Fencer Archive

Thread: Fencer, Redundant in PvE?

Tenant
Sat May 29, 2004 5:31 pm
#1

Further to mine and others findings that High End Mobs and NPC's just don't miss can we get clarification from the Devs on what the Fencer's role in PvE is?


Here's a combat log from a Fight with a Night Sister Protector and a Screen Shot I took when I first thought something was up.



LOG Screen shot

She doesn't miss once and I don't Dodge once. During the combat that is logged I activate my CoB macro then eat some Air Cake (you can use Find for Preservation and Air to see where these happen) it makes no difference. Other people have noticed exactly the same in High End Dungeons such as DWB


So, we can't do any real damage...In many cases we can't do ANY damage and we tank no better than any other Brawler Profession at this level, worse in fact as our lack of damage means we would likely lose aggro. So in short, we are a waste of space...A defense stacked Swordsman would seem to be a far better choice for the tank role. At the moment I think the general consensus is that we make the best tanks but it won't take too long before people realise we do no better than any other profession in the role and provide less damage with it.


So are we just limited to be the FoTM, PvP profession?



Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
veegen
Sat May 29, 2004 7:13 pm
#2

Well in PvP fencer > swordsman


in PvE swordsman < fencer


thats just the way it is





Vee'Gen Henkos - MBH - Ahazi

Geev' - Swordsman - Ahazi
omgtheynerfedthenitch
Sat May 29, 2004 8:10 pm
#3

My first question is did u win the fight and if so what are u complaining about. Second with the exception of heavy swordsman we shouldnt be able to tank any better than any other melee profession. stop complaining man fencer works its just not godly. And there is a little command called /taunt that will help u keep your aggros when u are the tank.



---------------------------------------------------------------------------------------------------------------------------------------------------
|TKM|Master Swordsman|Medic3340|Fencer4000|
AAKIRA WIELDER OF THE ALL MIGHTY (edited by jeassa) OF DOOOOOOOOOM!!!!!
I wanna be just like these guys
Sarita wrote: I am not a cheese head!
Seomom wrote: I sent your mom a PM.
Tenant
Sat May 29, 2004 8:35 pm
#4






veegen wrote:

Well in PvP fencer > swordsman


in PvE swordsman < fencer


thats just the way it is








Sorry I can't and won'taccept that.

I can accept, Swordsman = Damage, Fencer = Defense.

I can accept Swordsman solo'ing Multiple NS elders when I can even damage on...

I can accept Fencer doing the least amount of damage of all Melee professions.

I can't accept that the one thing we are good it in the PvE game we then become no better than any other Melee when going gets tough. In other words, what should be an ideal grouping character for it's defensive capabilities, Isn't.


I suppose this problem really stems fromDefense stacking.A Master Fencer/Brawler has a Melee Def of 81 and Ranged Def of 74 whereas a Master Swordsman/Brawler has Melee of 27 and Range of 20....If they hadn't allowed any stacking at all then the accuracy of PvE opponents could have been made far less and the balance between professions easier to get right.


Hopefully the Devs are aware of this and it will be sorted in the Combat Balance...If not then perhaps our new correspondent can make them aware of it. Let them know that not everyone that plays a Fencer does so for PvP with an Ackley Stun Baton in hand.








Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Tenant
Sat May 29, 2004 9:06 pm
#5






omgtheynerfedthenitch wrote:
My first question is did u win the fight and if so what are u complaining about. Second with the exception of heavy swordsman we shouldnt be able to tank any better than any other melee profession. stop complaining man fencer works its just not godly. And there is a little command called /taunt that will help u keep your aggros when u are the tank.




We SHOULD be able to tank better than every other profession, that is the reason we do less damage...Because we have more defense.


I won, what am I complaining about? I am complaining that if I wanted to go hunting NS elders in a group there is absolutely NO REASON to take me...The same goes for DWB...Why take the Fencer, he'll get hit just as much as the Swordsman, Require exactly the same amount of healing and will do significantly less damage....If any damage at all.


