Fencer Archive

Thread: We need new weapons and weapon enhancements, and we need them NOW

KaliMirchi
Tue Mar 16, 2004 6:57 pm
#1


We are supposedly the melee equivalent of Pistoleer, yet (compared to a pistolsupplemented with krayt tissues etc)our weapons are slower, less accurate, use more HAM and deal less damage.



I wasn't aware of this being such a HUGE discrepency until I became a Master Weaponsmith. It really is unbelievable.




This is a screenshot of a Gen Sonic Blaster I crafted with a 24% damage slice. Note the speed and accuracy mods.



http://www.imagedump.com/index.cgi?pick=get&tp=48428&poll_id=0&warned=y




NOTHING we have approaches this - not even acklay bone enhanced weapons. It's time we stopped being complacent about our pitiful lack of weapons and weapon enhancements. This is NOT a cry to nerf Pistoleer's weapons, but to make Fencer's weapons what they *should* be.





Seena

Message Edited by KaliMirchi on 03-16-2004 05:59 PM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

rygell
Wed Mar 17, 2004 5:36 am
#2

all of our requests for new, better and different weapons have apparently fallen on deaf ears. so here is a very easy viable options.


change the schematic of the vibro blade. allow the vibro blade to utalize a sword core that will give us atleast another 30-50 damage on it depending on the quality of the core.


this would be as easy to do as it was for the devs to change the schematic of the fwg's


dart'




Dart' Anian ~ 33 professions and counting
Apollyon Darquestryder
Novice politician J
(gggggggggggggggggggggWX[[[[[[[[[[[[[[[]
Wanderhome's original master defender, Avoiding Incap since Oct 2004
Chimtot
Wed Mar 17, 2004 5:45 am
#3


Just a thought... instead of changing things, I would like to see them leave it all the same, but give us dual wield. Now I also lurk on the pistoleer boards and dual wield has been brought up there too. If they give us dual wield, they should not give it to pistoleers. If they give it to both professions, I agree that we need a small boost in weapon stats as we seem to be a little behind in that category.
KaliMirchi
Wed Mar 17, 2004 7:07 am
#4

What *ever* they do - they need to do it soon. If they don't want to give us higher damage - then they should give us weapons with mods that have a higher chance of specials "sticking" against someone with higher defenses...


This genosian thing was one huge slap in our faces. Perhaps, before they lowered the damge on the acklay bones, there might have been a few decent gads or stuns made - but not now. And the sword cores are a freaking joke. (You can make a somewhat decent one with yellow cubes and solidifier - but they areonly little better than rancor teeth - and in no way compete with a Krayt enhanced Genosian weapon.


The accuracy differences are what KILL me. Especially when someone is running away, having to twist at the waist to fire - there ain't no way they are more accurate than the guy behind em clubbing away with a pimp stick.




Seena








SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

ChaosAD00
Wed Mar 17, 2004 7:08 am
#5

/agree


Now I must go beat something with my stick....I mean stun baton.




ChaosAD - Master Doctor / Master Pikeman [RECON]
Ungoliant - Jedi [RECON]

-RETIRED-
Falric
Wed Mar 17, 2004 9:32 am
#6

name: Eva
Server: shadowfire

We probly wont see any real weapon upgrades, changes or new weapons until probly after the changes to ham an weapons take place, from what I have heard fencer issues on weapons are of low priority on thier list right now, the biggest priority is the balancing that will take another few months to fix the mess they made in the last 3 patches. ^-^

In other words, just be patient our time will come, I hear the possible duel wield or even newer weapons skematics might be given to fencers. But currently, the dev's are working on other more important projects, the new ham system will really change the way this game is played, this is the key turning point. So, depending on what an how this new ham system change works will determine if an when they address us. Again give it time..

*Waits for vin to flame her here ^-^*

*Gets out a doc's fire blanket an locates some water near by* ^-^
KaliMirchi
Wed Mar 17, 2004 9:44 am
#7






Falric wrote:
name: Eva
Server: shadowfire

We probly wont see any real weapon upgrades, changes or new weapons until probly after the changes to ham an weapons take place, from what I have heard fencer issues on weapons are of low priority on thier list right now, the biggest priority is the balancing that will take another few months to fix the mess they made in the last 3 patches. ^-^

In other words, just be patient our time will come, I hear the possible duel wield or even newer weapons skematics might be given to fencers. But currently, the dev's are working on other more important projects, the new ham system will really change the way this game is played, this is the key turning point. So, depending on what an how this new ham system change works will determine if an when they address us. Again give it time..

*Waits for vin to flame her here ^-^*

*Gets out a doc's fire blanket an locates some water near by* ^-^





You certainly are entitled to "prioritize" as *you* see fit - as are we. More important projects? - If they can develop new weapons for pistoleers and 2 handed sword while working on "more important projects" - they certainly can do it for Fencers as well.



You attitude is "odd" - if and when? lol you may want to sit back and "wait" - others of us are a tad more proactive.





Seena



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

DND_Cas
Wed Mar 17, 2004 9:59 am
#8

Have to agree with Falric here Kali.


