Fencer Archive

Thread: Fencer's Role ( Future of Fencer )

tuskenssuck
Sun Feb 22, 2004 2:59 pm
#14






Naele wrote:

if we're supposed to be 1v1 why do we have so many AoE attacks?






That doesnt mean we are strictly 1 on 1, but it should maybe be developed. Do youdislike having area attacks? I doubt it. We can leave those alone. That's our PvE goodies, that help us excel at it so well. A point here is to make fencers more compatible with PvP.



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JorahRamsai
Mon Feb 23, 2004 2:33 am
#15






Naele wrote:

In terms of PvP, all melee fighters have no place in a battlefield - they get taken down too fast while trying to catch up to a target. However, strategically they could wait inside a base until members of the opposing faction try to shut down the base.







Obviously someone who's never PvP'd seriously.


The Fencer role should be the same as the TKM role, the main force that is used to move the enemy force from a position and destroy anyone who stands still. Front line on base raids etc.


As for PvE, Fencer is melee, obviously it should be a tank.




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FURY_Chaser
Mon Feb 23, 2004 6:58 am
#16






Naele wrote:

if we're supposed to be 1v1 why do we have so many AoE attacks?






cause every melee proffesion with exception of TKA is identical on how the specials work.
Shilak
Mon Feb 23, 2004 9:10 pm
#17


  • What kind of group role should a Fencer typically serve?

  • Defensive tank and crowd control. A fencer should be able to hold most things up indefinately by dodging, parrying and riposting attacks. Keep our dodge and melee/ranged defence as they are but add a new passive defence called riposte, functionality would be similar to the counterattack ability except no other profession gets it so stacking wont be an issue. For crowd control we should also get delay attacks, similar to the current Warcry1 ability, also a snare status attack which reduces the movement of the target significantly.



  • What kind of battlefield (mass PvP) role should a Fencer hold?


  • Defensive or skirmish role. They should either be lying in wait within buildings or around corners, or on the edge of the fight picking off people in 1v1 fights. Fencers shouldnt be the most damaging melee profession but they should have a large variety of status attacks and damage types that will allow a skilled fencer to defeat most melee opponents.




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    DemionHuntarion
    Sat Mar 06, 2004 4:24 pm
    #18

    For the group roll, we should and do tank quite nicely. I can buff myself, CoB with some average comp armor, and easily take down large groups of mobs, or even Storm Trooper patrols. I can occupy many people's time in PvP but not dish out much damage.


    I feel we should be supportive defense, and we work out well in that respect. I don't find myself dishing out a ton of damage outside of PvE, but it takes a long time for even several PCs or NPC's to take me down. Dishing out status ailments and occupying our enemies time while dodging attacks seems to be a good supportive roll for us, though it doesn't please those who don't know how to compete with TKM's.


    I do have a question for those who say great for 1v1, and bad when outnumbered. How do you propose that would happen? If you can whoop one person easily, then you just go on to the next. Two people trying to hit you, you still dodge attacks at the same rate. Only ways I see of accomplishing that would be to make defensive penalties when outnumbered, (and I don't believe the number of people targeting you is figured in battle at all, so it would likely require coding over-haul) or removal of all AoE attacks. Removing most AoE's makes sense for what a RL fencer is though.





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    Jenky
    Mon Mar 15, 2004 2:12 am
    #19


  • What kind of group role should a Fencer typically serve?

  • I think they are tanks. But not tanks who take damage. I see them as fast and agile warriors who can dodge targets very well. 2/4 attacks in a row should succesfully get dodged IMO!


    But I think they should be fast, but not as fast as TKA - instead they should deal more damage than TKA. A guy trying to swing his arms on a targets should be faster than swinging a sword.. but using sword should deal more damage IMO!





  • What kind of battlefield (mass PvP) role should a Fencer hold?

  • Hard question. I would say some kind of flanking support. Imagine the rebs and imps at war, laying prone on some hills, and taking cover on the backside of does hills. There Meleers should be able to hide until called(maybe in squad leader revamp) for attacking from the sides! On an open battlefield they should not live long! Let them use the terrain to their advantage! Give them the abillity to hide!




