Fencer Archive
Thread: Can anyone tell me the correct cap on all Fencer Mods?
If it's a different modifier, does that mean it works with other professions, not just fencers/pistoleers?
With +25ranged def food and +25mele def food, a defense stacker could possibly get to 150 mele/ranged defense. If you had the cap of 125 dodge and use 48% dodge food (doesn't stack with dodge but uses a separate modifier)while usingCoB, you should rarely get hit by most professions.
GirthSnail wrote:Ok, I tested this a bit earlier with both fencer and swordsman, using some 33% air cake, and a BH/Pistoleer firing at me. I can confirm that it does work for other professions the same as it does for fencer. The results I got were really strange though. With both 1handed and 2handed weapons, it didn't actually decrease the amount of time I got hit. It just increased the number of times the attack missed, and decreased the number of times I dodged/counterattacked. It may have been like that just because of the high accuracy template I had firing on me, but if it isn't, it seems like a pretty useless food...
why would it be useless, if you dodge more and get hit less?
GirthSnail wrote:
If it's a different modifier, does that mean it works with other professions, not just fencers/pistoleers?
With +25ranged def food and +25mele def food, a defense stacker could possibly get to 150 mele/ranged defense. If you had the cap of 125 dodge and use 48% dodge food (doesn't stack with dodge but uses a separate modifier)while usingCoB, you should rarely get hit by most professions.
That's what I've been told. That is why when Jedi had perma-death, they lived off this dodge food to give them some defenses. If it worked with the dodge modifier directly, Fencer would never get hit (I bet devs knew this so they made it a separate mod). I would love it if the dodge % was related to our dodge mods, that would mean 125 dodge plus 48% would equal 185 dodge!!!!!!! I myself think we should be able to stack the food for PvE but not for PvP. We would be unhittable using CoB if we had 185 Dodge. However in PvE we get hit by EVERYTHING with a high level (Corvette its impossible to dodge, DWB forget it your dead meat), so it should stack in PvE to help us be useful tanksin the high level dungeons.
But back to your original question, 185 dodge is old school defense stackingso it has to be a separate modifier and useable by all professions.
ken0bi17 wrote:
GirthSnail wrote:
Ok, I tested this a bit earlier with both fencer and swordsman, using some 33% air cake, and a BH/Pistoleer firing at me. I can confirm that it does work for other professions the same as it does for fencer. The results I got were really strange though. With both 1handed and 2handed weapons, it didn't actually decrease the amount of time I got hit. It just increased the number of times the attack missed, and decreased the number of times I dodged/counterattacked. It may have been like that just because of the high accuracy template I had firing on me, but if it isn't, it seems like a pretty useless food...
why would it be useless, if you dodge more and get hit less?
GirthSnail wrote:Ok, maybe I didn't make it clear enough. When attacked, there are three possibilities:- The attack hits- The attack misses- The attack is dodged/counterattacked/(blocked)With the air cake, there was not a decrease in the number of times the attack hit. There was a decrease in the number of times the attack was dodged, and an increase in the number of times the attack missed.
so are you saying you still get hit just as much with air cake? but how can that be if you dodge more? I don't understand what you are trying to say.
ken0bi17 wrote:
so are you saying you still get hit just as much with air cake?
"With the air cake, there was not a decrease in the number of times the attack hit." - i.e. it stayed the same
but how can that be if you dodge more? I don't understand what you are trying to say.
"There was a decrease in the number of times the attack was dodged." - I dodged LESS.
Grr, silly double line spacing. ![]()
GirthSnail wrote:
Without food:
Hit - 38.6%
Miss - 16.5%
Dodge - 44.9%
Calculated from 334 attacks.
With food:
Hit - 37.0%
Miss - 31.5%
Dodge - 31.5%
Calculated from 400 attacks.