft that because of the rules set in place for becoming FS, they'll never be able to unlock their FS slot without either throwing away all their hard work gaining their master crafting skills to train combat skills or trying to maintain a group for however long it takes to actually get FS.


I just think that there should be a way for crafting folk to be able to become FS...whether it be a complex series of quests based on random elements or whatnot or some random chance to unlock it through crafting or something...*shrugs*


*sits back and waits to be told to stop whining, go respec, or go away* =P



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

Sneev
Fri Jul 08, 2005 1:48 pm
#2


I agree completely and am in the process of turning my crafting character into a combat character at this time - throwing away the business I have built up and the money have invested to some degree for theability to gain FS slots. There is no way around it with the current design.


THis game is currently built around the idea that grinding a skill is so trivial for people that asking them to switch careers for a bit is no biggie - and it keeps them playing longer and buying more subscription time which in the end, is SOEs main concern. Last night I got through most of the Medic boxes for Doctor in a few hours, by sometime tonight I will be a Novice Doctor and start working on the 4xxx line. At the same time I am raising up Rifleman, although I may go TKM/Sword - I can't decide - because provided you can get into a group doing bols on dantooine it just takes time, and not that much of it. The higher up you get the less time it takes too.


When I am done my FS grinding and become a Padawan I will most likely return to being a crafter and enjoy my 2nd slot. Its possible I will pursue Jedi as it looks kind of fun but there are so many people playing them its stupid right now. A second character slot is a thing to *die for* though - I would trade anything to be able to have an alt.


So my only current interest in FS is getting an alt slot since there is no other way for some stupid reason. Then I can enjoy having a crafter character and a combat character both. Or 2 crafters since combat gets dull fast, I dunno.


SO while I agree that its a shame there is no non-combat way to become a Jedi, I don't expect anything to change because the current design is intended to keep you grinding, and therefore subscribed. SOE is not interested in better gameplay




Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
Cuit
Fri Jul 08, 2005 1:49 pm
#3

you do have a good point. I think the big impact CU has had on the "crafter jedi" is that only the elite fighters can wear armor (of any worth). Before CU, a crafter in good armor and a CDEF pistol could still kill the Sith ambushers while now . . . well crafters need to be handheld


Ultimately I think alot of people (including the developers saddly) have forgotten that Force Sensative is not Jedi. FS is a pre-req yes but the requirements for it need to be a standard that take inacount for those who do not wantt o be jedi . . . but do want to be FS.



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Shikkari
Fri Jul 08, 2005 1:51 pm
#4


Sneev wrote:

I agree completely and am in the process of turning my crafting character into a combat character at this time - throwing away the business I have built up and the money have invested to some degree for the ability to gain FS slots. There is no way around it with the current design.

THis game is currently built around the idea that grinding a skill is so trivial for people that asking them to switch careers for a bit is no biggie - and it keeps them playing longer and buying more subscription time which in the end, is SOEs main concern. Last night I got through most of the Medic boxes for Doctor in a few hours, by sometime tonight I will be a Novice Doctor and start working on the 4xxx line. At the same time I am raising up Rifleman, although I may go TKM/Sword - I can't decide - because provided you can get into a group doing bols on dantooine it just takes time, and not that much of it. The higher up you get the less time it takes too.

When I am done my FS grinding and become a Padawan I will most likely return to being a crafter and enjoy my 2nd slot. Its possible I will pursue Jedi as it looks kind of fun but there are so many people playing them its stupid right now. A second character slot is a thing to *die for* though - I would trade anything to be able to have an alt.

So my only current interest in FS is getting an alt slot since there is no other way for some stupid reason. Then I can enjoy having a crafter character and a combat character both. Or 2 crafters since combat gets dull fast, I dunno.

SO while I agree that its a shame there is no non-combat way to become a Jedi, I don't expect anything to change because the current design is intended to keep you grinding, and therefore subscribed. SOE is not interested in better gameplay




Why can't you keep you current crafting professions and get a group to help you? Even 1 CL 80 person to help who has the experience of doing village quests is probably all you need unless you choose combat realted FS skills to unlock. I really dont understand this thinking when there is no reason you cannot get a few people to help you.







......




