Force Sensitive Archive

Thread: TC Conversion Rate Change

DocSavag
Mon Aug 02, 2004 8:44 am
#1



Genrader wrote:
The problem is not grinding FS, it is becoming glowie. You can become glowie in a matter of several days if you start a new character, and it sucks. Being glowie should be mysterious.





The problem with mysterious is that its hard to demonstrate to the players that its working. No one likes to just guess if there is a bug gating their advancement toward a goal. I agree that the current system is too easy to become glowy in a short amount of time and there perhaps should be some time gating going on like there is in the village. I read someone say earlier that they were only in the game two weeks and if they couldn't start becoming a Jedi by then they were going to quit. That is just sad. There are a lot of things to do in the game to fill up two weeks that you shouldn't be ready to leave if you can't start to attain the "end game" by then.



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Baciacca
Wed Jul 27, 2005 2:10 am
#2

I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.


Bounty Hunter Experience is now 5 : 1

Combat Experience is now 30 : 1




G u a a r r
Jedi Guardian
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Emanon74
Wed Jul 27, 2005 2:16 am
#3

Got to love when they sneak it in.



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Ryla

Bounty Hunter

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VolvoSsixtyTsix
Wed Jul 27, 2005 2:20 am
#4






Baciacca wrote:

I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.


Bounty Hunter Experience is now 5 : 1

Combat Experience is now 30 : 1






Why might I ask ? There is no point any more in combat XP, since you can store more regular Xp than combat. This will slow grind so much that it will be almost impossible to get FS xp.



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twosweeeeeeeeet
Wed Jul 27, 2005 2:35 am
#5






VolvoSsixtyTsix wrote:





Baciacca wrote:

I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.


Bounty Hunter Experience is now 5 : 1

Combat Experience is now 30 : 1






Why might I ask ? There is no point any more in combat XP, since you can store more regular Xp than combat. This will slow grind so much that it will be almost impossible to get FS xp.





That's kinda the point IMO. There are new jedi springing up by the dozens every day. And all they do is go to the trail and afk grind 2 or 3 mil xp a day in a group.



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VolvoSsixtyTsix
Wed Jul 27, 2005 2:45 am
#6






twosweeeeeeeeet wrote:





VolvoSsixtyTsix wrote:





Baciacca wrote:

I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.


Bounty Hunter Experience is now 5 : 1

Combat Experience is now 30 : 1






Why might I ask ? There is no point any more in combat XP, since you can store more regular Xp than combat. This will slow grind so much that it will be almost impossible to get FS xp.





That's kinda the point IMO. There are new jedi springing up by the dozens every day. And all they do is go to the trail and afk grind 2 or 3 mil xp a day in a group.





I agree there, but still combat XP is gained by 1/10 of weapon specific XP. There is no point in making it convert as exactly like weapon specific XP. They did this to eliminate the grenade grinders from Post-cu, which is needed because you can finish your FS grind in a day during phase 4. But it didn't require measures as drastic as this.



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

Emanon74
Wed Jul 27, 2005 2:55 am
#7



VolvoSsixtyTsix wrote:


twosweeeeeeeeet wrote:


VolvoSsixtyTsix wrote:


Baciacca wrote:
I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.
Bounty Hunter Experience is now 5 : 1
Combat Experience is now 30 : 1



Why might I ask ? There is no point any more in combat XP, since you can store more regular Xp than combat. This will slow grind so much that it will be almost impossible to get FS xp.



That's kinda the point IMO. There are new jedi springing up by the dozens every day. And all they do is go to the trail and afk grind 2 or 3 mil xp a day in a group.



I agree there, but still combat XP is gained by 1/10 of weapon specific XP. There is no point in making it convert as exactly like weapon specific XP. They did this to eliminate the grenade grinders from Post-cu, which is needed because you can finish your FS grind in a day during phase 4. But it didn't require measures as drastic as this.





Think you answered your own question on why do it



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Ryla

Bounty Hunter

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Hydro_AcE
Wed Jul 27, 2005 3:11 am
#8



I think all of this is hilarious to be honest. Im relatively new to the game and I am still four unlocks away from Padawan trials, though I still don't think this is a bad idea. If you think about it, it takes three weeks for the phases to switch over anyway. In most cases, players will have all their FS xp grinded out before their second unlock. This will just give players something to do while they wait for the phases to change over.


