Fencer Archive
Thread: Revamped Fencer Role
Message Edited by Thror on 07-16-2004 08:58 PM
Thror wrote:
But one on one a fencer should be very frustrating to his enemy, extremely difficult to hit, and adept at wearing down an opponent's defenses. In short, I view our role more as duelists, assassins, and point men than as skirmishers. But I may be in the minority.
I don't disagree with this view. I tend to see fencing and TK as the personal combat forms, whereas swordsmen and pikemen are morelikestraightforward militaryroles. A TKA is morelike a mystical, traditional martial artist, the fencer is more associated with urban combat, streetfighting, or close quarter battle.
I'm not sure how much this role revamp effort relates to GCW, but I think some battle content to reflect the close quarter professions,like fencerand pistol would be appropriate. I don't think every battle needs to be on an outdoorbattlefield-- GCW encounters can be fought indoors, underground, or in tight urban scenarios where the longer range professions aren't at their ideal range, unable to face targets on an open field, and unable to kite.With this in mind,a bunker or a city under siege that had the same functionality as the player battlefields would be interesting and would require players to adapt and make different choices.
Minerunner wrote:
There WILL be a variation in speed between professions instead of them all hitting once a second.