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    FatesTheatre
    Sat Mar 20, 2004 4:00 pm
    #20

    For group role...


    We work very well as tanks. With our dodge bonus and CoB I can charge a decent sized mob go +centered+ and take very little damage. I think we should be mainly 1on1 combatants, but still able to stay alive if flanked by 3-4 enemies. For me when I tank say a group of 3-4 Tuskens, I'm dealing with them one at a time, not taking too much damage from the other ones. Finish up with #1, move on to #2 ect..


    For PvP...


    I sorta see us in the same light. The quick, precision killers that are a pain to hit. If my buddy is being attacked by 3-4 people standing around him, I should be able to run in there and help him out and stay alive. Or if I'm just fighting someone 1on1 and 3 ranged classes are shooting at me, I should be able to quickly dispose of my target without taking too much damage from the ranged professions.





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    CaanonWeathers
    Sun Mar 21, 2004 12:25 am
    #21

    The assassin Role is good. I love burst running down intoa base and just laying waste to the few people at the bottom and even picking some of the others off as they swarm down at me. Always a glorious fight .. Even to the end.


    In PvE I personaly think we tank just as well as a Teras Kasi if not alittle better CoB.





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    Darkside_Isawa
    Sun Mar 21, 2004 6:20 am
    #22

    I think fencers should not be "Tanks"... we should be agile assasins who are able to dodge every thing thats being thrown at us . we have too many "useless" area attacks like Blindhit2 or even dizzyhit2... we should have deadly strikes that hit our victim where it hurts , make him slower, knock him down or whatever... we should be able to move through a battlefield unscratched until we find our mark...



    Tomoe Isawa,


    Master Bounty Hunter/ Master Pistoleer

    ~Pink haired Cutie~
    Drag00n169
    Sun Mar 21, 2004 12:18 pm
    #23

    What kind of group role should a Fencer typically serve?


    Well, I once saw a single Fencer(unbuffed,andmaybe ubese)take on 7-8 tuskans(3 were warlords I believe) alone with CoB. I was TKM at the time, but had to meditate off a really nasty bleed, so I couldn't really help him. Turns out he didn't even need my help because he came out of the ring of dead tuskans almost unharmed. So, I think that Fencers should be tanks, and they do a pretty good job already. I'd like to see a TKM do that


    What kind of battlefield (mass PvP) role should a Fencer hold?


    To tell you the truth, I have never seen a Fencer take on 7-8 PC's(whatever you call it) in mass PVP, but i doubt he would last long since players are smarter than the average tuskan.


    I dont think Fencers should be crowd control, they should be something like attention getters. There role could be to taunt the creatures, CoB, then let a real crowd controller,(at least should be, been hearing bad things about them) the pikeman take care of things.







    Zaton Devirr, Pikeman forever!
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    Darkside_Isawa
    Mon Mar 22, 2004 12:57 am
    #24

    A fencer cant take on a few players at once because he cant deliver a good amount of damage fast enough to players that wear kick @ss armors... but if the players would be without armor he could be able to take on a few... even buffed... But, the fencer has no chance if He isnt buffed also because the specials will kill him faster than the other players.



    Tomoe Isawa,


    Master Bounty Hunter/ Master Pistoleer

    ~Pink haired Cutie~
    CaanonWeathers
    Mon Mar 22, 2004 5:28 am
    #25

    I dun' know. My Acklay baton punishes any opponent I fight fairly quickly. About 600 damage per hit and 1200-1400 if they fall prey to a dizzy and lunge. Not sure if 150 or so less damage makes a huge difference to those without one..



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    Darkside_Isawa
    Mon Mar 22, 2004 5:51 am
    #26

    600 damage using specials or just normal hit ? whats the stats of your baton ? i have a baton also but i stopped using it because the damage was significally lower than any other weapon i have... although the stun baton is my fastest weapon 1.9spd



    Tomoe Isawa,


    Master Bounty Hunter/ Master Pistoleer

    ~Pink haired Cutie~
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