We have a decent enough selection of weapons with stun, kinetic and ac1 damage. Until the combat pass is done and we can see our new strengths and weakness' any new weapons would just be "candy". I'd rather we wait until after the patch(es) to see what we actually need to help balence us then rather than getting something that could be completely useless.





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
FURY_Chaser
Wed Mar 17, 2004 10:37 am
#9

It is getting kinda tiresome in this issue.


Short history lesson of Fencers:


At launch maybe waht 200 possibly took up the proffesion of Fencer ( well under 1% mark of all players ) Adv sword cores were broke, adv parts for Gaff sticks were broke ( highest damage was around 90 ) Stun batons were non existant due to no resource changes and armor was not that critical for PvP. Fencers at this point were the least effective DPS proffesion in the game, melee was ruled by TKA and ranged was ruled by BH + Pistoleer combos. Reason fencers were given as to why they should be a fencer " Cause useing a sword looks cool "


Sword cores were fixed as were gaff sticks, new weapon of choice became Gaff baton. With 200 max damage our bleeds became essential for the proffesion, with bleed1 and bleed2 we could get to same DPS as pistoleer for PvE and gave us some meaning in PvE. Armor soon became more effective composite started to come out with 50% + in bulk. ( Stun batons very rare at this point ) AP0 weapons was the downfal for our proffesion in PvP and the only way to win was fighting a player who had no medic to heal from the bleeds. Reason fencers were given as to why they should be a fencer " Cause useing a sword looks cool " ( Second to lowest Fencer Morale point in game )


75% reduction introduced, fencers became semi up to par in PvP against armored proffesions while useing stun baton as Stun layers were not in game yet or were very very rare. This was fencer at its prime, with bleeds and doing damge with batons really helped a master fencer not look like a novice brawler. MOD's of defense get increased and CoB introduced. ( Fencer at its prime )


Bleeds get arm chopped off and become near obsolete for fencer, and stun layers become more common on almost every server. People catch on to defense stacking and fencer becomes a secondary proffesion to many for only the defense and dodge mods. 90% armor becomeing more and more available, makeing fencers even less effective in PvP, our saveing grace ( bleeds ) was taken away and new content of high end NPC's and MOB's were near immposible for a fencer to damage effectively. ( Fencer at lowest point of effectiveness and morale since launch. )


The new reason why you should be a fencer " Cause combat rebalance will fix us " its just sad that we have been saying this for so long.


I just though you guys should know that I am with you and representing us in the best way possible atm. Cry's are not going on unheard, but only promises have been made ( these promises are the combat rebalance )


Tough it out is the best I can say at this point.
KaliMirchi
Wed Mar 17, 2004 4:29 pm
#10




The issue isn't simply weapons. In fact you can strike the whole "new weapon" thing from my statement.



The FACT is we are at a HUGE disadvantage (if we are the Pistoleer equivalent) because we lack the enhancements (ie Krayt) that ranged weapons have. Krayt increases damage, decreases speed - and does not affect HAM. Rancor teeth SLOW weapons, and add HUGEincreases toHAM, for the same benefit is semi decent Krayt (the best Rancor teeth I've seen are a 15 min 65 max bonus).



This problem isn't only with Fencers - it's melee in general.



I really had no clue that this discrepency existed. It would take little effort to make Krayt tissue "useable" in melee weapons - or adjust rancor teeth to make them viable enhancements.




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Wed Mar 17, 2004 4:40 pm
#11






FURY_Chaser wrote:

It is getting kinda tiresome in this issue.


Short history lesson of Fencers:



At launch maybe waht 200 possibly took up the proffesion of Fencer ( well under 1% mark of all players ) Adv sword cores were broke, adv parts for Gaff sticks were broke ( highest damage was around 90 ) Stun batons were non existant due to no resource changes and armor was not that critical for PvP. Fencers at this point were the least effective DPS proffesion in the game, melee was ruled by TKA and ranged was ruled by BH + Pistoleer combos. Reason fencers were given as to why they should be a fencer " Cause useing a sword looks cool "


Sword cores were fixed as were gaff sticks, new weapon of choice became Gaff baton. With 200 max damage our bleeds became essential for the proffesion, with bleed1 and bleed2 we could get to same DPS as pistoleer for PvE and gave us some meaning in PvE. Armor soon became more effective composite started to come out with 50% + in bulk. ( Stun batons very rare at this point ) AP0 weapons was the downfal for our proffesion in PvP and the only way to win was fighting a player who had no medic to heal from the bleeds. Reason fencers were given as to why they should be a fencer " Cause useing a sword looks cool " ( Second to lowest Fencer Morale point in game )


75% reduction introduced, fencers became semi up to par in PvP against armored proffesions while useing stun baton as Stun layers were not in game yet or were very very rare. This was fencer at its prime, with bleeds and doing damge with batons really helped a master fencer not look like a novice brawler. MOD's of defense get increased and CoB introduced. ( Fencer at its prime )


Bleeds get arm chopped off and become near obsolete for fencer, and stun layers become more common on almost every server. People catch on to defense stacking and fencer becomes a secondary proffesion to many for only the defense and dodge mods. 90% armor becomeing more and more available, makeing fencers even less effective in PvP, our saveing grace ( bleeds ) was taken away and new content of high end NPC's and MOB's were near immposible for a fencer to damage effectively. ( Fencer at lowest point of effectiveness and morale since launch. )


The new reason why you should be a fencer " Cause combat rebalance will fix us " its just sad that we have been saying this for so long.


