Fencer Archive

Thread: Dueling- Please Post Strategies

Zarkonan
Tue Mar 23, 2004 9:45 am
#1

I'm interested in hearing what all of you use in duels, especially vs. the dreaded TKM...


My opening moves are as follows: COB, intimidate2, blind, dizzy, lunge2, followed by a repeat if something didn't stick, followed by bodyhit or scatter depending on the stats or headhit3 (but thats with M 2hand)...


Suggestions? Critiques? What are your opening moves? Do you find that COB + blind really works all that well against a TKM (i think its marginally effective, but they still manage to hit me fairly often)...


What aboutusing astun move from pikeman or TKA?



Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
HernandezBallin
Tue Mar 23, 2004 2:51 pm
#2

Still trying to figure this out myself. You have to know your opponent, their style, etc. I can beat most ALL normal TKM's first try, until they alter their strategy and I lose by playing around with my scythe while intimidated. Anyway, that happened yesterday but im still getting used to it.


I would against a TKM:


1) pop thallittoaoao whatever +80 KD defense food


After that it's up to their style whether or not you throw on an intimidate and how fast you go for dizzy and lunge1. If I know they have high defenses the first move I go for is unarmedstun1 and if i'm mad I will dizzy and unarmedknockdown2 or lunge1 (if they have KD defense or took KD food)


Once they're stunned (considering you aren't fighting a doctor) I go for the dizzy, lunge1 (or kd, depending) and either use my gaffi for scatterhit2, stun baton for scatter 2 (if armored) or perhaps my scythe for headhit3 IF they aren't wearing a helm.


If you really feel you need intimidate, it's a good thing to use, unless VS a doctor. Always always intimidate back if you become intimidated.


In a few duels I just go straight for spamming scatterhit2... With the extremely high KD defense I have that's efficient enough unless they intimidate in which case I go for dizzy KD and then stun (remove their defense) and then <insert your damage dealing attack here>



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
HernandezBallin
Tue Mar 23, 2004 2:55 pm
#3

If they have Composite + Buffs -


I always always always go for the dizzy KD as soon as possible. Depending, I might throw on a stun, if they intim me I intim back.


Composite+buffs people really deserve to be knocked out by a stun baton while flat on their back. Whenever I obtain a NICE acklay stun baton I might not even worry about dizzy KD VS someone with comp and buffs. I had full comp and buffs and was downed in 4 seconds by a fencer with a acklay 300-325 stun baton. It was gross.



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
PoppaBear
Tue Mar 23, 2004 8:04 pm
#4

I vary my strategy, depending if they're wearing armor or not (Stun Baton if wearing armor, gaffi if not). But this is my basic strategy:


Center of Being macro

Intimidate 1

Dizzy, dizzy, lunge

Dizzy, dizzy, blind 1

Dizzy, dizzy, scatterhit 2


I usually repeat that combo, since almost all TK's I've fought against lead in with Blind/KD, and if you start hit CoB before the fight, you'll GENERALLY avoid the attack.


Good luck, and let me know how this works for you




Bilos Ode-a
Soldier of the Rebellion
YutSkyline
Tue Mar 23, 2004 9:36 pm
#5

I just get buffed.Have 80% kinetic armor equipped. 2 brandys, a muon and some defense vs kd food. COB and spin attack 2



Yut
(Widow Maker)
Level 20 Undead Priest
Jybisu
Tue Mar 23, 2004 10:27 pm
#6

CoB, intim, dizzy, blind, lunge.


Scatter hit 2 cause it does better aganist melee mitigation.




Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
Willowywicca
Wed Mar 24, 2004 7:18 am
#7

Hmm, well first off wear some 80%+ kinetic armor vs tkm.. you've pretty much won already then


if you're both unbuffed he'll be hitting you for like 15-20 dmg without specials and 50-60 with, but he'll kill himself using them faster than he hurts you.. so really shouldn't be any probs.. just stun baton if he's in armor or vibro/gaffi if he's not..


