Fencer Archive

Thread: Raph, AOE changes?

Zuelhaven
Mon Jan 05, 2004 8:46 am
#1

Dont get upset for me posting this here , just wanted to make sure you and the others read it to get your opinons, concerning possible AOE changes, this is what i read from your earlier post, at the bottom is a possible suggestion for change, let me know what u guys think.


*Submitted Issue: We have two special attacks that are nearly redundant in nature. /melee1hBlindHit2 and /melee1hSpinAttack2 are both AoE Blinds, with only a minor damage differential. One approach to providing distinction between these two attacks would be to amplify the effectiveness of the “Blind” effect on /melee1hBlindHit2 (either in duration or strength) to secure its position as the Fencer’s primary Blind attack. Another approach would be to exchange the “Blind” effect on /melee1hSpinAttack to something else. (Please not a “Dizzy, as we already have an AoE Dizzy as well.) One recommendation given is the effect associated with /warningshot, which inspires an afflicted target to move away for a short period. This would give Fencers a means of crowd control, which is something they currently lack.




*Developer Response: Placing the “Warning” effect on /melee1hSpinAttack2 to provide a method of crowd control would give a utility to Fencer that could provide distinction to the Fencer profession, and sounds interesting. However, we would need to look into these two attacks to see if a change should be implemented, and if this type of change would be the best direction to go.


How bout AOE lunge1 or 2attack? that with AOE dizzy would be great, or do you think that would be too powerful?




Zuelin - Flurry
Commander
Stormtroopers of Death - S o D

Zuelin - Bloodfin
FLURY
"It's a Trick! get a Axe"
KaliMirchi
Mon Jan 05, 2004 2:26 pm
#2

Against it.



We aren't about crowd control imo.



Leave this to the pikemen and heavy swordsmen.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

AltairPolluxRigel
Mon Jan 05, 2004 3:55 pm
#3

yeah... we're not about crowd control. though currently we can crowd control like crazy with the right tactics.

i would like to be more deadly one on one, and less functional in a crowd. but that might be hard to arrange while maintaining balance.



-Altair
KaliMirchi
Mon Jan 05, 2004 4:59 pm
#4








AltairPolluxRigel wrote:


i would like to be more deadly one on one, and less functional in a crowd. but that might be hard to arrange while maintaining balance.







No no no no. This is just as bad an idea as the previous one.



Leave our AOE attacks the way there are - they work fine. Those of us who PvP, and find ourselves facing multiple opponents, depend on them.



Seena





SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Zuelhaven
Mon Jan 05, 2004 10:43 pm
#5

they are talking bout adding not taking away



Zuelin - Flurry
Commander
Stormtroopers of Death - S o D

Zuelin - Bloodfin
FLURY
"It's a Trick! get a Axe"
AltairPolluxRigel
Mon Jan 05, 2004 11:33 pm
#6



KaliMirchi wrote:

Leave our AOE attacks the way there are - they work fine. Those of us who PvP, and find ourselves facing multiple opponents, depend on them.

Seena




but i thought we weren't about crowd control, in your opinion. so which is it?



-Altair
Zuelhaven
Tue Jan 06, 2004 1:15 am
#7

/cough


/bump




Zuelin - Flurry
Commander
Stormtroopers of Death - S o D

Zuelin - Bloodfin
FLURY
"It's a Trick! get a Axe"
AmgineEX
Tue Jan 06, 2004 3:01 am
#8

We already have AoE dizzy and you're asking for AoE lunge 1/2? Saying that's "too powerful" is a blatant understatement. I'm utterly against it.




(.|.)
).(
( v )
\|/
KaliMirchi
Tue Jan 06, 2004 3:57 am
#9






AltairPolluxRigel wrote:





KaliMirchi wrote:



Leave our AOE attacks the way there are - they work fine. Those of us who PvP, and find ourselves facing multiple opponents, depend on them.



Seena







but i thought we weren't about crowd control, in your opinion. so which is it?





I guess that depends on what you consider 'control' and 'crowds' to be. I don't think status effects are 'controlling' - KD is. Nor do I consider 2 or 3 people a 'crowd'.


Also the very fact that our damage is so much less than other melee mitigates against us being effective at 'crowd control'.


If you aren't into PvP - that's fine. Some of us are. And we need a way to be viable - a way that's relatively consistent with what's accomplishable with our profession. Fencer and more than one opponent isn't mutually exclusive. KD is a very powerful attack. I don't think we need it as an area effect.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

AltairPolluxRigel
Tue Jan 06, 2004 8:13 am
#10

hm. 2 to 3 people is as close to a crowd as we get, typically. rarely is there more than 5 on one. once you get more than 5 people on you, no one's gonna be able to survive if any of those 5 has any skill. so handling 2 or 3 easily is gonna pretty much be crowd control for most of the people in this game. which is part of why i said it would be hard to balance. because being lethal one on one is easily translated into being lethal with three on one.

furthermore, i mentioned no adjustments to current AOE attacks. i just would like us to live up to our duelist title more aptly.

if you have a new defensive technique (such as an offhand weapon, or more options) that changes the necessity of offensive and status-changing area attacks. so until i propose an actual system, telling me that it's a bad idea doesn't really say much.



-Altair
KaliMirchi
Tue Jan 06, 2004 9:26 am
#11






AltairPolluxRigel wrote:
hm. 2 to 3 people is as close to a crowd as we get, typically. rarely is there more than 5 on one. once you get more than 5 people on you, no one's gonna be able to survive if any of those 5 has any skill.propose an actual system, telling me that it's a bad idea doesn't really say much.





Obviously you don't PvP very much. Sometimes the goal is to blind/intimidate/warcry as many people as possible, allowing others to kill them off.


And I've been surrounded by 4 or 5 people at once on several occasions. I took out4 imps at the Imperial Station on Dant (while being attacked by a total of 7 PCs,along withmultiple NPC stormtroopers), before finally going down myself.



Seena






SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

AltairPolluxRigel
Tue Jan 06, 2004 10:27 am
#12

i PvP daily.

i didn't say it never happens that you're surrounded by 5 or more people. i said it was about as much as any one person will be dealing with at one time with any chance of survival. if you're taking down 4 or 5 amongst 7 by yourself (since you didn't say you were in a group), i would call that crowd control wouldn't you? and if you weren't using fencer skills to do it, then it doesn't really have any bearing on anything i said.

i'll reiterate that i made no concrete proposal, nor did i suggest altering our AOE attacks specifically. i just said i'd like to see fencers more deadly one on one, and less effective when surrounded; however that might be accomplished. i thought you agreed with me, but either i misunderstood or you're changing your mind. which you're entitled to do of course. i'm just uncertain as to what i said that you think is a bad idea.

so am i missing something?



-Altair
Zuelhaven
Tue Jan 06, 2004 10:42 am
#13

keep in mind i said aoe lunge 1, which doesnt really seem to be all that effective, not consistantly, so even if it landed on multiple targets the chances of it landing and having dizzy on the same targets are kinda remote, thats the only reason i would think this is a viable addition and this is mainly cause of our speed. the faster we are the better chance we have of doing it. im used to EQ play and consider crowd control mezing or stunnin from taht game aspect, aoe is fighting imo. ya we can aoe, we dont do that much dmg when we do but still makes it fun.



Zuelin - Flurry
Commander
Stormtroopers of Death - S o D

Zuelin - Bloodfin
FLURY
"It's a Trick! get a Axe"
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