Fencer Archive

Thread: Makeing Fencer's unique ( Future of Fencer )

tuskenssuck
Sun Feb 22, 2004 12:16 pm
#14

Here is the basic outline I think it should be:


Fencer V.S. TKA- This should be a close fight, but Tka gets all the overpowered moves, powerofwill, powerboost, dont get me started. The 2 should be dodging each other most of the fight, but when a fencer makes contact, it should be a crippling hit. The tka does little damge burt can deliver several crippling hits. So it should go down to who, strikes the right hits, a duel of strategy mixed with luck.


Fencer V.S. Swordsman- This should be interesting. A swordsman relies on big hits too the mind. The average good fencer has a decent mind bar, since we dont need it as much. We should be able to hit the swordsman a lot, because as far as I know they don't have good defense. But when the swordsman hits our mind its goes down to how smart you were with you stats.


Fencer V.S. Pikeman-I don't really know. Pikeman is kinda screwed up. Pikeman can swing at us and miss , over and over again, wasting their HAMs away. As they waste their bars away, we can just strike it a little and its gone. BUT if the pikeman lands a good hit, they can almost solo you, they can pack a punch. Don't have any more to say about this cept I feel sorry for the pikeman. ahh well they do get NS lances.





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tuskenssuck
Sun Feb 22, 2004 2:49 pm
#15

Teras Kasi should be faster, but by a smal margin. They are punching and kicking, we are spining, swinging a blade. I wouldn't be happy if they were faster due just to the unrealsim to it. They should be slightly faster, but remember that they don't usually do a lot of damage.



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popawheelie
Sun Feb 22, 2004 6:04 pm
#16

we should be the fastest, because we are using a small weapon, and we are spinning and using our body to make the make the weapon hit faster.. its physics.. try to punch and kick a golf ball of a tee (lol) now use a club and see the difference..(this is an example of physics,dont think that i want to bearmed with a golf club or base ball bat when i fight a rancor)lol


Pop wheelie

<ASIO>



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tuskenssuck
Sun Feb 22, 2004 6:30 pm
#17

Teras Kasi aren't using any weapons just their hands and feet. We are swords with 1-hand, no one said that our blades are small. Actually most of the blades are pretty big. Realisticly, the Teras Kasi artist is using less energy, they are punching, chopping,kicking,jumping etc. we are spining, swinging, jabbing. We have more to hit with, the TK is just hitting with the hands, therefore they are more accurate.AND think about it, would it take you more energy to snap punches than to swing a blade PRECISELY. It doesn't make sense that a fencer is generically faster, BUT the speed cap should be removed so that some fencers are quicker. As I said we should be slower, but by a small margin. You need to be realistic here too. Don't think that we are gonna be better than Tka, but hope to equalize the rivalry. We do more damage, but our speed definetely needs to be closer to Tka's if we ever hope to compete with them.



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tuskenssuck
Sun Feb 22, 2004 6:44 pm
#18






AS of the example of physics made 2 posts up:





This is incorrect. When swinging the blade we are giving it more power. Im not saying it's not taking speed there, but thats not the point of a spin, swing or jab. It's for a harder-hitting blow. Your example of physics is very incorrect. When we are fighting we are not seeing how fast we can make the person go. The example doesn not apply to the situation. What your explaining is momentum, and momentum is power. The tka needs less momentum, because it does not take as much to make your fist hit a face. It takes more momentum to swing a sword, and swing a sword effectively at that. The more momentum the harder the hit. Tka is hitting with less momentum, so they are doing less damage. But then you can add variables, such as the tka wearing a vibroknuckler, which the blow can the be enhanced. Fencers are bringing the blade back, the spining or swinging it to collide with the target. That swing is momentum. Momentum is power. A harder hit. Then the variables of the blade used. Is that understandable? On the note of speed explained by physics: In melee speed cannot be determined and compared as well as in ranged combat. Simply because the momentum in melee is based on the strength of the guy with the weapon more than anything, and that's a pretty big variable, one that cant work with the game mechanics. As in a blaster its all in the crap inside of it. That variable is adjusted by Weaponsmiths. So this can all end up linking to the fact that melee weapons aren't customizable enough.

Message Edited by tuskenssuck on 02-22-2004 05:45 PM



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ChibiCatman
Sun Feb 22, 2004 11:59 pm
#19

yes tkas should be weaker than they are. i mean which hurts more: a sword or a fist?



