Fencer Archive
Thread: FC, please enlighten us
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M0G4N
Mon Mar 29, 2004 11:51 am
#1
Greetings Fury_Chaser, I was just wondering if you'd be able to tell us what's on the plate for fencers in the near future. Any shred of info will be most appreciated. 
PS. WE NEED A LOOTED WEAPON SCHEMATIC TO AID US WITH OUR PITIFUL DAMAGE
...in the form of an ap1 stun baton and/or ap1 gaffi stick and/or ap2 vibroblade...mmmmmm
Edit: after having read this thread by JustG in regards to his "state of the game" letter http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=27771
I'd really like to know what you're planning onsubmitting (or have done already) to the devs as our most needed bug fixes for our profession. Thanks again for any insight.
Message Edited by M0G4N on 03-29-2004 02:22 PM
TGB_Bane
Tue Mar 30, 2004 5:48 pm
#6
yeah, we really need a one handed weapon with some AP
the vibroblades a peice of crap lol
the vibroblades a peice of crap lol
Kaynab
Tue Mar 30, 2004 6:32 pm
#7
M0G4N wrote:Greetings Fury_Chaser, I was just wondering if you'd be able to tell us what's on the plate for fencers in the near future. Any shred of info will be most appreciated.PS. WE NEED A LOOTED WEAPON SCHEMATIC TO AID US WITH OUR PITIFUL DAMAGE...in the form of an ap1 stun baton and/or ap1 gaffi stick and/or ap2 vibroblade...mmmmmmEdit: after having read this thread by JustG in regards to his "state of the game" letter http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=27771I'd really like to know what you're planning on submitting (or have done already) to the devs as our most needed bug fixes for our profession. Thanks again for any insight.Message Edited by M0G4N on 03-29-2004 02:22 PM
Stun should not be ap1. Most stuff is straight up vuln to stun, so ap1 is unneccesary.
We should not get an ap2 weapon. That is two-hand and pikeman territory. We are fast, accurate and good on our feet. There is no way a weapon that is one-handed (the real title of our profession) could have medium armor piercing.
I would be happy with a good ap1 kinetic weapon. Something like a gaffi in stats, but ap1. Those new gaffi drops from the uber tuskens pretty much are right on.
M0G4N
Tue Mar 30, 2004 8:30 pm
#8
I only said the ap1 stun because they have been unconfirmed to have been dropped as a loot from the new crazy tuskens, it was more of a joke really, hence the "mmmmmm" at the end. And sure, we are fast, but a swordsman is just as fast as long as they dont pick up a power hammer, so an ap2 weapon even if only at the damage level of vibroblade wouldn't be as far fetched as you'd like to believe.
Famus_Amus
Tue Mar 30, 2004 8:49 pm
#9
AP1, AP2, either/or is fine with me. But for PETE'S SAKE, can you please bless us with a sword that we can actually be effective with in combat. We are, afterall, FENCERS!!! Don't get me wrong, I love the profession, but c'mon....
/pointat "Blademaster" title
-Famus
Kaynab
Tue Mar 30, 2004 10:00 pm
#10
M0G4N wrote:I only said the ap1 stun because they have been unconfirmed to have been dropped as a loot from the new crazy tuskens, it was more of a joke really, hence the "mmmmmm" at the end. And sure, we are fast, but a swordsman is just as fast as long as they dont pick up a power hammer, so an ap2 weapon even if only at the damage level of vibroblade wouldn't be as far fetched as you'd like to believe.
The new loot off the tuskens is an ap1 kinetic gaffi.
I was a master 2h. Even with a 2.3 speed scythe, I wasn't capped on speed. I dropped fencer for 2h then dropped 2h two days later and picked master fencer back up because the speed was unbearable.
And there is a huge difference in ap.
Example:
I'm master rifleman. Dxr6 is acid, about 400 damage with ap2. T21 is energy, about 500 damage with ap3. Against anything with heavy armor regardless of the energy resist (assuming its under 100%) the T21 smokes the Dxr6.
