Fencer Archive

Thread: fencer vs. tk

rooc_sunrunner
Mon Mar 01, 2004 10:18 am
#1

which is the best melee profession? in terms of pvp and pve..plz just give me you're thought
rooc_sunrunner
Mon Mar 01, 2004 10:19 am
#2

what profession do u think is better in pvp.. and pve..plz give me ur thoughts
flabajaba2213
Mon Mar 01, 2004 10:21 am
#3

Well.....TKA has more "tanking" defenses, and we hit harder. Fencer has better dodge defenses, more damage types, hits *i think* just as fast if not as hard, but their different damage types help to negate this. Also, fencer is able to target a specific pool better than tka (tka gets 3 pool specific attacks, but all cost 3 times the amount of ham as a uah1 with half of thedamage). I would rather hit a random pool faster and harder with much less ham cost, then hit a specific pool.


So, I think that it all comes down to your preferance.



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velocity-x
Mon Mar 01, 2004 10:28 am
#4

CoB is what makes the fencer better IMO, I am a master of both.



Morbious Nemes



Laeren
Mon Mar 01, 2004 11:27 am
#5

Just some refutations from a Master Fencer / TKM....




flabajaba2213 wrote:

Well.....TKA has more "tanking" defenses, and we hit harder.



Not necessarily true.TKM D vs Dizzy and KD suck, so any mob can put TKs on their butts if they have those kinds of effects. Fencer's main status weakness is Stun, which even if it does stick, doesn't take you outta the action. The main "tanking" ref here is probably Powerboost and TK's KD attack. But even those don't buy that much time.


As far as hitting "harder", yesTK's do because of the UA damage modifier. However, a good gaffi stick with a fencer can equal this with 1hHit3 (same mulitiplier). Just need a good powerup and damage slice on the gaffi. Both professions at Masterhit the speed cap, so 'faster' doesn't mean much.





Fencer has better dodge defenses, more damage types, hits *i think* just as fast if not as hard, but their different damage types help to negate this.




Fencershave *one* extra damage type from one specific weapon = stun baton. Which has about 1/2 the damage of an unsliced VK, is AP0 and has a high mind ham cost. Vs. 40% stun damage composite, it's useless.





Also, fencer is able to target a specific pool better than tka (tka gets 3 pool specific attacks, but all cost 3 times the amount of ham as a uah1 with half of thedamage). I would rather hit a random pool faster and harder with much less ham cost, then hit a specific pool.



Hitting a random pool against an armored,3x buffed opponent sucks. Hitting a specific pool is much better. That's why TK's UAheadhit1 outshines anything a Fencer can do to a mind pool. Even ScatterHit3 fails when you're trying to hit the mind pool on a buffed, armored opponent. Fencers can only "target" health...one of the default buffed stats.


Just some insight, and corrections to common oversights.




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Pistoleer-CH
Mon Mar 01, 2004 11:39 am
#6

I heard master Fencer can take out a TKM. Im going master Brawler and Fencer, then im going TKA and whichever one i like i will use



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Falric
Mon Mar 01, 2004 11:43 am
#7



Pistoleer-CH wrote:
I heard master Fencer can take out a TKM. Im going master Brawler and Fencer, then im going TKA and whichever one i like i will use





Yeah master fencers can take out a tka, the only problem is you gotta work 2-3 times harder. Due to our poor list an choices of weapons that acutly do work. Stun baton an gaffi sticks are the only weapons that do real damage for us in pvp or duels. The other weapons we got tend to be awesome for pve thats about it. An if your lucky enough to have an alk gaffi, well its incredibly easy for you to spam specials the special costs for those weapons are pretty darn low. So it makes it slightly easier for you to acutly kill an tka. But unfortantly the uber alk bones were nerfed cuase sony didn't want thier precious tka's slaughtered. ^-^
Everyone66
Mon Mar 01, 2004 11:44 am
#8

Fencer's One-Handed-Hit 3 with a nice gaffi is just about as powerful as a TKM doing unarmed hit 3 with a nice VK. Fencers need to master brawler for a knockdown, but it also has a 20m range which is nice.


