Fencer Archive

Thread: PLEASE PLEASE give Gad baton or ryyk blade AP PLEASE

WoodyX
Thu Apr 08, 2004 11:03 am
#1

Ive been fencer for many many months now, and stuck with the profession cause i love it. But at teh Melee ramp all these monsters/npcs with med armor is insaine. I understand we have lots of dmg and status def, But come on even with 170 min 350 max gad baton im only going 100's too med armor oppents, * COME ONNNNNNNNNNNNNNNNNNNNN* dont get me wrong, i still own the hell out of them cause they rarely hit me, but if im fighting a NPC that can heal themselfs for a good amout of health im stuck 30 mins tryin too get there health down. * with health burn/posion/ Double stacked bleed/ and me hitting there health* we need a better AP weapon please.
AcidRaineV
Thu Apr 08, 2004 11:56 am
#2

Fencers should excel at killing unarmored or lightly armored opponents while swordsmen should excel at killing medium armor or heavy armor opponents. I think the current set up is fine as is, because that's the way it seems to work to me. Also if you look at the total number of mobs in the game without armor vs those with armor, you'll see that 90% of the mobs are lacking armor and thus in your favor.




hRainh
hCommander of KoNHh

HoboFish
Thu Apr 08, 2004 1:54 pm
#3

well so you say fencer should be the pvp brawler if swordsman is the pve brawler? we need ap. we ether need a new weapon with ap 1 and good damage 250 max unsliced and a damage type other than kinetic. acid anyone? Because as it stands the armor is too good uber for us. If they even have 10% stun resist we are almost useless damagewise. So ether make composite armor weaker by giving it more than just stun vunerability and us more damage types or make the gaffi stick or stunbaton ap 1 or even better give us a new weapon. Because as time goes on and people get richer a fencers pvp advantage starts getting less and less worthwhile.



P.S Tka need help too! i mean come on devs. 90% armor and they get only a kinetic ap 1 weapon that does less than 200 damage...




Nade Vi'nali <> Troll

TKA/CM
AcidRaineV
Thu Apr 08, 2004 2:09 pm
#4



P.S Tka need help too! i mean come on devs. 90% armor and they get only a kinetic ap 1 weapon that does less than 200 damage...






You're very misinformed on that one. A TKA's kinetic weapon may have stats that list under 200 damage, but that is only *added* to his already impressive unarmed damage, which enjoys the benefit of having a lower range thanalmost every other melee, causing them to be affected least by damage mitigation.. not to mention their hands are not affected by decay. I'm not sure what the TKM's hands damage rating is but I would imagine it's somewhere around 200-250 and when you add a +70 to that minimum and a +200 to that maximum you have a very powerful weapon. As a pure swordsman (before I started on Fencer) I've had no problem getting my entire buffed2000mind bar taken out through my 80% kinetic resist helmet by a TK after he knocked me down.. before I ever had a chance to stand up.




hRainh
hCommander of KoNHh

raldurrm
Thu Apr 08, 2004 2:29 pm
#5

sorry but fencer should be heavy ap. in mid-evil times people stoped wearing armor because fencers could peirce through it and beat the heavy swordsman's with heavy armor. that is that.



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Daigoro202
Thu Apr 08, 2004 2:32 pm
#6

Idon't have a problem accepting a vibro-type weapon with light or even medium AP, though in the hands of a Fencer it might be too overpowering to a lot of the non-armored mobs out there.


Yet, we see all the new mobs with high level armor, and it's only going to become more and more common. There's no point in even approaching some of the re-balanced Dathomir and Dantooine NPCs, the battle droids from the city invasions were pretty much untouchable by Fencers, the geonosian mobs are not much better, and I'm sure the Corvette mobs will be equally well protected.


Instead, maybe we should start seeing more content that plays to our strengths, in addition to all this new content that seems to betargetedtoward swordsmen and riflemen.


The Tusken Fort is a good example-- a lot of the high damaging professions just can't keep up with the numbers, it's not unusual for an unbuffed Fencer to be the last one standing after a big spawn.


As for the Ryyk itself, I see no problem if it had Light AP.









_______________

received: from unknown (swg.eclipse.daigoro)

HoboFish
Thu Apr 08, 2004 2:37 pm
#7


well maybe u need anew helmet because no one gets through mine that easy.i dont remember the last time i lost to a tka when i was wearing armor. i get knocked down...wooo....just wait 10 or so seconds and stand. and they maybe did 400-500 damage through my 85-90ish kinetic armor. Its even worse in pve 100% kinetic medium armor nighsister = a nights work for a tkm. all other combat proffessions have at least 2 damage types. And dont say they should only have kinetic cause they use their fists. Bh get scatter pistol that do acid damage. Does it look like acid? nooo...its a laser...and its red for gods sakes. Well anyways ill stop talking bout tka since this is the fencer forum. lol

Message Edited by HoboFish on 04-08-2004 02:41 PM




Nade Vi'nali <> Troll

TKA/CM
Logitition
Thu Apr 08, 2004 2:54 pm
#8


Swordsman should get a heavy hitting attack, but they should not hav the AP2 hammer...


