Fencer Archive

Thread: Fencer Weapon Rebalance 2.0 revisions made.

ZionHalcyon
Thu Apr 22, 2004 6:22 am
#1

First, let me put something out there, so people can refrain from overreacting -


This is meant to be a starting point open for discussion and refinement by the fencer community, NOT the ending destination.


In other words, as long as criticism is kept constructive and in a friendly spirit, and as long as people read all the followups to know what things have changed from this post on down, this could be a very good thread.


The Purpose of this Thread:


The purpose is because I have seen many in the fencing community complain about not having more useful fencer-like weapons. I actually think if we rebalance the certifications for fencer weapons, and also change a couple weapons from AP 0 to AP 1, that we will not have a need for too many new weapons, as we make the old ones useful. Plus, it would be easier on the development side to implement, thus meaning we get the changes we want faster.


Disclaimer:


I want people to be aware that Vince, and other Fencer/Heavy Swordsmen have from day one been trying to derail this thread, usually on unfounded terms. Therefore, take what is said by him and other H. Swordsmen with a grain of salt - we are responsible for our own community, not people who play as H. Swordsmen first, and Fencers second. I also wish to publicly thank the Pikemen - they have it worst out of all the brawler professions, and yet they have been nothing but class, despite vince trying to incite them. The same goes for the TKA - nothing but class. I tip my hat to these 2 wonderful communities.


Sorry for the verbose beginning, but I felt it necessary to warn everyone that trolls WILL try to derail this thread, and it would be best to ignore them. You will be able to tell the difference because a troll will slam the thread in its entirety and be entirely negative, while those fencers out there will have their points of contention, but will bring up constructive criticism. They tend to be more polite than trolls.



Revisions:


- Removed References to AP 2 for Master Blade and moved it to AP 1.

- Adjusted Damages for new weapons to more balanced Min - Max.

- Added more Formatting and broke down each section into easily understandable groups.

- Changed the slot availability for the Master Sword.

- Added slot availability to the lightfoil



And now, on to:


How I would rebalance the Fencer Weapons V 2.0





APReshuffle:

Keep in mind, I would not mess with damage on most items... a weapons rebalance for fencer would actually be a simple matter:


AP 1 Weapons

Master Sword (New)
Vibroblade
Ryyk Blade
Rantok
Light Foil (New)

AP 0 Weapons

Survival Knife
Stone Kinfe
Dagger
Curved Sword
Stun baton
Gaffi Stick
Sword

See, now we have a balance of AP 0 and AP 1, and the AP will make up for the damage.


This also solves our issues of wanting to use swords - by moving the Ryyk and Rantok up to AP 1, it gives us useful swords that help with the feel of the profession.





CertificationReshuffle:



I would like to see the certifications moved up as well.

Currently, the sword, curved sword, and gaffi are all in 1 Handed weapons 1 in brawler, with the Rantok, Ryyk, and Vibroblade going down that tree. I would like to see the Ryyk and the Rantok moved up to Novice Fencer, and Curved Sword moved up to 1 Handed weapons 3, the Sword moved up to 1 Handed Weapons 2, and the Gaffi moved up to 1 handed weapons 4, along with the vibroblade moving up from 1 handed weapons 2 to 1 handed weapons 4. I would also like to see the dagger moved up to 1 Handed weapons 1, and leave the survival Knive and looted stone knife for the novice brawler.

