Fencer Archive

Thread: Fencer is not much of a broken class at all

johnnyboy827
Tue Oct 14, 2003 7:25 pm
#1

All you fencers out there should know that, even with the many problems with our profession, we can still kick @$$. A (fencer) friend of mine on dathomir showed me how good fencers were in PvP, he dueled commandos and beat the crap out of them, and also many other melee and rangedprofessions. The only thing we really have problems with is Teras Kais'. But it is really a 50/50 chance ur gonna win if ur the same level as the Teras Kasi. Lunge + dizzy works just fine, so I do not think we need a knockdown move. The real problem is the speed cap of 1.0, other than that I think we are a strong enough profession to survive.



<GLA>
Adante Lordsburg
Pistol-Packing-Doggy





T-900
Tue Oct 14, 2003 7:40 pm
#2

I fought a teras kasi of equal skills and found him utterly undefeatable.. his 202 max damage knuckler helper him of course, and the fact he had (in his own words, just about ) about 200k worth of melee protective clothing on.



But: I just couldn't hit him, the teras kasi can dodge too well, I was only hitting him one time in five, and he can inflict 1000 damage per special on mountain worrts, while I can only inflict 300-700, very occasionaly (one time in 200) 1000. I asked him about it, and he claimed that fencers were faster and weaker than the teras kasi?




Jakkar, the Hunter of Malador.
Shadusdarkmour
Tue Oct 14, 2003 8:02 pm
#3

T 900 thats odd how high are you in finesse? TKAs dont have any defensive maneavrs granted by their trees(ie block counter act dodge)Most likely he had another advanced profession if that was the case. As for beating the commando that not really that surprising with a 2.5 melee modifer commando get butchered now at close range not to mention the sterotypical commando(uber dude) is one who dresses in full composite. Can anyone say stunbaton?As a commando/fencer i know fear the fencer because of the stun baton.As for tka i could never figure how they hit so hard. I mean they litereally beat all the other classes in moves tactics speed and other mods, why do they get to do so much too. With speed cap as it stands now fencer only hope in battle comes from damage.modifers and over confidence from little knowledge aboutarmor weakness.On the bright side grab a gaffi stick and a tatooine sunburn and just look at the ham cost and damage you can do.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
Rebel-Provoker
Tue Oct 14, 2003 8:14 pm
#4

fencer's only broken parts are the defensive mod's(dodge)... tka's r just overpowered... or maybe fencers are underpowered....

boobooq5425
Tue Oct 14, 2003 10:06 pm
#5

I have a novicefencer on one server and an almost master TK on another. The big difference is TKA get an unarmed damage boost for every level in the power line and another one at master. By the time they make master I think its like +185 unarmed damage. Now this gets added to any damage that the vibro knuckler does. So a TKM using 202 damage knucklers really has a weapon with a base damage of 387 and usually a speed of at least 2.1 which also gets modified by thier speed bonuses. So they dish it out but Ive found fencers so far are no slouches at least at PvE. Not having a position changing move makes us kinda crappy at PvP. Im personally surprised the commandos didnt kite your friend around, thats what I would have done
Fredwroc
Tue Oct 14, 2003 10:31 pm
#6

Why are you guys so excited about the lowered Speed cap? I don't know why you believe fencers are going to get it. Obviously the Devs want TKAs to be faster as well. When you look at their speed mods they have about +100, while we're in the +60s. I can't understand the logic in that though.

The reason TKAs hit so hard is because the devs gave them weapons, along with damage bonuses. If you look, throughout the TKA tree, one gains about +100 something damage mods. Now I'm not sure if this stacks with vibro knuckler damage (I'm pretty sure it does) but either way, I believe it equals out to be far more viable than our SHARP EDGED SWORDS...

I don't want to get into the logic of vibro knucklers. The don't quite make sense to me because of the damage mods TKAs get. Rather, the devs should have just introduced, many different types of knucklers, or none at all, and given different types of damage to certain TKA attacks.

TKAs have extra damage bonuses, highest speed mods, and also, highest accuracy mods. Let's not forget, they've also got defenses that rival composite armor.

It seems to me like the TKA is at the point where all melee classes should be. Either that or the devs just too a little bit out of each melee class (and a lot out of pikeman) and dumped it into TKA.



