Fencer Archive
Thread: Makeing Fencer's unique ( Future of Fencer )
Several ideas have been broght forth in the past : Dual weilding,stances, defensive moves....
How above all else do you want to see Fencers differ from other proffesions?
But about the speed. we have 90 innate speed, with a few tapes you can easily get to 95 this means we'd cap with a speed 20 weapon. Not to mention what happens when you go above 95%..
I want to see some abilities that can hide our movement. agile and quick can translate into sleek and hidden. Mybe a timed ability that takes us off radar for say 30 secs. to get in close.
Also i posted in concept an idea about fixing the dizzy KD wars:
Posture down needs tomore than simply kneelng prone andstand. I suggest a rating of balance lets say 1-100. at perfect balance you can hitmore, move easier and defend better. Using posture down attacks will get the other person off balance but not on the ground: they become less accurate, speedyand maybe even ham costs rise. (Swinging a weapon off balance can be harmful), the closer they get to 1 the more likely that they can fall. also the more likely the attacker can use their attack against them,(an actual Counterattack). But when the do go down it takes more to recover according to what number you are at.
Knocking down takes more time but allows more benefits. This way a fencer can actually simply use a passive offense, (get them off balance and counterattack) then when they fall do them in.
Also how about a precision attack that say pokes a muscle or joint thus raising hams, or lowering secondary skills.
Higginsis wrote:
We should be quick, quicker than a tka, also have the widest range of damage types in the melee's, like 4 types maybe.
Message Edited by Gui_Gon_Jinn on 02-21-2004 02:19 AM
Message Edited by Gui_Gon_Jinn on 02-21-2004 02:30 AM
The speed of Fencer should be their dominating characteristic. The 1.0 speed cap should be removed, because it makes any weapon speed under 3.5 pointless.
Our dodge/evade should also be more distinctive. TKAs can tank damage, we should be able to dodge as much as they can tank. (For example, if a mob hits for 100 damage every time, and a TKA only takes 50 damage, we should be able to dodge 50 out of 100 hits).
Specials should be better animated to suit aFencer.(Instead of the weird circular motion of one-handed bodyhit 3 for example, it should be more quick jabs, like that sword guy in Soul Calibur 2)
Thats aaaaalll for now=)
Well basically Ithink Fencer and tka should have equal speeds, cause it seems to me that swordsman and pikeman should be the competitors and fencer and tka should be.But a tka can usaully beat a fencers ass nicely.It should be a very good fight, a tka and fencer. Tka gets so many specials that arent actual attacks, i think fencer could use some of those.Cant we get apower of will or somethin like that?
I believe that making fencers unique u need to make them faster, they talk about this speed cap that cant be changed. Ok then just have a couple of hits in one special move. I believe that fencers should be the evasion masters, The evade most hits and due to there high dexterity can obsorb damage (they know how to take a hit).
Fencers are set apart from the rest of the brawlers for being the quickest, most agile, most accurate. They arent heavy hitters like the rest, of the brawler tree. Fencers are more stategic they miss rarely and hit fast, they dont deal out masses of damage, (like say a pikeman) They fight in a strategic manner toguarentee their sucess on the field. They use"states" (blind, dizzy, intimidiation, etc) and only strike vital points of the target,(all the sensors that the target will use to try kill them) Fencers shouldnt bleed, they should cripple and reduce the opponent limb from limb.