Fencer Archive
Thread: Fencer's Role ( Future of Fencer )
Offensive, defensive, support?? Please list your thoughts, ideas good links to threads posted prior to now. My personal thoughts are to make Fencer more defensive
In PvP, a fencer does best in close quarters (inside), and serving as close support/protection for the rear-line support troops (Riflemen, Combat Medics, and Docs). In a medium-to-largish PvP scenario, the long range combat types need guarding while they deal death to opposing troops on the front lines. Docs also need guarding when they have to run into the midst of battle to drag corpses back out to the rear for revival and rebuff.
That's also working pretty well.
So give us more melee/ranged defense and dodge, and not that much toughness.
(a fencer taking a shot, should get hurt, imo)
TKA imo is more of the toughness kind of tank. For gods **** they're hitting armored opponents with theyr fists =)
But since they're putting a cap on defensive stats (publish 7 notes) that might put fencers at the cap already, and we'd have to dabble in TKA(again =P) to get the defense we need...
I think not tank in taking hits but dodging. We should have forms of dodge counter and block, depending on weapons of ours and opponents, however when we do rarely get hit we should break like the fragile people we are. (speed not muscle)
Occupy the TKA's and other quickmovers passively so that the rest of the group is safe.
We should be able to immobilize someone. (stab them here and there so it hurts to move) and break away faster. Use a method to get us in close or away faster.
Our role in a group should be either, immobilize so the group can crowd control and finish off, or assassin, take out that SINGLE target fast. (tis would be against the slower ones, quicker would actaully be epic defensive duels)
They are the guys who Dance about the group and give support to all the other members. they jump in and out dodging attacks while the gunmen shoot the enemy. They use accurate shots to disable enemies (not KD but disable in other ways) And yeah i agree they are very hard to hit but if you hit them they take big damage.