100% Rebel
4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
Chickenspank
Fri Jul 08, 2005 2:00 pm
#5






ZeroEffect wrote:



*sits back and waits to be told to stop whining, go respec, or go away* =P





Stop whining, go respec AND go away!!


just kidding, seriously like what was said before, get some people to help you with the combat stuff, pure crafters can become jedi too, just a little more difficult and they need some help. so I guess the answer to your question is no a pure crafter cannot become a jedi ALONE.


Iam sure there are plenty of people willing to help you out though, if you wanted to go that route, but yeah it helps to have some combat skills if you want to be a jedi







Telxon Babaganoosh
Dark Jedi Knight
Chilastra

Shikkari
Fri Jul 08, 2005 2:07 pm
#6


Chickenspank wrote:


ZeroEffect wrote:
*sits back and waits to be told to stop whining, go respec, or go away* =P


Stop whining, go respec AND go away!!

just kidding, seriously like what was said before, get some people to help you with the combat stuff, pure crafters can become jedi too, just a little more difficult and they need some help. so I guess the answer to your question is no a pure crafter cannot become a jedi ALONE.

I am sure there are plenty of people willing to help you out though, if you wanted to go that route, but yeah it helps to have some combat skills if you want to be a jedi




And you know I was thinking (I know thats dangerous but ...)It my be a good idea for someone to start a FS Helper list sticky here like they have on the Pilot forum . You can put my name on the list for Starsider, just contact Shikari in game!

Ah wth I started it myself







....








........

Message Edited by Shikkari on 07-08-2005 02:10 PM




100% Rebel
4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
Sneev
Fri Jul 08, 2005 2:10 pm
#7






Shikkari wrote:

Why can't you keep you current crafting professions and get a group to help you? Even 1 CL 80 person to help who has the experience of doing village quests is probably all you need unless you choose combat realted FS skills to unlock. I really dont understand this thinking when there is no reason you cannot get a few people to help you.





An excellent suggestion were it not for the fact that my friends are all crafting types as well, and I am not part of a guild and have not found one that suited me so far.


I was grouped up on Dantooine last night when the Siths attacked me, and my group helped me kill them but only after I was incapped and lost my crystal. Now waiting for the old gent again to rinse and repeat the process (but this time I should have some Doctor skills to heal myself with).


The thing is its not just the Sith attacks when you first get glowie, its the quests in the village by all I have read, and definitely the Padawan Trials, they all seem to make the assumption you have some quite effectivecombat skills. Thats not unreasonable but it is annoying to the Crafting types. It cost me about 800k - 1m credits to grind my way to Master Weaponsmith I think (hard to tell as I was doing other things at the time too). I should have just waited to complete my Padawan trials while I was MBH/MCarbineer I guess, but I got impatient and decided to learn WS. Now that will effectively be lost to a great degree, and I will have to regrind it again in the future. I will avoid this as much as possible and hang onto all I can in the process, but it may become necessary to give up some WS too, and thats really frustrating. Its my choice though, I know that. No one is forcing me to this path.


So yes, I can try to rely on group mates for some steps but to do so for all the steps would prove rather frustrating or even impossible I think. Enlighten me if I am wrong...







Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
Chickenspank
Fri Jul 08, 2005 2:10 pm
#8






Shikkari wrote:




Chickenspank wrote:





ZeroEffect wrote:



*sits back and waits to be told to stop whining, go respec, or go away* =P





Stop whining, go respec AND go away!!


just kidding, seriously like what was said before, get some people to help you with the combat stuff, pure crafters can become jedi too, just a little more difficult and they need some help. so I guess the answer to your question is no a pure crafter cannot become a jedi ALONE.


I am sure there are plenty of people willing to help you out though, if you wanted to go that route, but yeah it helps to have some combat skills if you want to be a jedi







And you know I was thinking (I know thats dangerous but ...)It my be a good idea for someone to start a FS Helper list sticky here like they have on the Pilot forum . You can put my name on the list for Starsider, just contact Shikari in game!







now that is a great idea!!