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Ktzero3
Mon Feb 23, 2004 12:17 am
#20

Whoever thinks that Fencer should be SLOWER than TKA should watch some fencing and boxing. Fencing is a much quicker jabbing motion while boxing is a swing. By design the Devs have implimented Fencer as a faster, but less powerful finesse (dodge) class, and TKA as a slower, but more powerful brute force class able to tank (toughness). I don't think they will be too happy if you want them to reverse the roles of Fencer and TKA.


Elimnate the speed cap!!!!!!! (Or raise the damage on our weapons while lowering the speed)
MrHyde
Mon Feb 23, 2004 12:32 am
#21

A Star Wars fencer's attacks were compsed of small, quick movements and slashes. But why stop there?
I've watched fencers in RL, and actually participate in the activity myself, but that does not seem an adequate influence to base an alienfighting style on.However, olderFrench and English combat technique not only involved the quick movements, but also involved hand to hand combat technique.Think of running up to an armedopponent, making a couple quick jabs, grabbing his/her/its weapon hand, then punching them in he face.That was common in old practice, and would be interesting in-game. it wouldalso give anoppertunity to let us gain some ground on the TKA profession. We should be the bridge between the TKA and the Swordsman.


Tenerbis

Fencer



Peace is a lie, there is only Passion
Through Passion, I gain Strength
Through Strength, I gain Power
Through Power, I gain Victory
Through Victory, my chains are broken
The Force shall free me!
Frodawg
Mon Feb 23, 2004 1:07 am
#22

a light weapon will move faster because of the torque,


its the same idea of the outside of a merry go round moving faster than the inside





Frick
tuskenssuck
Mon Feb 23, 2004 9:26 am
#23






Ktzero3 wrote:

Whoever thinks that Fencer should be SLOWER than TKA should watch some fencing and boxing. Fencing is a much quicker jabbing motion while boxing is a swing. By design the Devs have implimented Fencer as a faster, but less powerful finesse (dodge) class, and TKA as a slower, but more powerful brute force class able to tank (toughness). I don't think they will be too happy if you want them to reverse the roles of Fencer and TKA.


Elimnate the speed cap!!!!!!! (Or raise the damage on our weapons while lowering the speed)






You are also very wrtong. First of tka is not boxing, its a form of martial combat. If you wnat a better RL example then watch some form of sparing on espn. Also we are not the real life gimp fencers with the flexible swords. Maybe you should watch a duel between the 2 in-game and see that the tka is not boxing, the are throwing quick punches and kicks. We are the ones swinging. If you think the fencer does a lot of jabs, rthen you probably only have 1-hand lunge 1.



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Unwanted
Mon Feb 23, 2004 9:28 am
#24

I think to fix our speed they should just remove the speed mods from some of the other professions. I know they will whine, but it pulls our big thing speed away from our class and gives it to everyone. Not all their speed mods, just it shouldn't make it so a heavy swordsman can swing a power hammer just as fast as we can. Either that or just increase thedelay on their weapons.



~Deesnik the Rodian~Lowca~Fencer~
Rizzaka
Mon Feb 23, 2004 9:44 am
#25






FURY_Chaser wrote:

How above all else do you want to see Fencers differ from other proffesions?






We already are Unique vs. all other Melee as our best weapon doesn't have a blade! lol


TKA-VK's
Swordsman-Swords, Power Hammer is/was only good for a starting mind bleed
Polearm-Lances have huge curved blades on the ends in Star Wars
Fencers-A Batton.......


See we are unique guys!! lol


Seriously these issues would be cleared up by the other posts you have made regarding suggestions, IMO.








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

mrmark200000
Mon Feb 23, 2004 10:06 am
#26






Gui_Gon_Jinn wrote:







Higginsis wrote:
We should be quick, quicker than a tka, also have the widest range of damage types in the melee's, like 4 types maybe.





I agree with that, it sickens me whenever I duel a TKM Their speed is just un believable, IMO that profession is either A) too over powered or B) fencer is underpowered. of course with the up comeing profession revamp I hope to see some change. of course I could just throw on some armor as well and have my way w/ em but I perfer clothes...

Message Edited by Gui_Gon_Jinn on 02-21-2004 02:19 AM


Message Edited by Gui_Gon_Jinn on 02-21-2004 02:30 AM





i disagree. tka should have much less damage and high speed, fencer should have more damage and a less speed, since your hitting some one with a sword



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