Force Sensitive Archive

Thread: LOL, they actually admitted that they changed it!

Orfen_135
Thu Aug 04, 2005 10:05 am
#1

In the Announcements forum:


Force Sensitive Village

• Force Sensitive Quests: The initial Sith Shadow waypoint datapad will now always be useable as soon as it has been looted. It will no longer display a "You must first loot that object" message.

• The Sith Shadow waypoint datapads are no longer usable in space.

• Altered conversion rate of Combat XP at Force Sensitive village.



Message Edited by Orfen_135 on 08-04-2005 12:07 PM




Fral Resanto
Retired Stormtrooper
TK-157
Valcyn Galaxy

Orfen
Dark Jedi
Starsider Galaxy

RakovMoonrider
Thu Aug 04, 2005 10:07 am
#2

id still LOVE to see you people holocron grind armorsmith, bio engineer, chef, weaponsmith, artisan, droid engineer, merchant, architecht in an attempt to get jedi like we used to have to do...



quit whining about a puny 30:1 conversion rate, at least you can progress doing something you enjoy and is free, nothing is quite like spending 100k on the necessary materials to grind one box of architecht...dont even get me started on the tier 4 box costs.


wotwentwong
Thu Aug 04, 2005 10:09 am
#3

tossers tbh



Torr Nikkay
Playing SWG Beta since Jan '04
ga1352
Thu Aug 04, 2005 10:41 am
#4

sry but ide rather hologrind. It's alot more fun to grind profs than xp. Grinding profs can even be fun. Maybe not AS. But I could play around with WS or BE.



There is no death; there is the Force.Spetygeyy,Jedi Elder
The Jedi is the crystal of the Force. Pociny, Crafter
The Force shall set me free.SYN CITY Talus: 635, -413
All are intertwined. You are one.
gotslapped
Thu Aug 04, 2005 11:04 am
#5






RakovMoonrider wrote:

id still LOVE to see you people holocron grind armorsmith, bio engineer, chef, weaponsmith, artisan, droid engineer, merchant, architecht in an attempt to get jedi like we used to have to do...



quit whining about a puny 30:1 conversion rate, at least you can progress doing something you enjoy and is free, nothing is quite like spending 100k on the necessary materials to grind one box of architecht...dont even get me started on the tier 4 box costs.








Are you talking about the holocron grinds that could be done with power AFK macros (mastering professions in a day or two) or after the macros were nerfed?
Warryyr
Thu Aug 04, 2005 11:10 am
#6

It was foolish of them to think they couldn't acknowledge it.


It wasn't some oversight on the publish notes, either. It was "missing" during all of TC. Not a coincedence.


This isn't some profession skill stealth nerf (force choke). This affects 100's of people pursuing Jedi. People are going to notice.


Maybe they'll rethink their attempts at not admitting changes they put into the game.


They may not want the backlash, but total silence just makes them look bad as opposed to just owning up to the changes they feel will make the game better.


Wraithheart
Thu Aug 04, 2005 11:40 am
#7

Funny the patch notes don't mention that medic xp is now 1:30 too



Hodn-Jakteri
*Back to Master Ranger...man that call can't be ignored*
Andurilh
Thu Aug 04, 2005 11:45 am
#8






gotslapped wrote:






RakovMoonrider wrote:

id still LOVE to see you people holocron grind armorsmith, bio engineer, chef, weaponsmith, artisan, droid engineer, merchant, architecht in an attempt to get jedi like we used to have to do...



quit whining about a puny 30:1 conversion rate, at least you can progress doing something you enjoy and is free, nothing is quite like spending 100k on the necessary materials to grind one box of architecht...dont even get me started on the tier 4 box costs.








Are you talking about the holocron grinds that could be done with power AFK macros (mastering professions in a day or two) or after the macros were nerfed?





I was gonna say that but he is refering to the costs involved whichwere significant. Macroing was easy, it was coming up with the cash to cover the huge expenses. Which also involved a lot of hunting and such.



Blame the dev's allowing nade spamming to go unchecked for almost a year for this little tidbit.


Jedimd
Thu Aug 04, 2005 11:45 am
#9






Orfen_135 wrote:

In the Announcements forum:


Force Sensitive Village

• Force Sensitive Quests: The initial Sith Shadow waypoint datapad will now always be useable as soon as it has been looted. It will no longer display a "You must first loot that object" message.

• The Sith Shadow waypoint datapads are no longer usable in space.

• Altered conversion rate of Combat XP at Force Sensitive village.


Publish Notes


Message Edited by Orfen_135 on 08-04-2005 12:07 PM




That wasn't in TH's original post so I guess they decided they were busted. lol



- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
JakinIrali
Thu Aug 04, 2005 11:49 am
#10

Well someone told me they nerfed medic xp conversion too... that wasn't mentioned in EITHER.



Nobody Cares
Hawkbat5
Thu Aug 04, 2005 11:55 am
#11


Ok and this went live when?


Heard about the combat nerf going live on Tuesday and got into the hunting frenzy monday night in Wanderhome. Tuesday the xp conversion was the same. Same thing next night, no change. Update happened and I figured "that was that". Guess what? No change. Went to the village last night midnight EST and combat was still 3:1 and Medical was unchanged as well. As of 13 hours ago post publish Wanderhome's village was not changed.


Just FYI.




Aelfric Starstriker
Alliance Ace Pilot
Captian of the YKL-37R Nova Courier "Serenity Valley"
Captian of the YT-2400 "Rabid Bantha"

"He's no good to me....no wait, actually, dead will be fine."

Galactic Alliance Starfighter Command
Home of Rancor Squadron
Battle Front, Talus.
ordio
Thu Aug 04, 2005 11:59 am
#12






Hawkbat5 wrote:


Ok and this went live when?


Heard about the combat nerf going live on Tuesday and got into the hunting frenzy monday night in Wanderhome. Tuesday the xp conversion was the same. Same thing next night, no change. Update happened and I figured "that was that". Guess what? No change. Went to the village last night midnight EST and combat was still 3:1 and Medical was unchanged as well. As of 13 hours ago post publish Wanderhome's village was not changed.


Just FYI.







Have you tried since 4am PST/7am EST? Servers go down at approx that time for the publish updates...


Forgot to mention, there was a publish update today... which is why you didn't see the change yet...


I was at the village a couple of hours ago, and it has indeed been increased to 30:1... i didn't check the medical one, but i should have looked at all of them just to see what they were..



Message Edited by ordio on 08-04-2005 01:01 PM



Valcyn: Etevei Iomag (CL 90 Jedi/Master Ace Smuggler Pilot), Ordio (Master Trader-Engineer)
Valcyn #2: Eppav Iomag (CL75 Smuggler), Yve Iomag (Master Entertainer). Living in Galatorbria, Rori.
Vendor located just outside of Restuss at (/wayp 4878 6375) - Spice, Looted Weapons, Armor, Buff Items and other Misc items. This is also the drop off location
Sunrunner: Mumybecca (CL 14 BH).
DocSavag
Thu Aug 04, 2005 1:14 pm
#13



Hawkbat5 wrote:
Yes I realize there was no publish Tuesday. That was just a rumor that started a hunt frenzy from everyone trying to max xp before the change. I saw the new publish notes yesterday afternoon and noticed no change last night.





I'm not sure what your point is. The change wasn't a rumor it was on TC. We knew it would be pushed with Publish 21. Someone heard a rumor it would be Tuesday. That turned out to be premature by 2 days. The patch notes were posted earlier than usual. The change came with publish 21 just like we knew it would. Anyone looking for it on live prior to publish 21 going live doesn't pay attention to how things have worked in this game for 2 years.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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