Fencer Archive

Thread: Stun Batons being useless becasue everyone has stun armor + PSGs? Come on people.

Cornflake2gs
Fri Aug 13, 2004 9:04 am
#1

**edit** are you thinking?


First of all, on lowca, a serious PvP'er can have a 90% Base protection stun armor. Ive seen some armor that was 40%Stun 80% Electricity and the rest 90%. And its not that hard to come by because there was 3 suits of it lined up right next to each other.


Now a fencer and a TKM go up to duel. The Fencer is facing someone with 40% Armor vs Stun, and ~45% PSG. Thats around 85% protection against stun. But wait, not only in these long useless duels do your PSG's getripped to shreds fast than a same sex marriage liscense, you also forgot to re-equip it when you got done doing XYZ. So your fighting a Fencer with 90% Kinetic Resistant armor while you only have 40% protection against his DMG Sliced acklay or however you spell it(You PvP without a dmg sliced acklay?)


Not only are you missing every other hit, but the Fencer(And lets say you do aswell) also has Synthsteak, well guess what your going to be hit more often than the Fencer because your Def Acuity will allow you a 33% chance to do a block, which does DMG, which takes away a hit from Synthsteak, mean while the Fencer is just dodging your hits left and right.



/endvent


Realistically, Fencer vs TKM is a really good fight. But im tired of hearing that sad arguement that "Well people run around with 40% Stun armor + PSG's + Synthsteak". I bet half of the people that make this arguement dont even PvP in the first place. And this is just a duel situation. Dont get me started on a huge battle, Imps vs Rebs, with a bunch of FOTM whoring Jawa wielders. Yea, have fun with your PSGs then.



Handsome With a pocket full of ransom.

(Master Swordsman/Master Brawler/TKA4304/Fencer0440/Medic0040)
Xtra

-Smily-
Fri Aug 13, 2004 10:34 am
#2

Are you on crack???

Even without synsteak a baton much under 450 dmg doesnt do **edit** against stun armor 60% psg and buffs....

And if you dont have multiple sliced psg's in your toolbar to switch through when they break, your a noob.

Batons serve one purpose. Dominating the unprepared, otherwise fencer have to rely on dot weapons.



JJ and Friends Ubar LooT
-6136 / -459 in SHADOWS OF ALDERAAN on LoK!
MrSemi
Fri Aug 13, 2004 11:40 am
#3






-Smily- wrote:
Are you on crack???

Even without synsteak a baton much under 450 dmg doesnt do **edit** against stun armor 60% psg and buffs....

And if you dont have multiple sliced psg's in your toolbar to switch through when they break, your a noob.

Batons serve one purpose. Dominating the unprepared, otherwise fencer have to rely on dot weapons.



He's right. I'm considering selling my stun baton right now. Since they "Fixed" Scatterhit We've never been the same. We're a support profession.




Temper Vale||Alizar||-DFR-||

DarthVillanus
Fri Aug 13, 2004 1:09 pm
#4



I'm gonna have togo with -Smily- and agree that you are on crack. I spent alot of money on DOT weapons because my 400-520 dmg stun baton doesn't dent players with stun armor and a psg.



  • Serious pvp'ers have multiple psgs in their inventory in case one runs out during a battle. I do.



  • Stun batons are ap0. A vk is ap1. The tk can solelytarget the fencer's mind. Psgs do not have kinetic resist.


Here is some few numbers for you in terms of damage:


Fencer vs. TKM: The Fencer's damage


40% stun armor ( the average % to stun on most servers)

60% effect sliced imp psg


Say I use 1handhit3 with a stun baton and do 500 dmg to TK.


500 dmg becomes 215 after the Tk's 57%unarmed toughness kicks in (melee toughness is factored in first)


240dmg becomes107 once the ar1 rating of comp vs. the ap0 of the stun baton comes into effect


107dmg becomes64 dmg after you take into account the 40% stun resist


72dmg becomes 25 dmg after you take into account the 60% psg (I don't think the ar1 rating of the psg affects dmg)



There you have it. The fencer does 25 dmg to the TKM. These figures doesn't even include if the TKMwas usingsynsteak.