Fencer defense is MUCH higher than a TKM. Defensive accuity doesn't seem to work at all, fencer dodge works extremely well. Both have problems with non-specific pools to target. Fencers get screwed a bit harder though... against a buffed opponent in good armor, a fencer will never outdamage novice medic healing skills. Scatter hit is good against an opponent with no armor, but again vs a heavily armored target it's totally inadequate.


Basically I had much better defense as a fencer template, but so far I'm more thrilled with my offensive capability as a TKM.


maytrix-scylla
Mon Mar 01, 2004 11:51 am
#9

i am a master in both and i have master brawler to. i win against a tkm all the time!!!


the way it works is not who gets the dizzy/KD first it is if i get my warcry off lol. no dizzy/KD for you


and then i take my 20 sec and kill them i have taken some one with 80 kin and like 15 stun comp. it was hard but with the moves i have at my disposal it was noy imposable..


OH YA I DONT USE TKM i have it just for the bounses and for fun duels to check stuff out






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*MAYTRIX (DOT) 2H Master-TKM
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Falric
Mon Mar 01, 2004 12:03 pm
#10



maytrix-scylla wrote:

i am a master in both and i have master brawler to. i win against a tkm all the time!!!

the way it works is not who gets the dizzy/KD first it is if i get my warcry off lol. no dizzy/KD for you

and then i take my 20 sec and kill them i have taken some one with 80 kin and like 15 stun comp. it was hard but with the moves i have at my disposal it was noy imposable..

OH YA I DONT USE TKM i have it just for the bounses and for fun duels to check stuff out






Its very easy to beat other players whom do not use defence stacking, or that do depending on whom has the better tempalte. I would say you probly have around 160melee def an 150 range def as your bonuses. Now consider you have this now, yes its easy for you to do what you say you can do. But when publish 7 rolls around your in a for a wake up call. DO NOT rely on your other professions defence stackings those will go away soon, an the true testment of your ablities will shine by your skill in pvp. Good luck to you enjoy your defence stacking while you got it. ^-^ As for me, I fight ol'school style no fancy defence stacking for me. Stright up master brawler + master fencer, 4 4 0 0 medic, 4 0 0 0 scout, novice artisan. An good ol fastion BE cloths. I been swinging more towards not using any armor these days since I am finding BE cloths more functional.
maytrix-scylla
Mon Mar 01, 2004 12:13 pm
#11






Falric wrote:



Its very easy to beat other players whom do not use defence stacking, or that do depending on whom has the better tempalte. I would say you probly have around 160melee def an 150 range def as your bonuses. Now consider you have this now, yes its easy for you to do what you say you can do. But when publish 7 rolls around your in a for a wake up call. DO NOT rely on your other professions defence stackings those will go away soon, an the true testment of your ablities will shine by your skill in pvp. Good luck to you enjoy your defence stacking while you got it. ^-^ As for me, I fight ol'school style no fancy defence stacking for me. Stright up master brawler + master fencer, 4 4 0 0 medic, 4 0 0 0 scout, novice artisan. An good ol fastion BE cloths. I been swinging more towards not using any armor these days since I am finding BE cloths more functional.






i agree and i was fighting def stacking apponets. i have put all my skill points into melee and should not be punshed for the and do not agree with them nerfing def... i am a fighter and a damn good one but if they ARE going to nerf it the next thin to hit the choping block will be TKM. the next great template is going to be (drum roll please) TKM/Comando flame row. and some other skills in probly medic


but i am going to stay the fencer and probly pick up somthing that will help me more in large scale PVP..




VENDOR FOR AUCTION PICK UP AND DROP OFF, CORELLA CORONET 668, -5837
*************************************************************
*MAYTRIX (DOT) 2H Master-TKM
*Tuesday Welds
- I support keeping & balancing the current combat system You can too
rooc_sunrunner
Mon Mar 01, 2004 12:17 pm
#12

what about fencer/rifleman?
Laeren
Mon Mar 01, 2004 12:20 pm
#13




Falric wrote:

But when publish 7 rolls around your in a for a wake up call. DO NOT rely on your other professions defence stackings those will go away soon



Wrong. They will be capped, but they will still stack.


Source: Patch Notes for Publish 7.


kthxggbb




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
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