Fencer Archive
Thread: Raph, AOE changes?
AltairPolluxRigel wrote:
i PvP daily.
i didn't say it never happens that you're surrounded by 5 or more people. i said it was about as much as any one person will be dealing with at one time with any chance of survival. if you're taking down 4 or 5 amongst 7 by yourself (since you didn't say you were in a group), i would call that crowd control wouldn't you? and if you weren't using fencer skills to do it, then it doesn't really have any bearing on anything i said.
i'll reiterate that i made no concrete proposal, nor did i suggest altering our AOE attacks specifically. i just said i'd like to see fencers more deadly one on one, and less effective when surrounded; however that might be accomplished. i thought you agreed with me, but either i misunderstood or you're changing your mind. which you're entitled to do of course. i'm just uncertain as to what i said that you think is a bad idea.
so am i missing something?
I'm not changing my mind.
Crowd control imo is what Commandos do with flame throwers. (Dealing large amounts of damage to more opponents with less effortthan it takesusfor example). Or Heavy Swordsmen do with area KD - completely (potentially)disabling (knocking down) multiple opponents at one time.
Of course I was using my fencer skills. I have, because of other meleedefense skill trees, very high melee and ranged defense. I was able to kill five players NOT because I was able to deal a lot of damage toseveral at a time, but because I was able toAVOID being killed while I 'handicapped' them with blind and intimidate, thenpicked them off one by one. Big difference imo.
Perhaps it's semantics. But,dueling isn't much of an option for me anymore - (and this is NOT a 'boast')- I have a difficult time finding people to duel. This leaves me with PvP (in aCGW sense), in which, I need to remain viable.Therefore I will protest vehemently, any changesmakingmea better duelist,if theycompromise my ability to effectivelyparticipate in the CGW.
Seena
all i was confused about is how you can say you are against crowd control but will fight anything that takes away your ability to defeat several player opponents at once while being fired at or attacked by multiple NPCs in the middle of a diatmetrically opposed faction installation. your two comments are quite disparate.
otherwise, i'm inclined to agree with your stance. i don't really want to see our abilities changed as much as i thought i might. i enjoy our ability to be useful in several roles in battle, and perhaps being only effective versus one opponent at a time would hinder us more than i thought. the occasion where an opponent can be singled out in a pitched battle won't rise very often. i rather enjoy being able to crowd control the fencer way.
AltairPolluxRigel wrote:
all i was confused about is how you can say you are against crowd control but will fight anything that takes away your ability to defeat several player opponents at once while being fired at or attacked by multiple NPCs in the middle of a diatmetrically opposed faction installation. your two comments are quite disparate.
Actually, I stated earlier that what allowed me to do thiswas my extra defense abilities which I picked up from other brawlerprofessiontrees.
In CGW I feel our role is to blind/bleed/intimidate/dizzy as many as possible. We aren't(imo) aboutbeing able to kill scads of people at a time - we are like little pirhanna, dartin in and out, getting the enemy 'ready' as it were, for the heavy hitters.
Seena
KaliMirchi wrote:
AltairPolluxRigel wrote:
all i was confused about is how you can say you are against crowd control but will fight anything that takes away your ability to defeat several player opponents at once while being fired at or attacked by multiple NPCs in the middle of a diatmetrically opposed faction installation. your two comments are quite disparate.Actually, I stated earlier that what allowed me to do thiswas my extra defense abilities which I picked up from other brawlerprofessiontrees.
In CGW I feel our role is to blind/bleed/intimidate/dizzy as many as possible. We aren't(imo) aboutbeing able to kill scads of people at a time - we are like little pirhanna, dartin in and out, getting the enemy 'ready' as it were, for the heavy hitters.
Seena
now that is a proper fencer quote
good one seena
maytrix-scylla wrote:
now that is a proper fencer quote
good one seena
heheheh it would help though, if I spelled piranha right ![]()
Seena
AltairPolluxRigel wrote:
so you accomplish what a commando can in a different way, and that's not crowd control? i fail to see much of a difference. the end result is the same.
i really don't think we should lose AOE attacks. i've never said so. AOE blind and intimidate aren't what make us able to control crowds. what makes us able to do so is excellent defense and quick attacks. we cannot lose that and remain effective one on one as well. which was the reason i said it would be hard to find a balance. perhaps impossible.
if you want to effectively participate in the Civil Galactic War, i don't think you have to be so killer against numerous opponents. that means we're just like every other profession with area attacks. hell, we even have Duelist as a title. while this doesn't necessarily indicate anything, maybe it should. in PvE and PvP both, if i have the right tactics, i don't need any support. i don't like that. i want to need the guild's master bounty hunter and smuggler/commando. right now, i'm only slightly more effective when they're with me (in some situations: there are a few where they're indispensible). does that make sense? rocket launchers and a cannon don't aid a swordsman in high technology combat?
so you're against crowd control, but you want to be able to handle 4 or 5 opponents at a time?
You are missing the entire point.While I *was* able to kill five opponents (I happened to be alone andaccepted a duel with an overt - unbeknownst to me, that made me attackable by the stortroopers, which gave me a TEF, allowing other overts to join in)- usually my role as part of the GROUP inCGW is to bleed and blind and intimidate. We are quick - agile... and SHOULD be able to 'hinder' multiple opponents, making it easier for other group members to kill them.
The end result may be the same - how you *get* there IS the difference.
You want to be a duelist? Great - but I'll keep advocating for our role in group CGW.
Seena