In real life there is a reason the swords went from the huge claymores, broad swords, 2 handed swords and the like to small rapiers and foils...


IT WAS ARMOR. The rapier became the sword of choice for one reason. It was the only thing that could get past the armor. Weapons that were small enough to find the gaps in it. At the time, guns were becoming more prominent and that is where the classic 'full plate mail' comes in with squires. Guns were not very good back then and lacked a punch, so the armor became more.. it actually got so bad that the squires were required to help the Knights get onto their horses, the stuff was just too damn heavy. Another weapon made it into this period and that was the double bladed battle axe... This tool was used on a Knight when he was unhorsed to go to work on him while he was on the ground. It was a long process that took alot of time. The Rapier type weapons made short work of it.


After that period the rapier type weapons became preferred because they negated the armor.. the classic instances of cutting buttons off ones shirt was a way to show skill in the use of that fine point being placed where the weilder needed it. Eventually armor died out because of this and the increased power that guns were becoming capable of.


My point... The Swordsman should do incredible damage, but why is it that THEY are the ones that get the armor piercing ability and are able to pick the pools they attack? What are we fencing for then? We are more like a super cop with a glorified night stick than a fencer... we might as well be called CLUBISTS.. it fits our MO way better.. the lack to bleed, the lack to pick the pool we target...


I know that we have the best defence out there, and I can see why they do not want us doing a lot of damage cause of it.. but if u are going to call something a fencer he should resemble it at least a little..


Uben Haum'Qui




g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
Falric
Thu Apr 08, 2004 3:11 pm
#9



Daigoro202 wrote:

I don't have a problem accepting a vibro-type weapon with light or even medium AP, though in the hands of a Fencer it might be too overpowering to a lot of the non-armored mobs out there.

Yet, we see all the new mobs with high level armor, and it's only going to become more and more common. There's no point in even approaching some of the re-balanced Dathomir and Dantooine NPCs, the battle droids from the city invasions were pretty much untouchable by Fencers, the geonosian mobs are not much better, and I'm sure the Corvette mobs will be equally well protected.

Instead, maybe we should start seeing more content that plays to our strengths, in addition to all this new content that seems to be targeted toward swordsmen and riflemen.

The Tusken Fort is a good example-- a lot of the high damaging professions just can't keep up with the numbers, it's not unusual for an unbuffed Fencer to be the last one standing after a big spawn.

As for the Ryyk itself, I see no problem if it had Light AP.






Name: Eva
Guild: CIA
Server: Shadowfire


Good point, but I wanted to point out here back in publish 1-3 vibroblades used to be incredibly nice pvp weapons even with good armor out on the market at the time. Since publish 4 vibro blades were silently adjusted an now do not do very well or even worth using In pvp complared to a stun baton or gaffi stick. We have an AP 1 weapon its just that from combat data observed over the patches our weapon was adjusted as it would by dev's standards deamed to powerful. *shurgs*
Impetuousyouth
Thu Apr 08, 2004 3:32 pm
#10

realism and history in a 'starwars' and heres the important bit 'GAME' the reson fencers don't have the ap of swordsman isbecause of BALANCE i'n sure some of you want your profession to have everything , god knows theres enugh ppl begging for stun weapons on the swordsman forum but if you wanted the ap for fencer then you'd have to lose defense and acuracy as a trade off simpl as that, infact swordsman would become fencer and fencer would become swordsman so pls pls pls be realistic in your demands casue themore ppl that make less ense means the dev's will get more rubbish and less good reasonable ideas floting past themand make it harder for them to pick up on the good ones.



Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
WoodyX
Thu Apr 08, 2004 6:05 pm
#11

well atleast alteast please give one of our better weapons AP. even a good GREATLY sliced vibro blade is maybe mas 250 dmx, if your damn lucky. and even WITH its AP stats a gad baton 300+ dmg is the same amount of dmg too targets. no differnce!
WoodyX
Thu Apr 08, 2004 6:10 pm
#12

ok if Swordmen are yell about them being the HEAVY AP hitter. then only give them 1 damn AP weapon and see how they like that. there weakest 1 too. common axe. Im sureeeeeeeee they wouldnt like that at all.
o_rly
Thu Apr 08, 2004 8:33 pm
#13

You have to play to your strengths. I know as a Fencer that my main role is tanking things, and letting other people kill them. I know I'm not that strong against Medium or Heavy armored mobs, but with all the defense we get, melee, ranged, states etc., if we got a Medium or Heavy AP weapon, everyone in the game would switch to Fencer. Think about it, 70+ melee and ranged at master, 50+ to dizzy and kd, and a powerful, medium AP weapon. That's not even close to balance.
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