Fencer Archive
Thread: A Master Fencers thoughts about dueling/PvP
While I agree that it would be nice to atleast have one more AP1 weapon, I must also add that your template isn't particularly suited for being a top damage-dealer in PvP.
As Doc/Fencer, you simply won't be able to hit a prepared opponent. 40% stun + Stun PSG = useless Stun baton, as I'm sure you're aware, and the vast number of skillpoints spent in the Doctor trees means that that's pretty much all that you have.
That said, your template is simply not designed for dueling - it's a group PvP one (and a mighty fine one at that with all those CMs), but 1-on-1s will simply result in you not dealing enough damage, unless you're able to posture-change them down twice and dizzy them, which often isn't that easy.
It's not "Fencers" in general, it's just the way you chose your template. Believe me, as Fencer/Carb, I'd do anything to be able to heal dizzies and strong poisons on the fly.. but I have to sacrifice that in order to get Ranged Mitigation 3 and Ranged Dizzy/KD moves.
IIn my mind, Fencer is a "backup" or "secondary" profession, unless you have a really wicked Stun Baton.
Wolf_Scout wrote:We need a better selection of F*cking weapons that might even have dots on them. I am not talking janta knives either. Everyone has gotten better weapons I know we got Ackly stun Batons but they are screwed up. Why can't we get nice swords with dots like the pikes, rifles pistols etc?
What does this have to do with dueling or PvP? Isn't this really just: A Master Fencers thoughts about weapons?
Try being a Commando with:
a Bic lighter
a Lag pistol
a Snot weapon
Rockets that hit 1 out of 100
Grenades they damage u not the enemy
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