Fencer Archive

Thread: Dodge cap

Namud
Wed Aug 04, 2004 3:32 pm
#1

anyone know the cap for dodge?
Lownewulfe
Wed Aug 04, 2004 4:28 pm
#2

I believe it's 125 but don't quote me on that as i'm still learning things about SWG.



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Lowne Daggercrown
Zabrak Resource Monkey of Intrepid

Lownewulfe
Wookiee Piker of Bloodfin
SmuuthAzz
Wed Aug 04, 2004 5:06 pm
#3

From what ive read on posts and such i think 125 is the cap on anything but then again i could be wrong



"Quitting game if the combat balance makes jedi any stronger, and if melee professions become underpowered"
Drunkenjedi420
Wed Aug 04, 2004 5:15 pm
#4

What about attachments?


-Sazo



Sazo - Radiant
MY DIARY OF NGE
Lownewulfe
Wed Aug 04, 2004 5:39 pm
#5

I think that allmodifiers beyond base stat caps are in addition to the 125 so you can exceed itwithSL abilities, items and etc.



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Lowne Daggercrown
Zabrak Resource Monkey of Intrepid

Lownewulfe
Wookiee Piker of Bloodfin
Drunkenjedi420
Wed Aug 04, 2004 5:49 pm
#6

Ill have to double check this once I max my Block...


-Sazo



Sazo - Radiant
MY DIARY OF NGE
Lownewulfe
Wed Aug 04, 2004 6:35 pm
#7

If I could remember where I read all of this info I'd link to it for ya.


I also read that the skills will continue to add up in your Character Mods screen as they always have so it will still appear numerically as you have +185 (theoretical number) Block but in actuality you stop receiving any benefit from your base at +125.


Maybe someone else can remember the post where all of this is stated and link it.



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Lowne Daggercrown
Zabrak Resource Monkey of Intrepid

Lownewulfe
Wookiee Piker of Bloodfin
Tholcrist
Thu Aug 05, 2004 2:19 pm
#8

there've beena couple threads like this and i think it's been established that you can only get +125 as a base, tehn AA's and CA's can add another +25 to it, then foods can add more to it. so it's a soft cap of +125 i think...



Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
essjay
Fri Aug 06, 2004 9:08 pm
#9

dodge food doesnt actually stack with the dodge mod. it's a food that anyone can eat that will increase the chance of making a random block, dodge or counter. it also becomes less effective the higher your dodge mod is
Tholcrist
Sat Aug 07, 2004 7:00 pm
#10

from what alot of people say that tested it, it doesn't increase dodge/CA/Block, but melee/ranged defence making you ahrder to hit in general.



Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
Haschel
Sat Aug 07, 2004 10:09 pm
#11

Check the CoB answers post (should be somewhere on the first page or topped). Somewhere near the end, someone quotes the Chef Correspondent saying the devs answered his quests about the "Dodge" food and said that it does indeed affect melee and ranged defense, and not the dodge skill.



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
locoj79
Mon Aug 09, 2004 3:58 am
#12

So how High can you go on your dodge mods with AA's or some CA's ?

I have heard 150 but you guys might know more on this .



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Haschel
Mon Aug 09, 2004 10:37 am
#13

150 sounds about right (125 from profession + 25 from SEA's), since you can't get food boosts to it.



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
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