and you can put me down for Chilastra, pst Telxon





Telxon Babaganoosh
Dark Jedi Knight
Chilastra

ZeroEffect
Fri Jul 08, 2005 2:14 pm
#9

Well, I haven't tried to attain FS yet, but if what I'm reading is correct, you need to kill off a group or two of sith before you even get to the village, right? And these sith spawn randomly during a multiple day period, correct? So, either I would have to have someone follow me around like a puppy until they spawned, or die over and over again because someone decided that you needed to be able to kill CL80's in order to be FS - basically saying that you either have to be a combat person or you have no hopes of ever being a jedi on your own. And that brings up another point of why I would rather be able to do it solo than have to ask someone to help me get FS...a sense of achievement. As in, I became a Jedi (or FS) on my own, not because someone else let me tag along while they killed everything in sight and I just sat there. Make sense? Combat characters have the exclusive ability to become FS. Pure crafters either need to seek help and then just follow along, or have to drop all the hard work they did (the same hard work that combat characters did to reach a master level combat skill(s)) to reach master craftsman status so that they can grind through combat skills (which they may not even have an interest in)...this game is supposed to be open ended, right? Meaning that people can be a fighter or a crafter and neither is "more important" in the grand scheme of things than the other. Yet, by making it so that only combat characters can become FS, they're basically telling crafters that "Hey we made this nice shiney new FS part of the game - and you can even work to be a Jedi! Oh, but you have to drop what you enjoy doing (funny...enjoy a game? The horror!) and go shoot womp rats and other assorted baddies till you're tough enough to kill the Sith that we're gonna send after you before you can even try to be FS. Cheers!" Why not design te system so that all the Mast Bounty Hunters need to drop all their combat skills and then become a master shipwright and weapon smith before they can unlock BH? A bad idea, no? To me, that's what it feels like they're doing to crafters who would like to be FS or, dare I say it, even jedi someday!



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

Shikkari
Fri Jul 08, 2005 2:14 pm
#10


Chickenspank wrote:


Shikkari wrote:

Chickenspank wrote:


ZeroEffect wrote:
*sits back and waits to be told to stop whining, go respec, or go away* =P


Stop whining, go respec AND go away!!

just kidding, seriously like what was said before, get some people to help you with the combat stuff, pure crafters can become jedi too, just a little more difficult and they need some help. so I guess the answer to your question is no a pure crafter cannot become a jedi ALONE.

I am sure there are plenty of people willing to help you out though, if you wanted to go that route, but yeah it helps to have some combat skills if you want to be a jedi




And you know I was thinking (I know thats dangerous but ...)It my be a good idea for someone to start a FS Helper list sticky here like they have on the Pilot forum . You can put my name on the list for Starsider, just contact Shikari in game!




now that is a great idea!!
and you can put me down for Chilastra, pst Telxon



Done!











....




100% Rebel
4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
Chickenspank
Fri Jul 08, 2005 2:20 pm
#11






ZeroEffect wrote:
Well, I haven't tried to attain FS yet, but if what I'm reading is correct, you need to kill off a group or two of sith before you even get to the village, right? And these sith spawn randomly during a multiple day period, correct? So, either I would have to have someone follow me around like a puppy until they spawned, or die over and over again because someone decided that you needed to be able to kill CL80's in order to be FS - basically saying that you either have to be a combat person or you have no hopes of ever being a jedi on your own. And that brings up another point of why I would rather be able to do it solo than have to ask someone to help me get FS...a sense of achievement. As in, I became a Jedi (or FS) on my own, not because someone else let me tag along while they killed everything in sight and I just sat there. Make sense? Combat characters have the exclusive ability to become FS. Pure crafters either need to seek help and then just follow along, or have to drop all the hard work they did (the same hard work that combat characters did to reach a master level combat skill(s)) to reach master craftsman status so that they can grind through combat skills (which they may not even have an interest in)...this game is supposed to be open ended, right? Meaning that people can be a fighter or a crafter and neither is "more important" in the grand scheme of things than the other. Yet, by making it so that only combat characters can become FS, they're basically telling crafters that "Hey we made this nice shiney new FS part of the game - and you can even work to be a Jedi! Oh, but you have to drop what you enjoy doing (funny...enjoy a game? The horror!) and go shoot womp rats and other assorted baddies till you're tough enough to kill the Sith that we're gonna send after you before you can even try to be FS. Cheers!" Why not design te system so that all the Mast Bounty Hunters need to drop all their combat skills and then become a master shipwright and weapon smith before they can unlock BH? A bad idea, no? To me, that's what it feels like they're doing to crafters who would like to be FS or, dare I say it, even jedi someday!






I can definitely see your point and I do agree it is pretty crappy. There does need to be an overhaul of the FS system and would be a good idea to have "seperate paths" for crafters and combat profs. From what I can tell you are not happy with the fact that you get no sense of accomplishment by becoming FS through the pure crafter route. You have to rely on someone else so it's not really like you are becoming FS, someone else is doing it for you.