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Fredwroc
Tue Oct 14, 2003 10:35 pm
#7

Oh and one more thing. Until Fencers get Dizzy 2, the biggest staple for our PvP is based on a novice brawler skill, and third tier one handed skill. Does anybody see something wrong with that picture? Oughtn't I be using skills from fencer on the whole? I know when I was a TKA as Fredwroc I'd use my TKA specials, not my brawler specials...



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Awon
Tue Oct 14, 2003 11:52 pm
#8

If you all read the holocron it says that tka is sussposed to be faster than we are but we are sussposed to hit harder which we all know we cant do. Anyways if your friend is beating commandos they must suck because im a blademaster and all it takes is one hit from a good flamethrower and im gone. But beside tka and cammandos we can beat anyone in a duel.
Anzu
Wed Oct 15, 2003 5:11 am
#9

Seems to me that commando's and tka's are TOO powerful

my 2 cents



-------------------------------------------------------------------------------------

Shagie

Master Armorsmith
Master Artisian
Novice Weaponsmith

R.I.S Certified
TaimaishuYun
Wed Oct 15, 2003 5:19 am
#10

WE are a good class.. all we need is not to kill ourselfs and get a better speed cap..also it would help if we diddnt have the worst weapons in the game





Taimaishu Yun

vv
\Samurai \
Volth-the-Hunter
Wed Oct 15, 2003 5:20 am
#11

____________________________________________


he can inflict 1000 damage per special on mountain worrts, while I can only inflict 300-700, very occasionaly (one time in 200) 1000. I asked him about it, and he claimed that fencers were faster and weaker than the teras kasi?


____________________________________________


What kind of weapon are you using man? I use a damage sliced Curved Sword (80-187 if I recall correctly) and a damage sliced Vibro Blade (tops at 147 I think) Can't give you exact numbers because the servers are down. I'm only a Novice Fencer (almost to the first box) and I regularly hit mountain worrts for 1100-1200 with either of these weapons. With my Stun Baton I don't hit as high (usually in the 700-800 range) but with either of the others it's easily over 900-1000, I'd say four swings out of five. If I get a good power-up I can hit as high as 1500 pretty regular. This is using One Handed Hit 2, results are alot lower (400-500) if I use Body Hit 1. I'm working up to Master Brawler also so hopefully with Lunge 2 for the knockdown I'll be able to get even higher hits.


Sodo Nolasu- Novice Fencer-Shadowfire Galaxy

Makestro
Wed Oct 15, 2003 5:33 am
#12

for one commanods are not to powerfull... they have to make master marksmen andclimb the unarmed tree.... while we only need to climb the 1h tree


i noticed it said we where suppose to hit hrder also... that tickled my funny cone since we don't....


and i looked at the test center stuff... it seems every melee class but us got HAMs lowered(unless im retarded and missed it... what i probably did *blames the drugs cause he can*)... **edit**?


basically all fencer could use is some better weapons.... ummm... lower speed cap? and.... lower HAMs.... cause after dueling my friend for fun and using the good ole dizzy + 1h lunge to knock him down then knocking him stright the **edit** out....i realised fencer aint too bad really....


BUT.... the fact i can get killed by a pistoleer in 2-3 hits and barely know what happend... that needs to change... maybe we should get abit more 1h toughtness at master(10?)?




Master Brawler, Master Medic, 1-3-3-2 fencer
OriginalNefilim
Wed Oct 15, 2003 5:43 am
#13

I simply hate the "They have to grind more, so they should be more powerful" logic.


Classes that need collective prerequisites like Commandos and BH should fight on their variety. This should give them the range of being very poor fighters or very good fighters, based on how smart the player is. Specialized classes like Fencer and Rifleman should be more -specific.- This means that theyfill their niche well, but don't have the same versatility of a BH or a commando to adapt to different situations. As it stands, BH, TKA,and Commandos just have one-horse skills that they spam over and over again, defeating just about anyone with - that's not how it should work. PvP should require actual skill, not "my friend told me that I will always win a duel if I run around like a chicken with its head cutoff while mashing the eyeshot key frantically!"




Master Fencer
Master Armorsmith
Eclipse
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