Fencer Archive
Thread: Can anyone tell me the correct cap on all Fencer Mods?
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leeburt
Mon Jul 19, 2004 8:30 pm
#2
Title says all
thanks
|-...Leeburt-...|
Gorath Awesome Fencer/Doc
Sovi-FFO
Tue Jul 20, 2004 4:19 am
#3
Melee/Ranged Defense and Dodge/Block/Counter Attack all cap at 125, defense VS caps at 90
leeburt
Tue Jul 20, 2004 7:22 am
#4
|...-Leeburt-...|
Gorath's Awesome Fencer/Doc
Minerunner
Tue Jul 20, 2004 10:47 am
#5
Accuracy doesn't cap, as no professions add to other professions other than the hybrid combat ones. (BH Smuggler)
Speed caps at 1 second per move.
None of our specials used with any master weaponsmith created one handed melee weapon cause the attack to be more than 1.0sec
Speed caps at 1 second per move.
None of our specials used with any master weaponsmith created one handed melee weapon cause the attack to be more than 1.0sec
WookieOgre
Tue Jul 20, 2004 11:33 am
#6
Sovi-FFO wrote:
Melee/Ranged Defense and Dodge/Block/Counter Attack all cap at 125, defense VS caps at 90
Dont forget to add, Food goes above the cap making Fencer even better ![]()
With +25ranged def food and +25mele def food, a defense stacker could possibly get to 150 mele/ranged defense. If you had the cap of 125 dodge and use 48% dodge food (doesn't stack with dodge but uses a separate modifier)while usingCoB, you should rarely get hit by most professions.
leeburt
Tue Jul 20, 2004 9:08 pm
#7
Can anyone tell me which mods are broken with fencer....i have heard Evasion, and Damage are broken but not sure
thanks
|...-Leeburt-...|
Gorath's Awesome Fencer/Doc
ken0bi17
Tue Jul 20, 2004 10:45 pm
#8
WookieOgre wrote:Dont forget to add, Food goes above the cap making Fencer even better
can you verify this? I thought all the mods were at a hard cap (meaning they are all capped at 125 or whatever with all stacking)
RellikCro
Tue Jul 20, 2004 11:15 pm
#9
EnzoPanig wrote:
Sovi-FFO wrote:Melee/Ranged Defense and Dodge/Block/Counter Attack all cap at 125, defense VS caps at 90
I have +136 Melee defense without any BE clothes
Your stats might show that, but the cap internally is still 125, so anything above that is just ignored.
melanoid
Tue Jul 20, 2004 11:22 pm
#10
ken0bi17 wrote:
WookieOgre wrote:Dont forget to add, Food goes above the cap making Fencer even better
can you verify this? I thought all the mods were at a hard cap (meaning they are all capped at 125 or whatever with all stacking)
It's a soft cap. If you use foods or attachments you can go +25 over the 125 cap.
EnzoPanig
Wed Jul 21, 2004 12:26 am
#11
Sovi-FFO wrote:Melee/Ranged Defense and Dodge/Block/Counter Attack all cap at 125, defense VS caps at 90
I have +136 Melee defense without any BE clothes
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