TKM vs. Fencer: The TKM's damage


90% kinetic armor

PSG's are vuln to kinetic so they don't work against TK's.


Tkm uses a vk and unarmedhit 3 for 500 dmg


500 dmg becomes 340 dmg after the Fencers 32% melee toughness kicks in


340 dmg becomes34 dmg after the 90% comp resist go into play



Well as you can see the Fencer's dmg of 25 and the TK's damage of34 isn't that big of a difference. But it shows that neither profession is capable of inflicting massive amounts of damage to an armored opponent.


Message Edited by DarthVillanus on 08-13-2004 01:23 PM



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

donnysabertooth
Fri Aug 13, 2004 3:13 pm
#5






Cornflake2gs wrote:

**edit** are you thinking?


First of all, on lowca, a serious PvP'er can have a 90% Base protection stun armor. Ive seen some armor that was 40%Stun 80% Electricity and the rest 90%. And its not that hard to come by because there was 3 suits of it lined up right next to each other.


Now a fencer and a TKM go up to duel. The Fencer is facing someone with 40% Armor vs Stun, and ~45% PSG. Thats around 85% protection against stun. But wait, not only in these long useless duels do your PSG's getripped to shreds fast than a same sex marriage liscense, you also forgot to re-equip it when you got done doing XYZ. So your fighting a Fencer with 90% Kinetic Resistant armor while you only have 40% protection against his DMG Sliced acklay or however you spell it(You PvP without a dmg sliced acklay?)


Not only are you missing every other hit, but the Fencer(And lets say you do aswell) also has Synthsteak, well guess what your going to be hit more often than the Fencer because your Def Acuity will allow you a 33% chance to do a block, which does DMG, which takes away a hit from Synthsteak, mean while the Fencer is just dodging your hits left and right.



/endvent


Realistically, Fencer vs TKM is a really good fight. But im tired of hearing that sad arguement that "Well people run around with 40% Stun armor + PSG's + Synthsteak". I bet half of the people that make this arguement dont even PvP in the first place. And this is just a duel situation. Dont get me started on a huge battle, Imps vs Rebs, with a bunch of FOTM whoring Jawa wielders. Yea, have fun with your PSGs then.







wow be quiet, ur not counting in toughness or mitigation anything like that



i have a 222-438 stun baton, and theres many melee people i cannot do more than 45 damage to, now ranged people tahts diff cause they dont have mitgation or tougness so even with stun armor and PSG i can do about 80 damage or so



learn what ur talking about, then make bold statements like you just did



moron




aivut
The UnTouchAbles
Nealoc187
Sat Aug 14, 2004 10:06 am
#6

If you're fighting people who only have 1 psg out at a time then you are fighting noobs plain and simple. Any hardcore PvPer will have at least 4 PSGs on hotkeys ready to swap as needed. Personally I keep 4 on my toolbar at all times and have had up to 8 ready to go for really huge battles.


The numbers the previous guy posted are accurate, I've tested and seen similar results. With my 270-400dmg baton about 17-18 dmg gets thru a psg and 40% stun comp. Thanks for playing though.



Nealoc Steele
-RA-
sVn
Nealoc187
Sat Aug 14, 2004 5:54 pm
#7






TyrranSkorr wrote:





Cornflake2gs wrote:

**edit** are you thinking?


First of all, on lowca, a serious PvP'er can have a 90% Base protection stun armor. Ive seen some armor that was 40%Stun 80% Electricity and the rest 90%. And its not that hard to come by because there was 3 suits of it lined up right next to each other.


Now a fencer and a TKM go up to duel. The Fencer is facing someone with 40% Armor vs Stun, and ~45% PSG. Thats around 85% protection against stun. But wait, not only in these long useless duels do your PSG's getripped to shreds fast than a same sex marriage liscense, you also forgot to re-equip it when you got done doing XYZ. So your fighting a Fencer with 90% Kinetic Resistant armor while you only have 40% protection against his DMG Sliced acklay or however you spell it(You PvP without a dmg sliced acklay?)


