Fencer Archive

Thread: Can anyone tell me the correct cap on all Fencer Mods?

GirthSnail
Wed Jul 21, 2004 5:42 am
#14







With +25ranged def food and +25mele def food, a defense stacker could possibly get to 150 mele/ranged defense. If you had the cap of 125 dodge and use 48% dodge food (doesn't stack with dodge but uses a separate modifier)while usingCoB, you should rarely get hit by most professions.





If it's a different modifier, does that mean it works with other professions, not just fencers/pistoleers?




G'rth Snail <EH> - Chilastra
Azuko Hayami <Valor> - Chimaera

ken0bi17
Wed Jul 21, 2004 5:50 pm
#15



GirthSnail wrote:
Ok, I tested this a bit earlier with both fencer and swordsman, using some 33% air cake, and a BH/Pistoleer firing at me. I can confirm that it does work for other professions the same as it does for fencer. The results I got were really strange though. With both 1handed and 2handed weapons, it didn't actually decrease the amount of time I got hit. It just increased the number of times the attack missed, and decreased the number of times I dodged/counterattacked. It may have been like that just because of the high accuracy template I had firing on me, but if it isn't, it seems like a pretty useless food...





why would it be useless, if you dodge more and get hit less?



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

leeburt
Wed Jul 21, 2004 6:39 pm
#16

Does One-handed counter-attack work?


Thanks for the answers btw....Keep the Questions and answers coming



|...-Leeburt-...|

Gorath's Awesome Fencer/Doctor



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WookieOgre
Thu Jul 22, 2004 12:48 am
#17






GirthSnail wrote:






With +25ranged def food and +25mele def food, a defense stacker could possibly get to 150 mele/ranged defense. If you had the cap of 125 dodge and use 48% dodge food (doesn't stack with dodge but uses a separate modifier)while usingCoB, you should rarely get hit by most professions.






If it's a different modifier, does that mean it works with other professions, not just fencers/pistoleers?








That's what I've been told. That is why when Jedi had perma-death, they lived off this dodge food to give them some defenses. If it worked with the dodge modifier directly, Fencer would never get hit (I bet devs knew this so they made it a separate mod). I would love it if the dodge % was related to our dodge mods, that would mean 125 dodge plus 48% would equal 185 dodge!!!!!!! I myself think we should be able to stack the food for PvE but not for PvP. We would be unhittable using CoB if we had 185 Dodge. However in PvE we get hit by EVERYTHING with a high level (Corvette its impossible to dodge, DWB forget it your dead meat), so it should stack in PvE to help us be useful tanksin the high level dungeons.


But back to your original question, 185 dodge is old school defense stackingso it has to be a separate modifier and useable by all professions.

GirthSnail
Thu Jul 22, 2004 3:46 am
#18






ken0bi17 wrote:





GirthSnail wrote:


Ok, I tested this a bit earlier with both fencer and swordsman, using some 33% air cake, and a BH/Pistoleer firing at me. I can confirm that it does work for other professions the same as it does for fencer. The results I got were really strange though. With both 1handed and 2handed weapons, it didn't actually decrease the amount of time I got hit. It just increased the number of times the attack missed, and decreased the number of times I dodged/counterattacked. It may have been like that just because of the high accuracy template I had firing on me, but if it isn't, it seems like a pretty useless food...







why would it be useless, if you dodge more and get hit less?





Maybe you should read what I posted again.



G'rth Snail <EH> - Chilastra
Azuko Hayami <Valor> - Chimaera

GirthSnail
Thu Jul 22, 2004 3:52 am
#19

Ok, maybe I didn't make it clear enough. When attacked, there are three possibilities:

- The attack hits

- The attack misses

- The attack is dodged/counterattacked/(blocked)


With the air cake, there was not a decrease in the number of times the attack hit. There was a decrease in the number of times the attack was dodged, and an increase in the number of times the attack missed.



G'rth Snail <EH> - Chilastra
Azuko Hayami <Valor> - Chimaera

Tholcrist
Thu Jul 22, 2004 4:34 am
#20

so it's more of an increased melee/ranged defence than a dodge mod from your testing then?



Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
ken0bi17
Thu Jul 22, 2004 4:49 am
#21



GirthSnail wrote:
Ok, maybe I didn't make it clear enough. When attacked, there are three possibilities:
- The attack hits
- The attack misses
- The attack is dodged/counterattacked/(blocked)
With the air cake, there was not a decrease in the number of times the attack hit. There was a decrease in the number of times the attack was dodged, and an increase in the number of times the attack missed.





so are you saying you still get hit just as much with air cake? but how can that be if you dodge more? I don't understand what you are trying to say.



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

GirthSnail
Thu Jul 22, 2004 5:19 am
#22

Without food:

Hit - 38.6%

Miss - 16.5%

Dodge - 44.9%

Calculated from 334 attacks.


With food:


Hit - 37.0%

Miss - 31.5%

Dodge - 31.5%

Calculated from 400 attacks.



G'rth Snail <EH> - Chilastra
Azuko Hayami <Valor> - Chimaera

GirthSnail
Thu Jul 22, 2004 5:24 am
#23






ken0bi17 wrote:

so are you saying you still get hit just as much with air cake?


"With the air cake, there was not a decrease in the number of times the attack hit." - i.e. it stayed the same


but how can that be if you dodge more? I don't understand what you are trying to say.


"There was a decrease in the number of times the attack was dodged." - I dodged LESS.






Grr, silly double line spacing.





G'rth Snail <EH> - Chilastra
Azuko Hayami <Valor> - Chimaera

ken0bi17
Thu Jul 22, 2004 6:23 am
#24

ahhhh ok



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

WookieOgre
Thu Jul 22, 2004 7:33 am
#25






GirthSnail wrote:

Without food:

Hit - 38.6%

Miss - 16.5%

Dodge - 44.9%

Calculated from 334 attacks.


With food:


Hit - 37.0%

Miss - 31.5%

Dodge - 31.5%

Calculated from 400 attacks.






Would you be able to run a test with the 48-50% dodge Pie. Its called Pikata pie or something, I would be intrested if it helped that Hit% a lot more.
Nealoc187
Thu Jul 22, 2004 3:59 pm
#26

The way it has been explained to me by a few players who I consider absolute experts in the game (I've never known them to be wrong and I've known them since the launch of the game) is that currently defenses are soft capped at 125. That is ranged and melee, dodge, block, and counterattack. In addition to the 125 of each you can get from your profession, you can get an additional 25 from attachments, and an additional 25 from food (in the case of ranged and melee def, which have specific foods which boost them a specific amount). Thus the cap on these would come to 175 at absolute maximum. That's how it's been explained to me.


Regarding non-working mods, these include all evasion mods, the mods called "1 hand weapon counter attacks" "2 hand weapon counter attacks" and "polearm counterattacks" and all damage mods EXCEPT unarmed damage. i.e. 1h damage, 2h damage, and polearm damage are all broken as these skills dont actually exist in the game, thus they modify something which doesnt exist, which doesn't change anything for you.


Tonight when I get home I'm going to test Pikatta, Air Cake, Ranged and Melee def foods and also CoB so that I can quantify these changes.



Nealoc Steele
-RA-
sVn
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