I just though you guys should know that I am with you and representing us in the best way possible atm. Cry's are not going on unheard, but only promises have been made ( these promises are the combat rebalance )


Tough it out is the best I can say at this point.






I assume your history lesson was notdirected towards me, as I've been here since Launch, advocating for Fencers in every way possible.


Again, perhaps I should have placed *less* emphasis on "new weapons" and MORE on competitive weapon enhancements - *this* is an easily solved issue, whichwould putexisting weapons on a par with Krayt weapons.


The weaponsmiths don't give a rat's ass becuase the money is in "ranged" - the ONLY way we are going to get better enhancements is if we, the melee community, advocate for them ourselves.



Rancor teeth are a joke. We need something on a par with Krayt. That would be an easy fix until they could solve the "new weapons" issue. And as it stands now Krayt enhanced components can be added to Genosian Pistols, resulting in a "additive bonus" effect.




Seena

Message Edited by KaliMirchi on 03-17-2004 03:43 PM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Ktzero3
Wed Mar 17, 2004 9:03 pm
#12

It would be okay if


1. Our Vibroblades weren't stealth nerfed

2. Our Stun Batons didn't cost so much HAM with so low of damage

and 3. Our main weapon wasn't a freaking stick that we obtained at the EARLIEST LEVELS OF FENCER.


I think it is unfair to compare us to Pistoleers since they ARE a ranged profession, however I believe it is safe to say that currently we are possibly the second worst Melee profession compared to Pikeman. I mean I once saw a guy's name that explained it all... "PikemenAreRarerThanJedi" or something.. lol


Ya know, I'm sure a lot of us DID take on Fencer because using swords was cool... they should at least give us a USEABLE sword!?!?


On the brighter side, I found some 9 to min damage 100 to max damage (around there) Rancor Teeth the other day (Some guy sold 4 of them to me for 20k... lol). I've yet to talk to my local Weaponsmith about making something out of them though. I'll post results if anyone is interested=) Doubt its anything close to pre-nerf ackley bones. Not sure about current ackley bones....


Chaser is right though, I'm sure he is sticking up for us as much as he can but a lot of whinning won't get anything done. We need to tough it out and come up with some ideas, perhaps. This is definitely one of the lowest times for Fencer since the beignning. (I was here for the beginning, not the middle.. lol. I had to kill Baz Nitch lairs for 5k exp at a time ...and only the lairs... couldnt kill bazes... to get to Novice Fencer due to lack of armor and buffs)
KaliMirchi
Thu Mar 18, 2004 6:10 am
#13






Ktzero3 wrote:

It would be okay if


1. Our Vibroblades weren't stealth nerfed

2. Our Stun Batons didn't cost so much HAM with so low of damage

and 3. Our main weapon wasn't a freaking stick that we obtained at the EARLIEST LEVELS OF FENCER.


I think it is unfair to compare us to Pistoleers since they ARE a ranged profession, however I believe it is safe to say that currently we are possibly the second worst Melee profession compared to Pikeman. I mean I once saw a guy's name that explained it all... "PikemenAreRarerThanJedi" or something.. lol


Ya know, I'm sure a lot of us DID take on Fencer because using swords was cool... they should at least give us a USEABLE sword!?!?


On the brighter side, I found some 9 to min damage 100 to max damage (around there) Rancor Teeth the other day (Some guy sold 4 of them to me for 20k... lol). I've yet to talk to my local Weaponsmith about making something out of them though. I'll post results if anyone is interested=) Doubt its anything close to pre-nerf ackley bones. Not sure about current ackley bones....


Chaser is right though, I'm sure he is sticking up for us as much as he can but a lot of whinning won't get anything done. We need to tough it out and come up with some ideas, perhaps. This is definitely one of the lowest times for Fencer since the beignning. (I was here for the beginning, not the middle.. lol. I had to kill Baz Nitch lairs for 5k exp at a time ...and only the lairs... couldnt kill bazes... to get to Novice Fencer due to lack of armor and buffs)







1. When were vibroblades nerfed?


2. We *are* the melee equivalent of pistoleer - this comparison is made ALL the time, and is valid one.


3. Your rancor teeth are useless- the increase in base weapon speed and increase in HAM won't justify their use - *especially* with that damagespread and mitigation.


4. Neither I or anyone else is "whinning" - (for the LOVE of god will you people who accuse everyoneofWHINING whenever they express a damn opinion thatyou don't agree with at least learn to spell the damn word). This is a forum to express your concerns. That's what I'm doing.


5.I couldn't possibly care less about "cool". I want a weapon that is functional - and is competitive with other profession's weapons. It can look like a chopstick for all I care - as long as it does what it should.



Seena






SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

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