Fencer Archive

Thread: If pistoleers get dual pistols...

DragonFire7
Sat Jan 31, 2004 3:29 pm
#1

The two handed Curved Swords kinda look like Jap. Kantana's and have always made me thing about two sword action...



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JiganSterling
Sat Jan 31, 2004 3:34 pm
#2

A agree...think of the potential...and if anyone wants to see a good dual sword duel watch the end of shanghai knights.


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Nighkhaun
Sat Jan 31, 2004 3:40 pm
#3

Funny you should mention this, my friend and I were just discussing the idea of pistoleers having dual pistols last night. As a fencer (granted a novice) I don't necessarily feel tha a fencer would really wield dual swords. If you've ever tried to wield dual weapons and be effective in combat (try picking up two 3-4 pound sticks or metal rods and swinging them around a little at the same time) it can be quite difficult. Now, a few things that seperate a fencer from a heavy swordsman, IMO, would first and foremost be the weight of a weapon. Swords were balanced for easier use, usually having more weight in the hilt to give better control to the wielder (or so I understand). So is it feasable for a individual 9especially someone trained in the art) of swinging two swords? Yeah, just seems really awkward. Short swords, or something like the vibroblade would be very feasable, and the vibro knuckler is almost without a doubt realistic. Fencers really have fast pased jabbing like manuevers, or so I'd think a fencer would have, and might be better suited for single weapons. TKA and heavy swordsman (as much as I'd hate to see them get that much more powerful to fencers) might wield dual weapons. Lightsabers probably only weigh like 2 pounds and Anakin (however you spell the name) has the force to help guide his movement (or so I thought.)


Bottomline, if fencers get dual weaponcapability, hazzah! Another perk for me! I'd be happy just to have lower HAM weapons, better damage weapons, and or armor piercing weapons, as I don't really think the vibroblade does much for fencers...


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Scott_Ray
Sat Jan 31, 2004 4:56 pm
#4

Yes, Fencers and Pistoleers will get dual-wielding, its just a question of when?



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Awon
Sat Jan 31, 2004 10:57 pm
#5

Nighkhan you must be extremely weak to say that it can be difficult to swing 3 pound metal sticks. It is very easy to do with the proper training and wieght of one handed weapons have never been a issue because they are pratically weightless. You said it would be more proper for a swordsmen to duel wield, that makes no sence there weapons are as big as the people using them as weigh about 10-200 pounds and they are not balanced. And lightsabers are basically wieghtless theere hilt is not solid metal. Tka should get duel vk's but i can imagine what the ham cost would look like they are bad as it is.


I support duel wielding fully and this has been a topic for fencers for a long time now you should do a search.
Cool-Mo-Dee
Sun Feb 01, 2004 1:52 am
#6

shouldn't fencers get the ability to wield dual swords?


I keep hearing more and more that pistoleers will get dual pistols (who really knows if it will happen...), and if they do, this seems like a necessary balance for fencers to be able to carry a sword in each hand. No one seems to be calling for this, so I'll start it.


Personally, I feel both of these should occur (dual pistols and dual swords) and possibly dual knucklers for TKA, but I don't know how specials would work, or even if new specials are added to the trees for this. It seems to make sense to do so (especially if you've seen episode two where anakin wields two sabers) and could even apply to the jedi system.


Thoughts? And if the devs start more discussion threads on combat, you may want to push for this.
DOTMaister
Sun Feb 01, 2004 4:58 am
#7

I would imagine if they did put this in the game (wich would be awesome) you would still deal the same amount of damage. Instead of fireing 4 shots from one pistol (when wielding only one) you would fire 1 from each, making it 2 shots from each pistol. Also they would need to take in cosideration the stats of the pistols. If you have one that is high powered and one that is low powered, the final result would be less damage, since you wold essentially fire the same amount of shots as if using only one powerful one. But since your alternating the shots from a low power to a high power pistol, you would hit for less damage. Am I making sense? I think i just confused myself . It would be great though to be able to use a low powered Acid pisotl (if the target is vulnarable to it) and a high powered uhm... energy or heat pistol (if the target had low defenses to such type). I'm still confused.