So the shakedown for Certifications for Brawler level to Novice Fencer would be this:

NOVICE FENCER

Stun Baton (AP 0)
Ryyk Blade (AP 1)
Rantok (AP 1)

MASTER ONE HAND SWORD SPECIALIZATION (Skill Box 4)

Gaffi Stick (AP 0)
Vibro Blade (AP 1)

EXPERT ONE HAND SWORD SPECIALIZATION (Skill Box 3)

Curved Sword (AP 0)

ADVANCED ONE HAND SWORD SPECIALIZATION (Skill Box 2)

Sword (AP 0)

INTERMEDIATE ONE HAND SWORD SPECIALIZATION (Skill Box 1)

Dagger (AP 0)

NOVICE BRAWLER

Survival Knife (AP 0)
Stone Kinfe (AP 0)



I believe this makes a lot of sense in terms of weapon progression, and also in terms of AP. With certain weapons receiving an AP of 1, we have no need to increase the damage. Also, in terms of the Rantok vs the Ryyk, I would make the Rantok have a little bit better stats, since it is a limited quest item - people will still use the Ryyk because it is more easily attainable.






New Weapons and placement:



Moving into the Fencer category beyond Novice, I would like to see a Lightfoil, as Oogami put forth, but in the Advanced Box of Stances and Grips. I think it makes sense there, and it should be AP 1. Plus, it gives the fencer another sword to play with. I think the damage for the foil should range from 100 Min to 200 Max... Not as much damage as a gaffi, but it has the AP1 with it, plus it establishes itself as a higher tiered weapon. I think in this case we should have a different damage type as well - energy - since it essentially is alesser version of a lightsaber. Also, the light foil will havean opening, since it is an energy weapon, for krayt tissue (it will require 2 tissues to upgrade). I considered force crystals and dragon pearls, but to be honest, I felt those were better left to the jedi.

Finally, the Master blade. I have said this before, but I have refined this, and here is what I think:

The Master Blade is a sword only available to a Master Fencer, and is non-tradeable. Nor can you have more than one in any of your inventories. To get another one, your only option is to destroy the first. In addition, an optional component for the blade will be one DOT attack, which is given to the blade by using a DNA sample from a Bio Engineer - If the Creature sampled uses a particular DOT attack, then the blade will inherit it. It will be unlimited use, and the potency, strength, and damage will all depend on the quality of the DNA sample.

Before anyone starts saying this will bring Nerfs upon us, thus far this weapon is no different than a Nightsister lance, Grooved 2 hand sword, and countless other looted and craftable weapons that use special schematics. The only thing is that this one gets to be ours. To get the sword, you need to seek out a Fencing master NPC, who will send you on missions to complete. The last mission will be to defeat his prized pupil in front of him. You win, and he gives you a one use schematic for the Master Sword.

You take that to any weaponsmith, and they can make the sword for you (note from earlier you can also bring the DNA sample to the WS to add a DOT to the sword.) Also, once you complete the quest, you can go back to the master at any time and request a schematic, but you will only get another one a) If you do not have the master sword in your possession (yes, you need to destroy yours) and b) you must fight his prized pupil again. This will keep the number of swords in circulation down, and will also stop profiteering from the sword. *Note* When the WS makes the sword, he can only trade the sword to a master fencer, after which the sword becomes untradable).

The Master Sword will have openings for a dna sample (for DOT), a rancor tooth,OR a vibromotor, all OPTIONAL. If you make the sword with no extras, the standard damage in my eyes should be between 150 min -250 max. All DOT related things other than use will be dependant on the creature the DNA sample is looted from, and the quality of the DNA (note - the DNA is optional, thus so is the DOT attack).

Such a blade will be for masters only, and will add to the lore of fencers.





So there you have it - a quick and easy way to rebalance fencer. Even without the 2 new weapons, the rebalance I put forward would solve a lot of weapon issues for fencer. But for those of you who are looking for more from our weapons - what do you think?



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Vincentarasin
Thu Apr 22, 2004 6:47 am
#2

Im glad you finally listened to your betters.



If they ever fixed something, you "Might" have a semi-good idea.


Still tomuch on the master blade, with additions you could upward of 400dmg that sucker



Vincent' Arasin
______________________

First Master Fencer of Bria
______________________
(ggggggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggggggggg)
raldurrm
Thu Apr 22, 2004 7:01 am
#3

alright lets say it is 400 damage you just spent lots of credits on it and still cant harm krayts.