Not only are you missing every other hit, but the Fencer(And lets say you do aswell) also has Synthsteak, well guess what your going to be hit more often than the Fencer because your Def Acuity will allow you a 33% chance to do a block, which does DMG, which takes away a hit from Synthsteak, mean while the Fencer is just dodging your hits left and right.



/endvent


Realistically, Fencer vs TKM is a really good fight. But im tired of hearing that sad arguement that "Well people run around with 40% Stun armor + PSG's + Synthsteak". I bet half of the people that make this arguement dont even PvP in the first place. And this is just a duel situation. Dont get me started on a huge battle, Imps vs Rebs, with a bunch of FOTM whoring Jawa wielders. Yea, have fun with your PSGs then.






^ completely clueless. Fencers are probably the best profession to take on unprepared players.But a fully ready TKM who can pvp will destroy a fully ready fencer who can pvp. And keep in mind not every player has those Acklay batons... I sure don't. My max dmg on my baton is 172. I completely and utterly rely on mylarge collection of Janta knives when it comes to a challenging fight. Since I can't deal damage any other way.






yep. ive got a bunch of dot 1h weapons and against anyone who knows their arse from a hole in the ground, dots are the only way i deal any dmg. thats why im dropping fencer, im tired of relying on dots. im basically like a CM without the range effect, just trying to poke people with syringes full of poison and throw matches on people from 2 feet away to light their hair on fire.



Nealoc Steele
-RA-
sVn
donnysabertooth
Sun Aug 15, 2004 12:09 am
#8






Cornflake2gs wrote:

**edit** are you thinking?


First of all, on lowca, a serious PvP'er can have a 90% Base protection stun armor. Ive seen some armor that was 40%Stun 80% Electricity and the rest 90%. And its not that hard to come by because there was 3 suits of it lined up right next to each other.


Now a fencer and a TKM go up to duel. The Fencer is facing someone with 40% Armor vs Stun, and ~45% PSG. Thats around 85% protection against stun. But wait, not only in these long useless duels do your PSG's getripped to shreds fast than a same sex marriage liscense, you also forgot to re-equip it when you got done doing XYZ. So your fighting a Fencer with 90% Kinetic Resistant armor while you only have 40% protection against his DMG Sliced acklay or however you spell it(You PvP without a dmg sliced acklay?)


Not only are you missing every other hit, but the Fencer(And lets say you do aswell) also has Synthsteak, well guess what your going to be hit more often than the Fencer because your Def Acuity will allow you a 33% chance to do a block, which does DMG, which takes away a hit from Synthsteak, mean while the Fencer is just dodging your hits left and right.



/endvent


Realistically, Fencer vs TKM is a really good fight. But im tired of hearing that sad arguement that "Well people run around with 40% Stun armor + PSG's + Synthsteak". I bet half of the people that make this arguement dont even PvP in the first place. And this is just a duel situation. Dont get me started on a huge battle, Imps vs Rebs, with a bunch of FOTM whoring Jawa wielders. Yea, have fun with your PSGs then.






n00b



aivut
The UnTouchAbles
TyrranSkorr
Sun Aug 15, 2004 12:25 am
#9






Cornflake2gs wrote:

**edit** are you thinking?


First of all, on lowca, a serious PvP'er can have a 90% Base protection stun armor. Ive seen some armor that was 40%Stun 80% Electricity and the rest 90%. And its not that hard to come by because there was 3 suits of it lined up right next to each other.


Now a fencer and a TKM go up to duel. The Fencer is facing someone with 40% Armor vs Stun, and ~45% PSG. Thats around 85% protection against stun. But wait, not only in these long useless duels do your PSG's getripped to shreds fast than a same sex marriage liscense, you also forgot to re-equip it when you got done doing XYZ. So your fighting a Fencer with 90% Kinetic Resistant armor while you only have 40% protection against his DMG Sliced acklay or however you spell it(You PvP without a dmg sliced acklay?)