If you're both buffed fight'll last a bit longer... you should *always* have a cob macro running before during and after any fights then I would generally open with blind2, and repeat that until it sticks, then intimidate2 until it sticks, then dizzy2 then lunge1 or 2 (remember which you used btw..) then once he's down (most tkm are reasonably easy to knockdown) just one hand hit3 or scatter hit2, probably with stun baton since if you're both buffed he's prob got heavy armor on.. I usually prefer scatter hit2, but either is fine really.. if he gets up, make sure he's still dizzy (re-apply if not) then use lunge1 or 2 (whichever you didn't use first time).. by the end of that if he's still alive it's unlikely he can make a comeback...


if you're not able to knock him down (either through immunity timer or whatever..) then jsut be sure to keep him blinded and intimidated the whole time.. also if you hae another profession with a stun attack, try to stick that on him too..


Really tho, a tkm shouldn't be much challenge if you've got 80% kinetic armor on... their dmg output jsut isn't up to it then.. (note: they'll prob be focusing all their attacks on your mind since their dmg is so poor.. and eventually you can get worn down.. tho personally with my migrated stats I have about 3500 mind while on brandys/powerboosted/muon.. which is gonna take em a helluva long time to get through if I had a dancer buff would be near 5k mind lol )



Malevolencia Burnadette
Mon Calamarian
Willowywicca
Wed Mar 24, 2004 7:23 am
#8

Oh and I forgot the most important strategy for fencers.. DO NOT STAND STILL!

Even if your oponent isn't moving you should be running in small circles whilst keeping in melee range. Every person's accuracy is penalised while attacking a moving target as oposed to one just standing there, so if you run in circles like a mad man while fighting you'll be hit far less (also yes, your own accuracy is lowered while moving too, but it doesn't affect you too badly, unless your oponent if a defence stacker, in which case use some accuracy food, use a crap dmg high accuracy weapon to apply states (blind/dizzy.. stun if possible- if you land blind and stun you shouldn't have any trouble hitting them), intimidate them.. knock em down, then whack em with scatter hit2 while they're down with a good dmg weapon)



Malevolencia Burnadette
Mon Calamarian
Zarkonan
Wed Mar 24, 2004 8:11 am
#9

interesting suggestions so far that I'll try out...


Unfortunately, for RP reasons, I am typically not dueling TKM's in my 80 kin Comp armor... trust me, it makes beating a good TKM a whole hell of a lot harder when you are both unarmored.





Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
Willowywicca
Wed Mar 24, 2004 10:57 am
#10

well in an unarmored unbuffed duel between tkm and fencer, tkm has the advantage, since they have higher damage, higher toughness (take less dmg per hit), high enough accuracy that they'll rarely miss, the ability to apply all the states that fencers can as well as well as stun too, a larger ham due to powerboost and generally lower ham costs (if bare handed) for specials compared to us if we're trying to do good dmg (via a gaffi or what-not)....


In comparison a fencer has better state defences, tho unless you've got more stacked from another prof, they'll stick on you pretty easily still, and also has moderately higher melee defence and has dodge.. however both of those are pretty much negated by TKM's ridiculously high accuracy...


About your only hope is to land a dizzy knockdown on them before they do on you.. otherwise you'll prob lose badly.. (assuming your enemy knows to use his abilities to their best too..)..


Tbh, I know that if I was facing a TKM played by me (pretend I got 4 arms or something ) in an unbuffed unarmored duel that I'd lose to the TKM 4 times out of 5.. if not more



Malevolencia Burnadette
Mon Calamarian
clinique
Wed Mar 24, 2004 5:14 pm
#11

i do:


COB


Intimidate


1hHit3


1hHit3 (for blind)


scatter hit 2


scatter hit 2


scatter hit 2


and so on.





I R TRANDO SOLDAT!

Master Pistoleer
Master Fencer
Rogue
emo-kor
Thu Mar 25, 2004 1:02 am
#12

COB


Blind2


Intim


Dizy2


Lunge


Scatter2


Scatter2


Scatter2



rrdwaveslr
Thu Mar 25, 2004 8:18 pm
#13


as a master fencer master brawler i must say that it is a waste of time and for that matter skill points to dizzy kd, especially vs. other fencers and TKMs, we all have such dam high defense vs. kd, this is only more extreme w/ the new def. vs. kd foods. my personal stratigy is scatter 2 for buffed oppenets, just spam it all our other moves are useless vs. buffed, and body hit 3 vs. unbuffed because it only hits health but does the same damage as hit 3, i spam this 1 also w/ a scatter 2 thrown in here and there to make things interesting also note that lunge 2 is only useful against targets such as riflemen and pikeman, who if not templated(most are) have a low def. vs. kd, and also against kiters


my personal opinion, disagree if u like but it works


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