Fencer Archive
Thread: Fencer is not much of a broken class at all
I would agree , however have you seen alot of commandos using something OTHER than the flame?
My opinion is we SHOULD hit harder and TKA should be faster however SOE is fubar and this will have to get fixed. Personally I think TKA is where every melee class should be at least.
Server: Shadowfire
Well anyhow, to throw in my two cents.
1) Vibroblades are very good weapons far better then the other weapons we got expect for stun baton for special cases...
Vibroblade 48-176 damage 2.4 speed. (This is the blade I currently have)
Now we add a weapon damage mod to this..
Vibroblade 56-204 damage 2.4 speed
2) Dodge really needs to be fixed, I noticed it doesnt work hardly or at all in pvp.. But works somewhat in PVE.
3) Fencer damage
With mulitihit3 I can dish out from 800pts damage to 3678pts damage on creatures.
With mulitihit3 I can dish out from 200 to 600 PVP damage.
Dueling:
Tka's always kill me, thier is no possible way to beat them, I cant out damage them, have a abit of trouble hitting them. An I sure the heck do not got the defences to avoid thier attacks. TKA's do between 200 to 400pts of damage per hit in melee. An always beats my swings by 2-3x. I will take 1 swing, the master tka will hit me 2 to 3 times. An I know for a fact I can never do anything over 100pts of damage on a TKA in pvp with any skill thier to tough!
Bounty hunters, they suck royaly one-pony trick shooters that just spam eye shot all day long. I consider them to be skilless players with no tactical skills what so ever. Eye shot lands 98% of the time does between 200 to 350 damage with a scatter pistol. If your so lucky to get into melee with them (hardly) you got a 35% chance of winning. By the time you can dizzy an lunge them, they have shot you in the eye 8-10 times. My god what are the devs thinking eye shot hitting you 3-5 times a second. =p
Bounty hunters, lighting guns. I just wanna laugh at these, this weapon misses me far more then flamers do! An if they do hit, its very rare I get incaped, but I normaly take 300pts of damage which I can heal in a heartbeat.
Commando's, honestly could care less about them from time to time they get the one shot hits on me. But they tend to go down very fast. One master commando sent me a tell one time complaining I shot you with cone fire 9 times an you didnt get hit what is up with that you cheater! To bad for him, but it was ammusing. The only thing in commando line I fear the most is partical cannons, those are incredibly hard to avoid.
Pistoleer's a little annoying, stoping shot does hurt.
Combat medics, rarely ever dodge the medics they toss, I consider to be dead very fast with the mind deasies they give. It really does suck having no defence agasit this at all. Since dodge doesnt work right in pvp an I beleave range defences doesnt work agasit this type of thrown object were so sol.
*shurgs*
Anyhow those are my oppions. Fencers do need faster attacks, lower ham, better defences an better weapons. As well as in general melee needs to have some type of run enhasment nothing to great but enough for us to catch up to a chicken running around with his head cut off.
Fredwroc wrote:
Why are you guys so excited about the lowered Speed cap? I don't know why you believe fencers are going to get it. Obviously the Devs want TKAs to be faster as well. When you look at their speed mods they have about +100, while we're in the +60s. I can't understand the logic in that though.
Actually fencer has +90
That's true, but once again, that isn't even a fencer skill.
actually, double checking, I only count +65. Can anybody else confirm the +90?
I'm not including brawler mods. (in unarmed either)
You should take fencer foot work tree
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Okay, fyi if you didn't notice. I am a master fencer still in a given combat round TKA DOES indeed have more attacks per round then an fencer. If you do not think its true, test it yourself you will clearly see they will attack more often then we do. I have many logs showing this.
Fredwroc wrote:
"Actually fencer has +90"
actually, double checking, I only count +65. Can anybody else confirm the +90?
I'm not including brawler mods. (in unarmed either)
You HAVE to count the mods that are in brawler though. The One Handed speed that you get from brawler is exactly the same as that in fencer. Unarmed would not affect you though.
People who take master brawler get 95 One Handed speed.
Falric wrote:
Bounty hunters, lighting guns. I just wanna laugh at these, this weapon misses me far more then flamers do! An if they do hit, its very rare I get incaped, but I normaly take 300pts of damage which I can heal in a heartbeat.
*shurgs*
Anyhow those are my oppions. Fencers do need faster attacks, lower ham, better defences an better weapons. As well as in general melee needs to have some type of run enhasment nothing to great but enough for us to catch up to a chicken running around with his head cut off.
I took down a Bounty Hunter (Avenger) last night in 3 hits last night before he could even target me and I'm only a Novice at the moment, so I'm not so sure about this once we get in melee range. Anyways yes we need better defenses and lower mind costs. The rest of our HAM costs seem quite acceptable to me though.