Taunt command? You may notice that Every Brawler gets that, not just Fencers, the same goes for Intimidate and Warcry.


So, you're forming a group, who do you take as Tank...A Fencer or Swordsman?...They both have equal defense at what you are fighting...That is to say none at all...But one of them does decent damage....It's possible the other won't even be able to harm the Mob.


I'm not saying we should do more damage, I am saying what we do have, our defenses, don't actuallyamount toanything to most of the things worth fighting.








Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
omgtheynerfedthenitch
Sat May 29, 2004 10:44 pm
#6

And i dont know what u are doing wrong i went to the NightSister Stronghold and was able to use my gaderiffi to solo everything there except the elder in a reasonable amount of time. At times I was taking on two protectors and and a spellweaver and a few initiates and I dodged alot. And while i do agree that we should have better defenses than the other professions every profession has a set role in battle and melee classes in general should be able to tank, otherwise why be a melee class if u can't fight at close range. The problem is that NS's were never meant to be soloed. (I cant wait till the combat balance,say hello to group hunts again)



---------------------------------------------------------------------------------------------------------------------------------------------------
|TKM|Master Swordsman|Medic3340|Fencer4000|
AAKIRA WIELDER OF THE ALL MIGHTY (edited by jeassa) OF DOOOOOOOOOM!!!!!
I wanna be just like these guys
Sarita wrote: I am not a cheese head!
Seomom wrote: I sent your mom a PM.
Tenant
Sun May 30, 2004 4:53 am
#7

You're either not bothing to read what my posts sayand therefore think I am whining about not being able to solo something or I'm not writing them clear enough.


Let's assume it's the latter and I'll try once more.


I CAN solo Protectors


I CAN solo all Night Sisters up to Elders.


I CAN solo pretty anything I've ever seen from a Mission terminal


Neither of the above points has anything to do with my Post. I used the NS Protector to demonstrate what happens when you fight and NPC/Mob with that kind of accuracy. This is NOT about my ability or the Fencers ability to solo.


The balance of melee professions is Damage Vs Defense. The more you have of one the less you have of the other. At the opposite ends of the scales are Swordsman and Fencer. One has High Damage and low defense the other Low damage and High Defense. None of that is opinion, it is fact.


PvP balance is not that great atm butitshould gosomething like;


Swordsman: Dam 4 Def 1


Pikeman: Dam 3 Def 2


Teras Kasi: Dam 2 Def 3


Fencer: Dam 1 Def 4


A balance between Defense and Damage...Fencers get the Defense, Swordsmen get the Damage, Teras Kasi and Pikeman are the compromise.


But now for PvE and I'm not talking hunting missions I'm talking about the High End content.


Swordsman: Dam 4 Def 1


Pikeman: Dam 3 Def 1


Teras Kasi: Dam 2 Def 1


Fencer: Dam 1 Def 1


We nowall have the same Defenses, that is None. The Mobs and NPC's just don't miss at this level....So, ifyou are going to choose a Tank for your group andyou have a choice of all the Brawler professions can you see any reason to choose a Fencer over TK? Or a TK over aPikeman? Or a Pikeman over a Swordsman?


I can't....They all have the same defense now, it's only Damage output that seperates them, so you choose the one with the best Damage output.








Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Galco
Sun May 30, 2004 9:03 am
#8

...or alternatively have a master fencer/master 2h (master brawler thrown in for good measure, and 4-0-0-3 tka and novice med, just in case). High end PVE mobs miss me when i tank them.
Tenant
Sun May 30, 2004 10:28 am
#9






Galco wrote:
...or alternatively have a master fencer/master 2h (master brawler thrown in for good measure, and 4-0-0-3 tka and novice med, just in case). High end PVE mobs miss me when i tank them.




Can you back that up with Logs and Screen Shots?