I just think its funny because SOE keeps going back and forth with every patch. Its like they can never make up their mind, do they want to nerf something, or do they not want to nerf it.Similar to spoiling a child, you feed them everything they want and then when you realized you spoiled them and take it away, they start whining all the time wondering where the golden spoon went. I have played many MMO in my time but never have I seen a dev team that is quite as lazy as SWG's dev team. When they make a decision they need to stick to it, and if they don't stick to andit goes south then they should get off their lazy asses and add more content to the game rather than reversing their own decisions. Seems like all they do is reverse code around with every patch. Its no wonder their customers are so upset with all the nerfing that goes on in the game.Customers don't liketo pay so that they can become Beta testers in anotheronline world. You would think they would have seen all of this coming.


If SOE would only spend as much time on content as they do nerfing the game, it may actually be more enjoyable for everyone. I have said it once, and I will say it again. Patches should bring content, not nerfs.



Message Edited by Hydro_AcE on 07-27-2005 03:14 AM

Message Edited by Hydro_AcE on 07-27-2005 03:16 AM



______________________________________________________________________
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CaixCatab
Wed Jul 27, 2005 4:24 am
#9






Baciacca wrote:

I was told that on TC the following changes have occured with regard to conversion rates at the FS Village.


Bounty Hunter Experience is now 5 : 1

Combat Experience is now 30 : 1





Uh... For clarity, BH exp has always been 5:1 when converted to FS Combat exp, but 1:1 when converted to FS Reflex exp. Has the latter changed on TC, or is whoever told you just noticing that he/she is trying to convert to different types of FS exp?



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jedi_knight24
Wed Jul 27, 2005 4:36 am
#10

Combat XP 30 : 1 .......??????!!!!!!!!!


What is this? Are you mad??


I know you're trying to reduce the number of Jedi running oround. But this is too much, you keep doing some crappy changes, which just makes playing and ENJOYING the game much, MUCH harder


Have you maybe ever though the solution may be a different approach to the game? Do someting new..someting inovative. All you keep doing is making lives of FS and Jedi people a misory!! "We'll make this a bit harder and that, set the convert ratios up, give BH's better chances......." You have to think of something new, stop using old methods and put a new approach to the game!!


(this was meant for the DEVS, of course, not that they will read it ... :S )



Lichlord
Master Of NGE

EvilHomerSimpson
Wed Jul 27, 2005 6:20 am
#11

That actually means combat XP is 90:1 since comabt xp is 3:1 weapons unless it is grenades. OUCH.



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Everitt_Cage
Wed Jul 27, 2005 6:40 am
#12






jedi_knight24 wrote:


"We'll make this a bit harder and that, set the convert ratios up, give BH's better chances......."






Thats simply wrong. Do youknow whats going onw/ BHs and the terms? Jedi names are no longer shown, which means the possibility that DID exist of more than 1 BH teaming up to come after a Jedi is gone. The new Jedi(myself included) will have it ALOT easier as far as BHs go when pub 21 hits. Why?


1. Group vis is gone. Currently the only super fast way to grind Jedi was the trail. Now that group vis is gone, all Jedi will be doing that, as they wont be getting vis, and the trail gives vis from the wookies. That means any Jedi who has a brain in his head can still grind and wont be getting vis anymore.


2. BHs cant tream up. As already mentioned, Jedi names are no longer shown, meaning BHs cant coordinate w/ other BHs to attack Jedi. You'll only have 2 worry about 1 at a time 99% of the time, unless 2 get your mission at the same time by absolute luck.


3. BHs will be hunting NPCs ALOT more after pub 21 for two reasons: A) before pub 21, NPCs were pushovers, and even if a BH didnt necessarily want to hunt Jedi, it was the only thing they could hunt that actualy was a challenge. Now they will have a challenge in another form. B) the new loot. NPC BH mission marks will be dropping schems for craftable BH armor, which armorsmiths can make w/ good stats and custom colors.


Considering those 3 reasons, BHs wil be hunting Jedi alot less than ever before.

Message Edited by Everitt_Cage on 07-27-2005 10:03 AM

NameWithheld
Wed Jul 27, 2005 6:44 am
#13

This is only on Test Center though right? Any idea when this will hit live servers? Will it be pub 21 or a hot "fix"?





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