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
XingYuen
Thu Apr 22, 2004 7:01 am
#4

We have to be careful to not unbalance ourselves in the eyes of our peers (swordsman, pikeman, and TK). However, with the new weapons that are being added by the developers. Some of the stuff that's aleady in testing is going to start unbalancing the game even more. Did you see the new VK's that TK will be getting. I'm all for a new damage type for TK but another AP1 weapon with twice the damage of current knucklers is a bit much.




Xing Yuen

raldurrm
Thu Apr 22, 2004 7:04 am
#5

that is with a nice ns vk motor



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
FerekLock
Thu Apr 22, 2004 7:08 am
#6

Hey everyone. You may have noticed my other thread on the acid sword but I was wondering if I could include it here.


Thanks





Training to become a master in the ways of a Fencer and Pikeman.


Thodek Lightningweaver
Corporal of the Rebel Army
3/3/3/3 Vortex Squadron Pilot

You park in a driveway and drive in a parkway.

-Rhossk'Mabintot, ex SWG Wookie
_Vicious_
Thu Apr 22, 2004 7:26 am
#7

I dont know about the light foil but the master weapon would have to have set DOT's like every other craftable weapon. No dna hunting with different results for each dna. That would be way more coding work for the devs than they would put into it.
FURY_Chaser
Thu Apr 22, 2004 7:30 am
#8

I wouldnt consider a fencer weapons with AP1 with the ability to get over 300-350 dmg balancing out. For balance no AP1 fencer weapon should go over 250 with max slice and pwrup.

What would be interesting would be a AP2 with a complete maxed out max dmg of around 140-150 and Min of around 90-100 Thinking Light foil for this one
Vincentarasin
Thu Apr 22, 2004 7:40 am
#9

That would be fair fury, but in zion's eyes hes still on the swordsman rush, of 300+ max or nothing



Vincent' Arasin
______________________

First Master Fencer of Bria
______________________
(ggggggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggggggggg)
XingYuen
Thu Apr 22, 2004 7:54 am
#10

I'm not sure what we would need an AP2 weapon for.




Xing Yuen

Vincentarasin
Thu Apr 22, 2004 7:58 am
#11

Zion, as I said, is still on the swordsman rush, he wants to be able to wtfpawn everything they can, while still being the best melee pvp class, typical power-hungry



Vincent' Arasin
______________________

First Master Fencer of Bria
______________________
(ggggggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggggggggg)
ZionHalcyon
Thu Apr 22, 2004 7:59 am
#12

There is no AP 2 weapon. That was dropped last revision. So there is no point in discussing it, as nowhere am I asking for an AP 2 fencer weapon in this thread.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Thu Apr 22, 2004 8:00 am
#13








Vincentarasin wrote:

That would be fair fury, but in zion's eyes hes still on the swordsman rush, of 300+ max or nothing






Vince, can you just lay off? I already made revisions the first pass - can't you see that this is an honest, sincere effort, and not just some attempt to be UBER?



Fury - Listen to Xing Yuen. There are weapons in the works that further other professions. Also, the thing to keep in mind is also the difference between AP 1 and AP 2. Granted, a 300-350 AP 1 Master blade would hit for about 375 - 438 on an AP 0 Target. But compate that to a Heavy swordsman powerhammer, which is AP 2, and while its damage is roughly 135 - 470, after the AP 2, it hits for a whopping 203 - 705 on an AP 0 target. My point is that the Master Blade doesn't even compare to the Power Hammer, and the heavy Swordsman gets that at Novice, while we have to be a master fencer to get ours. Also, I am comparing a STANDARD powerhammer to a SUPED UP master blade, with therancor tooth or vibro motoraddition. And keep in mind, The fencer master blade is untradeable, so it is also unslicable. There is balance there, if you are willing and open to see it.




Message Edited by ZionHalcyon on 04-22-2004 10:03 AM



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
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