Forget the Night Sisters for the moment, they may have God like accuracy to compensate for their lack of force powers.A DWB SBD, show me that aFencer can make one of these miss significantly and I'll be satisfied. I'm not saying I'm right, you're wrong. I've posted evidence of my findings and what I feel is an imbalance to the PvE game for us and TK.


TBH, I would really like to be proved wrong on this...I would like to see that Night Sister Protectors and Elders are the exception and not the rule. I know I can do an effective job against Krayts but lets face it, they get hunted now by groups of 4 or less and are killed so fast a Tank isn't really necessary.


And if I am right, this isn't a plea to make Fencers better or Swordsmen worse, it's a plea for the Devs to look at PvE and apply some balance there, too.


BTW, Your template has only one Defense better than my own, that's 20 more vs Intimidate, the rest are equal (capped) or lower.







Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Minerunner
Sun May 30, 2004 1:59 pm
#10

Tenent, I just have to say I'm behind you on this.


When the mobs got revamped they upped the NPC accuracy by I'm guessing 10-80 depending on the mob.


I think it scales upwards based on difficulty of the mob.


NS Rangers etc... had high Accuracy's to begin with, before the mob revamp they hit me on average 1/3rd of the time, afterward with a higher Melee Defence they hit me 3/4ths to 4/4ths of the time depending on the mob.


DWB/Corvette both are examples of never miss mobs. Given that not even the randomizer can get us a fluke dodge I'm guessing their accuracy is upwards of 250-300 base. (this is an estimate if the randomizer uses a 0-100 scale)


I can set up a hunt on Starsider to the DWB just to get a log of the effects but I can tell you what it will show since I've spent a bit of time there already.


TKM Melee Hybrid would get hit 3/4th of the time against a SBD


Pikeman Melee Hybrid would get hit 4/4th of the time against a SBD


Swordsman Melee Hybrid would get hit 4/4th of the time against a SBD


Fencer Melee Hybrid would get hit 4/4th of the time against a SBD


And I know nowwhy TKM Hybrid gets hit less... Defensive Acuity only works while unarmed or armed with VK... thus adding just enough chance to overcome the mobs uber Accuracy.


TKM Hybrid's Defense Roll/ 125 + (0-100) + 91 = 216 - 316 (+/- Weapon Accuracy/Range Accuracy mod.)


Where as Fencer Hybrid Defense Roll/ is 125 + (0-100) = 125 - 225 (+/- Weapon Accuracy/Range Accuracy mod.)


Where as SBD's AccuracyRoll / is likely275 + (0-100) =275 - 375


I'll post up a message explaining more.








Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
LuapLink
Mon May 31, 2004 3:13 am
#11

I remember the first time I was on the corvette on TC after they were buffed up to their present levels, I had CoB going and stepped into the engineroom and was dead before I finished the step. My combat log showed that all three SBDs had hit me at exactly the same time.


I have a Fencer/Swordsman but there is no advantage to using a Fencer weapon against high level mobs. The Fencer profession is balanced totally around their defences butmobs withhigh accuracy destroy that balance.





Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
riseabove
Mon May 31, 2004 3:56 am
#12

Tenant i agree with this 100%......tonight me and a rifleman friend were fighting elders, yeah yeah, we killed all of em, but high holy hell, it costs a suit of armor to hunt these, they never miss, neither do protectors.....as a fencer, im the tank...its expected of me, but if i dont dodge, whats the point. I mean i even gave up CoB on em, does no help all i do is spam intimidate, oooweee fun fun fun



Jeht Eno-Jedi
realvorda
Mon May 31, 2004 3:58 am
#13

I agree completely.. in the beginning, I just wanted to try fencer out because I like the high def/low dmg concept.. after 2 weeks as master fencer I realised that the concept has changed (vs high mobs) to low def/no dmg. so I took rifleman with it as dmg dealing class..


I would love to be able to use my fencer cob/def while doing ANY dmg with my batons..





Vorda Treygath
Synergy
[Original Mandalorian Warrior]
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