Jonneh
Irtimed
Sun Feb 01, 2004 1:49 pm
#8

the problem isnt the wieght really.... its the fact that you are trying to control two different things with both hands. in this fact, your accuracy would go down.... not a lot... but noticably. if you ask me... they should add an elite elite class from fencer that does dual-wield. that way they can add new swords just for this in. Or something like one hand have a long knife and the other have a sword. Or one has a scabberd(sp) and the other a sword.


just my thoughts...



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GTOfire
Sun Feb 01, 2004 2:35 pm
#9

just for reference: it is quite possible for a well trained martial artist to wield two swords, but it is very difficult to be a master of these forms. The weight of two light swords is not the problem, but coordinating two blades independantly definately takes the utmost concentration and years upon years of training. That is, to use two swords equally. You can also use one sword and one as a support so to speak, like the japanese katana and wakizashi (aka daito and shoto). You would strike with the katana two-handed to open up your opponent and then quickly use your wakizashi to finish them off. Wielding two katana's has been done (look up a guy named musashi) but insanely difficult because they're meant to be wielded with both hands.


I think a fencer could be able to wield two light swords at the third combat XP tier, but it'll be very hard to implement in-game because the style of fighting will be completely different, so all the current special animations will be in the trashcan.


A swordsman could be able to wield his two-handed sword and a small one handed sword for certain special moves at Master Swordsman.


Damage done is definately higher, there's no point in learning a very difficult fighting style when it's not practical. HAM costs could therefor be insane to compensate.


for pistols I reckon damage done should be the same for each pistol as if it were used alone, but accuracy should go down and HAM cost up. Certain specials might be impossible like overchargeshot, because you wouldn't be able to keep your gun's kickback under control with just the one hand.



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Steel_Zebe
Sun Feb 01, 2004 11:33 pm
#10

if pistols are duel wielded, it would make sense that the rate of fire would go up, but not necisarily the speed cap. like, each pistol would theoretically shoot every 1 second but, they would be offset on there firing so it was like you were shooting every .5 seconds, but each gun was really shooting every 1 second. i dunno if that made sense. like try tapping with one hand as fast as you can, then tap wiht both hands alternativly and you will get what i mean. also i think pistoleers acuracy should go down to 75% of what it would normally be because theyd be doing basically double the damage. even then theyd be doing 150% of normal damage cuz theyd be spamming a special every .5 seconds. sounds pretty tight actually. i dont have any idea how a fencer solution to this would work
Darth_Clownshoes
Mon Feb 02, 2004 7:51 am
#11

I think if you use dual swordsyou should get no net damage/speed increase. You would just alternate between the two weapons, and you'd the "cool" two weapon look (I don't personally think it looks cool, but many people do). Whether this is accomplished by making the duel wield cosmetic only, alternate between hands at half speed, make each hit a composite of the two weapons, or reducing accuracy and damage to 75% of normal, or whatever other method you can imagine, it doesn't matter. Bottom line is that this shouldn't simply be a way for fencers or pistoliers to get a gross advantage in combat.


Same goes for dual pistols-- If you want to go John Woo style, go for it, but you shouldn't get an advantage over someone with the more conventional single pistol style.
SatansCircus
Mon Feb 02, 2004 12:49 pm
#12

Just the cool factor is not enough to justify the devs implemeting duel wielding. Personally I think duel pistols should do more damage and duel swords should add to defense bonuses, to methose are the only sensible ways to go with this. Obviously 2 pistols will do more damage then one, and two swords will be twice as much blocking (even though we don't really block).

With that said I honestly don't think they will ever do either of these or if they do it won't be for another year or so, my reasoning is that I read another "answer" post from ThunderHeart in the entertainer forum in which he doesn't really answer anything, anyway he was explaining how difficult it would be to add new dances and new animations and all that (difficult for the devs=not going to happen) and I can just imagine that adding new duel weapon animations would be even harder to implement.


Now that I think about it the devs are extremely reluctant to adding new animations, the only one I can think of since launch is the ranger track animation which is just a recycled emote and other then that we are entirely rigid on mounts and speeders and look like freaking GI-Joes, I mean seriously, a toon on a speeder is like the most unatural looking thing.



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Naele
Mon Feb 02, 2004 4:42 pm
#13

I think you guys might be asking a little too much with dual swords. Instead, why not look to something more realistic such as dual wielding knives? I mean, the survival knife counts as a one-handed weapon.

Just a thought
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