Fencer Archive
Thread: How Many Fencer/Pistoleers Will Still Keep Pistoleer?
I dont think there goin to completely nerf the stacking just cap it on all mods so people arent running around with 210 dodge and 150+ ranged def and melee def.. As for your template questions I was a
TKM / Master Fencer / Master Brawler and loved every minute of it
TKM was good for taking on multiple opponets b/c of the toughness
Guy in comp Stun Baton from fencer and 1 hand hit 3
and Master Brawler b/c the 20m KD and 20 second Warcry Delay was just insane esp when you catch 4 rebs in the cone
I think the real question is, will rifleman/pikemen or swordsman/carbineers still be around?
I have a character that is:
Blademaster
Master Pistoleer
Rogue
I am going to surrender pistoleer. It is a sad day, but hey....I was getting tired of winning all the time.
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Once I open my slot I am going to go:
Master Pistoleer
Rogue (Smuggler - Dirty Fighting IV)
Novice Commando
Then I will have a few krayt launchers pistols made.
If I cant be the defensive master I might as well have a good offense.
well i dropped master pistoleer and am jsut keeping 0 0 4 4 and then mastering fencer which i am currently at 1 4 1 4.... gives me lots of defences but not so much dodge.
Xerses
I plan on keeping Master Fencer / Master Pistoleer. I actually planned on doing before I knew about dodge and stuff stacking, lol.
Question is, if you drop Master Pistoleer, then you lose Damage Mitigation 3. Isnt that worth keeping?
Zzelkin wrote:
Eh, I wish they had edit on these boards. Ranged Damage Mitigation 3 that is.
Psst Zzelkin try options at right side over your post.
See what I mean ![]()
Message Edited by hujak on 02-05-2004 02:27 AM
Actually, the dodge doesn't stack in Live right now as i post this. I gave my master fencer/non pistoleer,friend a pistol, and started hitting him and he got like 1 dodge off. Previously, when you gave a master fencer/non pistoleer,a pistol, he would dodge like he had a sword. But as a pistoleer/fencer myself, I am gonna keep pistoleer, as i find the rnaged mitagation 3 nice, and its good to switch to pistols and suprise someone thats trying to kite you.
PippyAGoGo wrote:
After the big dodge-stacking change?
I was planning on doing Master Fencer/Master Pistoleer as my primary pair. Now I'm thinking I may be wasting my time going up the pistoleer tree.
So before I get too far down the road I was thinking of this...
Master Fencer
Master Carbineer
Master Brawler
Medic 0-0-1-0
There are plenty of Riflemen amonst my friends, and I'm basically a tank-style fighter anyway. I could do TKA, but that seems sort of redundant with Fencer (maybe for meditate, I dunno). Carbineer is a nice medium range skill with ranged knockdown. I was considering mastering Brawler to get some of the enhanced stats.
Just sort of thinking out load.