Ap2 verse Ar1 not a big deal.
Ap1 verse Ar2 big deal.
There has to be some stuff a fencer can't kill, just like a TKM, Rifleman or anything else. Currently its stuff with 100% kinetic and 100% stun. Stuff with medium armor aren't worth the time (think AT-ST). Can you image what a master fencer could do against an AT-ST if giving an AP2 weapon? (AT-St is medium armor with 35% kinetic)
It has to balance out somewhere. Like I said, I'm comfortable with a gaffi equivalent damage/speed ap1 weapon.
M0G4N
Wed Mar 31, 2004 12:53 am
#11
i dont know how well you've tested things out, but i can say from general experience/knowledge thatan ap1 gaffi would outdamage an ap2 vibroblade vs an ap2 enemy. the rifleman analogy doesn't exactly apply as linearly as you'd like it to, since the vb and gaffi affect the same damage type, andthe damage range between the vb to the gaffi israther large. if you'd like to think otherwise, take a vb to an alert droideka and then do the same with a non-acklay gaffi, the gaffi will still come through.In fact, the gaffi I'm using atm has a worse slicethan the vb, but it's still being the wonderful trooper that it is. so i agree with you that a craftable ap1 gaffi is a superb idea, i even said it in the original thread, but the ap2 vb would give us less of a damage increase over the ar2 enemies and would be better for balance.
and for the swords, i admit to exaggerating a bit, since the speed cap is only hit if you don't spam specials
but i wouldn't by any means call it unbearably slower, if you watch the combat log instead of the animations, a speedy cleaver or 2h curved hit roughly thrice every5 secs, however i wasn't fortunate enough to be a 2h master when scythes were out so i can't say for sure.
M0G4N
Wed Mar 31, 2004 3:39 am
#12
actually, the ap2 vibro would out damage the ap0 non-acklay gaffi. the ap is noticeable when fighting higher-end enemies of which i speak, specifically, those wonderfully enhanced jerks at the geno lab.
and i agree with your stance that we neednt have a weapon with ap2, i'm not asking for ap2, i'm just saying that we need a little help with damage in pve. as I already said in another thread that indeed there should be an edge for some melee in pvp and others in pve, but the fact of the matter here is that if pikemen were fixed (accuracy-mod-wise) they would join swordsman in being much better at pvp than fencer or tka is at pve. But by all means, keep it in line with the limitations set by the type/style of a professionand of course, the SWU.
i merely suggested the ap1 stun because i thought it was the tusken loot, butthanks to thetidbit ofinfo,i would really likeit if that ap1gaffiwere made craftable for us,like i said in my last post. it would actually suit us better than the ap2 vibro for something under ar3. i was only bringingthe ap2 vibro back into the previous post because it'd have a better balance to it, despite it being out of place.
and heck ya i prefer 3 hits over 5 hits in 5 secs when they're doing roughly twice the damage (as has been the basis for this thread, in pve) and for what little status effects a swordsman can inflict, switching back to a curved sword sliced down to 1.7 should keep you safelyunder or even aroundthe cap.
Falric
Wed Mar 31, 2004 5:47 am
#13
name: Eva
Server: Shadowfire
I rather Have Ryphal back, our old fencer admin guy.... He was more on the ball an ontop of things. This guy seams to be out to lunch more often. I am being to wounder if he is doing what the other guy did as effective or if he is just not upto the task. (sighs)
*looks over his shoulder an wounders what he's been snacking on*
You done with your lunch yet???
*No answer*
(laughs some)
Server: Shadowfire
I rather Have Ryphal back, our old fencer admin guy.... He was more on the ball an ontop of things. This guy seams to be out to lunch more often. I am being to wounder if he is doing what the other guy did as effective or if he is just not upto the task. (sighs)
*looks over his shoulder an wounders what he's been snacking on*
You done with your lunch yet???
*No answer*
(laughs some)
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