Fencer Archive
Thread: stun armor and psg's
Message Edited by Brainplay on 06-23-2004 04:58 AM
Brainplay wrote:
Just remember people, our stun baton isn't the only weapon we have in PvP. If they have stun layered armor then their kinetic is probably suffering for it. Switch to either a good gaffi (AP0) or a decent vibroblade (AP1). But yes our lack of AP items is rather....pitiful. Thankfully we'll be able to use two weapons sometime in the future!
p.s.- Pistoleer has been broke for what seems like forever. Be happy you have a geo pistol now. Some of us were stuck with tangle pistols as our only stun weapon back in the old days!!
Message Edited by Brainplay on 06-23-2004 04:58 AM
Tigerseye wrote:
I think Fencer has enough advantages...
Number 1: Only Melee with Stun Damage.. Try being a TKA when everyone has 80% Kinetic armor and that is your only choice of a weapon also. Even against 80% kinetic you still have the option of using headhit1 which is probably the best shot for PvP. Learn to try attacks other than Unarmed Hit3. You still get a +250 unarmed damage bonus you know and that combined with MIND damage will still cut through your opponents iron coccoon.
Don't get me wrong I have mastered both and yeah fencers damage output is pretty bad in PvE and PvP but with all these "Uber" Stun batons out there... people need some defense to it. The stun baton doesn't have to be "uber" to win in PvP. You just have to hope that your opponent doesn't have a novice medic and some good stimB's or worse a 10% stun PSG with high condition...dun dun DUUUN!
Just be happy the cap is 45% and I haven't seen over 43% on my server.
And riflemen usually kill more people due to luck and stupidity. The luck that the vertex and crism resources haven't spawned in a long while (and the fact that armorsmiths are to lazy to mass produce stun armor) and the stupidity for those PvP'ers who haven't gone and bought at least 3 stun helmets and dont carry one on them at all times.
I saw a fencer and rifleman showdown a while back when we raided anchorhead. The fencer was TEF coming back from his faction missions while we were all overt. My friend wanted to "take him down easy" since the guy was wearing tusken raider clothing and nothing else so we held back and watched. All of the sudden a nice shiny blue comp. helm appeared onthe rebas the jawa bolts hit. Needless to say my friend was dead in less than a minute (and I couldn't stop laughing). He never switched from his jawa since he never realized it was doing very little damage. And guess what, most riflemen are the exact same way!
PvP is an art. If you dont research and master your own profession (other than filling up those nice boxes) then you'll never be decent in PvP other than a duel. If you dont research and at least "know thy enemy" well enough to counter his attacks and defenses then you'll never be a GOOD PvP'er.
p.s.- TK's are getting a heat damage knuckler in the future as well.
Message Edited by Brainplay on 06-24-2004 06:35 AM
Brainplay wrote:
Tigerseye wrote:
I think Fencer has enough advantages...
Number 1: Only Melee with Stun Damage.. Try being a TKA when everyone has 80% Kinetic armor and that is your only choice of a weapon also. Even against 80% kinetic you still have the option of using headhit1 which is probably the best shot for PvP. Learn to try attacks other than Unarmed Hit3. You still get a +250 unarmed damage bonus you know and that combined with MIND damage will still cut through your opponents iron coccoon. FYI... I am not a TKA but how many TKA's can kill Fencers? Some but not many. I agree Headhit is your best attack.. especially with 80% Kinetic Helms and 35% Synth Steak and all that good stuff.. It's extremely damaging.
Don't get me wrong I have mastered both and yeah fencers damage output is pretty bad in PvE and PvP but with all these "Uber" Stun batons out there... people need some defense to it. The stun baton doesn't have to be "uber" to win in PvP. You just have to hope that your opponent doesn't have a novice medic and some good stimB's or worse a 10% stun PSG with high condition...dun dun DUUUN! Exactly my point stun batons DON'T have to be uber in PvP... Stun damage is very powerful in PvP so its still powerful enough to take out most other melees. And why would medic help? If I'm incapped from a fencer its my mind (not saying medic doesn't help at all but still... its the mind)
Just be happy the cap is 45% and I haven't seen over 43% on my server.
And riflemen usually kill more people due to luck and stupidity. The luck that the vertex and crism resources haven't spawned in a long while (and the fact that armorsmiths are to lazy to mass produce stun armor) and the stupidity for those PvP'ers who haven't gone and bought at least 3 stun helmets and dont carry one on them at all times. Always have mine
I saw a fencer and rifleman showdown a while back when we raided anchorhead. The fencer was TEF coming back from his faction missions while we were all overt. My friend wanted to "take him down easy" since the guy was wearing tusken raider clothing and nothing else so we held back and watched. All of the sudden a nice shiny blue comp. helm appeared onthe rebas the jawa bolts hit. Needless to say my friend was dead in less than a minute (and I couldn't stop laughing). He never switched from his jawa since he never realized it was doing very little damage. And guess what, most riflemen are the exact same way! I know... I see this all the time. People don't understand their profession because they are bandwagon hoppers to the professions that they see "own" the most. I'm surprised these people have fun in this game. Challenges are a blessing.
PvP is an art.And a veryfine art it is.If you dont research and master your own profession (other than filling up those nice boxes) then you'll never be decent in PvP other than a duel. If you dont research and at least "know thy enemy" well enough to counter his attacks and defenses then you'll never be a GOOD PvP'er. Exactly.
p.s.- TK's are getting a heat damage knuckler in the future as well. (You are correct.. in the future... and what components do these require.. thats right one of the rarest in the game from one of the toughest creatures (NS queen) I'm hoping they change this though.
Message Edited by Brainplay on 06-24-2004 06:35 AM
Scatter 2 ignores synthstake. And to the original poster if you cant win with fencer stop pvping. Mcnub.
WookieOgre wrote:
Flat out if a player has the following, you better have something else besides a nice Stun Bat if your going to win:
1)Imp PSG (40% stun)
2)Stun armor (40% stun)
3) S. Steak food (35% damage reduction)
If your enemy has these things, time to put away the bat and get your enhanced Gaf stick out to demolish that PSG or change to your Mind poisoning weapon and Warcry lol. It seems to be the FOTM tactic. If you have Warcry2 and a couple good Dot weapons......you should not lose unless your fighting a CM. I've seen it done and I have used the tactic, its pretty devastating when they can't heal or fight while the dot ticks 2 times lol.
Astute wrote:
Scatter 2 ignores synthstake. And to the original poster if you cant win with fencer stop pvping. Mcnub.
WookieOgre wrote:
Flat out if a player has the following, you better have something else besides a nice Stun Bat if your going to win:
1)Imp PSG (40% stun)
2)Stun armor (40% stun)
3) S. Steak food (35% damage reduction)
If your enemy has these things, time to put away the bat and get your enhanced Gaf stick out to demolish that PSG or change to your Mind poisoning weapon and Warcry lol. It seems to be the FOTM tactic. If you have Warcry2 and a couple good Dot weapons......you should not lose unless your fighting a CM. I've seen it done and I have used the tactic, its pretty devastating when they can't heal or fight while the dot ticks 2 times lol.
Thats currently true about Scatter 2, but in 5 days it won't. They fixed this little error on Test in case you didn't know. No more by passing defenses using this bugged attack,