Not only are you missing every other hit, but the Fencer(And lets say you do aswell) also has Synthsteak, well guess what your going to be hit more often than the Fencer because your Def Acuity will allow you a 33% chance to do a block, which does DMG, which takes away a hit from Synthsteak, mean while the Fencer is just dodging your hits left and right.



/endvent


Realistically, Fencer vs TKM is a really good fight. But im tired of hearing that sad arguement that "Well people run around with 40% Stun armor + PSG's + Synthsteak". I bet half of the people that make this arguement dont even PvP in the first place. And this is just a duel situation. Dont get me started on a huge battle, Imps vs Rebs, with a bunch of FOTM whoring Jawa wielders. Yea, have fun with your PSGs then.






^ completely clueless. Fencers are probably the best profession to take on unprepared players.But a fully ready TKM who can pvp will destroy a fully ready fencer who can pvp. And keep in mind not every player has those Acklay batons... I sure don't. My max dmg on my baton is 172. I completely and utterly rely on mylarge collection of Janta knives when it comes to a challenging fight. Since I can't deal damage any other way.



Tyrran Skorr of Bria
Skill Tape Expert g Janta Knife Specialist
Brainplay
Sun Aug 15, 2004 5:01 am
#10

90% resists are rare since it require krayt scales and extremely good resources to make a supercomposite segment. Multiple segements depending on each piece to make a uniform based armor piece. Then a perfect effectiveness slice to reach the 90%.


Most armor uses really good resources to make special protection layers. The special protections are capped at 80% for most with 40% at stun. That causes the base effectiveness to vary depending on the resources used and the number of experimentation points available. If you are a 12 point armorsmith with good resourses and a really good effectiveness slice you can get your base up to 70-80% much easier than they 90% stuff anyday.


90% resist stuff is as common as CSR's.....which aren't common.


last time I tested it the AP on a psg halved my stun baton's damage. That was a long time ago so I'll run another test on it later on.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Co-valent
Sun Aug 15, 2004 7:41 am
#11






Brainplay wrote:

90% resists are rare since it require krayt scales and extremely good resources to make a supercomposite segment. Multiple segements depending on each piece to make a uniform based armor piece. Then a perfect effectiveness slice to reach the 90%.


Most armor uses really good resources to make special protection layers. The special protections are capped at 80% for most with 40% at stun. That causes the base effectiveness to vary depending on the resources used and the number of experimentation points available. If you are a 12 point armorsmith with good resourses and a really good effectiveness slice you can get your base up to 70-80% much easier than they 90% stuff anyday.


90% resist stuff is as common as CSR's.....which aren't common.


last time I tested it the AP on a psg halved my stun baton's damage. That was a long time ago so I'll run another test on it later on.






I don't know about your server, but on my server, which doesn't even have that many good resources for Stun Layers, can make armour that can be sliced up to 90% base. If Loot enhancements (Janta Hides, Geo Cubes) are used, then it just gets even easier.




Nightshade - 12 Point Force Sensitive Armoursmith
R.I.S. Certified
J&Js Of Bestine
-1755 -3150, Tatooine






SpunkyKuma
Sun Aug 15, 2004 9:35 am
#12

90% armor is fairly common, all it takes is a lucky 34-35% effectiveness slice on 66-70% base armor and good armorsmiths will make base that high. On my server there's a few guilds that make it a habit to run around in that kind of armor and wear Imperial PSGs and makes it completely pointless to even duel them from almost any profession. I bought a set of 40%stun/78%elec/66-68%base armor and sliced for most of them between 81-85% (gloves got 40% enc), sliced a few PSGs to as high as 48% base and many of my guildies can barely hurt me in duels which isn't that much fun. I have lost interest in PVP for a while but I miss Fencer and will be working on it again.

This is why I kind of like the idea of devs toning down armor resists to 60% kinetic and 40% base, if they're ever going to do that.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
hampton_hamster
Sun Aug 15, 2004 10:09 am
#13

lol what a noob



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