So I understand what you mean and unfortunately until (If) they change the system this is way it is and I am sure it is a slap in the face.


sorry dude







Telxon Babaganoosh
Dark Jedi Knight
Chilastra

nobby10660
Fri Jul 08, 2005 2:34 pm
#12

plus to add there are only 4 crafting trees to my memory, so to unlock you need 2 combat trees as well.


or else u aint a jedi..


factor in that you would be the easiest target for any bh to kill with a catapult if you were just a crafter and had no combat/defense.


ione compensation is the 2nd character you are given as padawan, that char can be a pure crafter if you like, so you can still follow the crafting profession


crafters have been nerfed sooo badly, i have escorted so many of em just so they can empty a harvy or collect supplies.


this aspect does need looking at and hopefully it will be soon, the devs forgot that not everyone is a fighter





KITOBI ful template jedi, master sabre, master defender, healer 3xxx, enhancer
EUBEC Master Rifleman, Master bounty hunter, CM
xxx2

do not mess in the affairs of wookies, for you are squishy and taste good with ketchup
BlueDestinyX
Fri Jul 08, 2005 2:39 pm
#13

I couldn't agree more. Personally I'm a Masters Carbineer and Smuggler but yesterday while getting buffed in the Mining Outpost on Dantooine I noticed how those aroudn me are Master Musician, etc yet were combat level 1 or some other low number. It really didn't seem right at all. Granted you have people that macro the music and dancer professions but then I go to thinking about Artisans, that you can't macro. I just started grinding experience while doing the Melee Speed quest(have one more day to go after today) and find it really unfair. The time I got glowing status I was extremely happy. I had a great time exploring around the galaxy getting badges and doing quest for Jabba, Rebels, Nym and the like. Some of them were really easy while others were a little hard. Being a combat profession made it a lot easier but it's still unfair.


Those that craft or even others that aren't pure combat profrossions like Musicans, Scouts, CH to a degree put in just as much work, if not more time and effor tinto the game then those in combat professions yet they are the ones that are extremely limited in what they go do in the game world. Hanging around the cities is nice and I love traveling yet it isn't right at all.


I think there really should be two different ways of getting the FS. Getting glowing status could stay the same I think though some of the combat could be scaled to what class you are. Instead of fighting 5 pirates maybe you fight one or two or instead of the cl 55 creature on Yavin 4 he could be a low level or not hit as hard for someone that isn't a pure combat profession. Using weapons shouldn't be a problem but it's the armor.


I agree, having people help you after getting the glowing status and the Old Man talks to you is good but the Sith afterwards spawn randomly. How an one ask another person to stick around for an unknown time period to help fight the Sith. Even at cl80 the Sith that spawn aren't really easy to take out. I'm cl 80 and when they first came I was running and shooting the entire time. I was glad I took up medic and had some stims as well to heal myself and to recover from being knocked down. Even with that armor is a must cause they jump you when you are least expecting it. I can easily see how a crafter will have a trouble with that, especially if a two mastered combat prof person could. It was fun doing it but having to do that over and over again due to having the crystal stolen isn't fun at all. Then there is the Jedi Village quest that you have to do. Which requires you to fight even more Sith. Which means more healing and running from not two but 4 or 5. Even if you can pull themthey hit hard. I've been lucky that some of the creatures on Dath don't really like the Sith and I know they Aoe at times so I lead them into some of the larger animals that don't appear hositle to me.


Maybe making things for crafters more interactive and converstation basedbut longer like the Theme Parks might be a good way of making things better for those that are non-combat professions. Something between the length of Jabba's Theme Park. That seems like a nice middle ground between Nym's and the Rebel theme parks, as a way of unlocking skills or protecting the crystal, becoming a Jedi Initiate. This doesn't mean it has to be easier then the current way just different. That way you don't have people becoming crafters as being an easy way of becoming a Jedi. Phases could still be there but you'd still have to grind exp to exchange into for force experience. So more crafting, dancing, etc just like how combat profs do more fighting, etc. It could equal out I feel.


Personally I'd rather try playing a melee profession but I know now that isn't possible for me since I think I need ranged attacks to deal with these Sith during the quest. Afterward I'll switch over I think.
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