Fencer Archive

Thread: Viable template for PvP?

Arcane571
Wed Jun 02, 2004 5:26 am
#1

Master Fencer, Pistoleer 1-0-4-0, Teras Kasi Artist 4-3-0-4

Combat Equilibrium +90
Defense vs Blind +90
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +120
Defense vs Posture Change(Down) +100
Defense vs Stun +55
Defensive Acuity +71
Dodge +130
Melee Defense +136
Ranged Defense +116

I've created a new character geared towards PvP, and I'm looking for a stable template, not a FOTM, but more of a Master Profession augmented with skill mods from other professions. This template leaves me with 44 skill points, which I'm going to put in medic and scout. Will this be a good melee fighter in PvP?
Volcun
Wed Jun 02, 2004 5:44 am
#2

Then you get hit by some poison and because you have no docter skills you go down....
Damoku
Wed Jun 02, 2004 5:53 am
#3

Sure it is good, but still I would suggest to take Rifleman, lovely Ranged DB and HeadShot... or maybe Medic sure it is good to have



GLORY TO THE PINK EMPEROR!
Rizzaka
Wed Jun 02, 2004 6:29 am
#4

Thats very similar to what i was considering doing. Instead i was going to go TKA 4004/master Fencer/ Pistols 1040/ and pikeman 0044


or you can take out the 0044 pikeman and go 0004 pike and some medic in place of that.


Mostly you go up pikeman for the sentinel title, i suppose you could drop it afterwards and just keep the title and then continue with some more TKA for the 'state effect' defenses however. And personally i'm not a fan of medic lol dunno why but when i fight i don't like to worry about healing, i just like to keep focused on killing.








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

3D4D
Wed Jun 02, 2004 8:24 am
#5

Im a TKM andgot my but handed to me by a fencer

Thats why im working on Master Brawler for lunge2 and Intimidate2, along with Master Fencer, TKM, and Medic 3/3/4/0.

Message Edited by 3D4D on 06-02-2004 08:25 AM



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
DarthVillanus
Wed Jun 02, 2004 9:06 am
#6


Currently, I would say the best template for pve and pvp is


Master rifleman


Master fencer


0/0/4/0 pistoleer


1/0/4/0 medic


You cap out with melee defense and ranged defense. You have +100 defense to dizzy and +100 defense to kd (almost never get knocked down).


Message Edited by DarthVillanus on 06-02-2004 09:07 AM



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

FallAM
Wed Jun 02, 2004 9:19 am
#7

Hey there, your template will still be owned by combat medics with good poisons, and any doctor/fencer with a better stun baton than you. Hope this helps, cheers.



I seem to have no end of luck
FallAM
Wed Jun 02, 2004 9:22 am
#8

I will say that with novice doctor the actual value of defense vs states and defense vs knockdown is irrelevant. You can get a macro that has you standing up and curing dizzy while KD so DizzyKD is no longer a threat, and you can set toolbar to cure the states and poison/disease.


With a good stun bat, you're only going to be defeated by mobbing and mirror images that have better equipment. A fencer/doctor can chase a rifleman all day long, +14 to intimidate shirt, means you keep them intimidated all day long unless they have doctor also, in which case its better not to chase them.





I seem to have no end of luck
Tepic_Sand
Wed Jun 02, 2004 10:08 am
#9

I use this site when planning my char, it uses the same style window as the game and allows you to read a report of all your skill mods when you are finished


http://swgcb.yogn.net/swg-cb.php





@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

Schiller
Wed Jun 02, 2004 1:45 pm
#10

master rm + master brawler + all defence trees from fencer, swordsman, pikeman and tka.

211 ranged, 201 melee defence. you dodge like a freakin Neo!

Rizzaka
Wed Jun 02, 2004 1:53 pm
#11






Schiller wrote:
master rm + master brawler + all defence trees from fencer, swordsman, pikeman and tka.

211 ranged, 201 melee defence. you dodge like a freakin Neo!





Soft capped at 125, hard capped at 150 for the ranged and melee defense. The same as Dodge if i'm not mistaken.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

OditeFosore
Wed Jun 02, 2004 2:50 pm
#12




Schiller wrote:
master rm + master brawler + all defence trees from fencer, swordsman, pikeman and tka.

211 ranged, 201 melee defence. you dodge like a freakin Neo!




Defenses, including ranged and melee, are capped at 125 - anything above is a waste unless it's from SEA's or food. Mstr Rifles + Mstr Brawler is still a good combo though - flushing2 + intimidate 2 = removed all defenses from opponent.


Currently Master Rifles/Master Fencer/4301 TKA/Novice medic, but I'm more PVP focused. For a great all-around template with enough skill points left over for some scout and decent amount of medic, you've chosen well.




♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Straker_Atrella
Wed Jun 02, 2004 3:23 pm
#13

The clear advantage to your template is that you have great state defenses, this can be very helpful. Plus as a fencer you are very hard to hit.


The only problem really is that somebody with a ranged weapon can constantly run away from you, shooting while they run. Plus, while fencer does have scatter shot, they can't target the Mind exclusivly. Most of the time in PVP, the mind is what wins or loses the battle. Also, if the person has stun armor, you will see your damage drop a lot.


Not saying fencer isn't great, I love it, just don't expect it to be unbeatable.


You really want to have some medic skills. Healing is a must.



-------------------------------------------------------------------------------------------------------------------------
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