Fencer Archive
Thread: /decapitate
I have examined many of the other profession's message boards since they still have correspondants, and wanted to be aware of what they have going on. One of the issues being considered for ranged professions is to get special shots (or more special shots if they already had them) that can specifically target various HAM bars.
For example, many ranged professions already have /mindshot which allows them to specifically target the Mind bar. Since this game is gearign more and more toward multi-person support groups, they are requesting to get specific /whatevershot to target the Health and Action bars as well, so they can coordinate with their team mates and attack whichever bar is the weakest on their opponent.
As Fencers, we have specific shots that strike the Health bars, and then our regualr attacks which seem to have a small preferance to the Health bars, but can hit any of the three bars. Using our regualr attacks, and a bit of bad luck, we have to kill an opponent three times over if our attacks get spread evenly. Health bars almost always seem to be the strongest of the HAM bars in NPCs (yes, there are exceptions) but except as a random normal sword blow we can't hit them.
If the other professions are seeking to get /bodyshots and /actionshots on top of their /mindshots, we should consider looking into the possibility of the same. As Fencers, I know that there are some Highlander (the movie... the original movie) fans out there. What was the weapon of choice for them? Swords. Why? Because to win you had to cut off your opponent's HEAD. Therefore, I think a /decapitateattack would be very much in line with our profession. Using this, we would be able to target the Mind bar if we so chose.
In fact, a common manuever when a RL fencer wished to "finish off" adefeated opponent but not kill them was to use the pummel of their sword to bash them on the head and knock them out. This could be a weaker /mindshot.
So:
/pummelattack = /mindshot1
/decapitatingattack = /mindshot2
I realize this may sound like an odd suggestion to some of you, but if all of the ranged professions end up being able to target any HAM bar they choose, I'd like to at least add in the ability to target the mind bar. Especially since decapitation was always a very real possibility when facing a swordsman.
What are your thoughts on this?
~Lyahpar
i dont agree,
not every class should have targets to each pool.
To correct some typo's:
"Pummel" = "Pommel" (had pummeling with a pommel on the brain)
"Regualr" = "Regular" (left hand types faster than my right hand)
and:
"Health bars almost always seem to be the strongest of the HAM bars in NPCs (yes, there are exceptions) but except as a random normal sword blow we can't hit them."
was meant to say...
"...but except as a random normal sword blow we can't hit anything else."
I dont agree with you... hopefully they wont allow every weapon to target every pool... if feel this would cause a good deal of balancing problems. The reason i always figrued they used rifle fer mind shot was that they were slow and powerfull... generally i beleive that in order to survive in this situtation you have the time to either A: move to close to your opponent for them to hit you or B: Run out of range so you cant be shot again. But with this idea you would have pistoleers shooting people in the head outragously(sp?) fast. With this idea rifle proffession would be kind of well... obsolete. I figure if you wanna shoot me in the head pick up a rifle. if ya wanna wack me in the head pick up a big sword. But if you wanna shoot/whack at me real fast then pick up a pistol or a smaller sword. I mean as is a bounty huner using eye shot can kill me in 2 seconds flat... with everyone able to do that... hmm I just dont think itd be right.
Just m 2 credits...peace.
I agree that I dislike every class having access to every pool as a specific target. But I don't wish to be left as the only class that lacks the ability "if" this does in fact get awarded to all of the others. In addition, I just wished to add the mind bar... could care less about the action bar.
As melee, we already have the disadvantage of taking the brunt of the opponent's damage in order to be in a position to do our damage. Must we also be stuck with only being able to target the largest of the HAM bars that also possesses the most prevalent defensive armors and bonuses? I'm all for a challenge, but balance (hate that word) isn't about one profession taking the most damage, using the most HAM, and being forced to attack the healthiest of attributes with the strongest defenses... while competing professions take the least damage, using hardly any HAM, being able to target the weakest of attributes with only occasional defenses.
I would just like to be able to change one of these aspects. I don't mind knowing I must take on the brunt of the opponent's damage to be in a position to attack. I don't mind knowing the opponent will know I'm coming long before I close and prepare/defend/run/attack before I get to it. I don't mind that the HAM costs of my special attacks are tripple those of ranged professions. But, sheeze, must I also be forced to target the longest road to victory? Can't be have at least one efficient element to our strategy? I'd just like to have anoption available to us to economize at least one of the aboveaspects of our job.
Let us be able to target the mind pool. It doesn't have to be early in the profession. Put /pommelstrike half way up the Fencer progression, with /decapitatingattack in Master Fencer.
On the other hand, if the other professions don't end up getting to target any pool they wish, then I'd be satisfied with a HAM cost reduction. (Yes, I know HAM cost are weapon dependant, and I can economize by getting a lessor weapon. But we pay morein HAM per point of damage than ranged classes by a significant margin.I also run a ranged character (Rifleman) on another server, and never seem to run out of HAM doing specials like I do with my Fencer.)
~Lyahpar
While I don't necessarily agree with some sort of decapitation, I do think that out of the melee classes, the only ones that should get some sort of pinpoint HAM attacks would be fencer and TKA. I would associate Fencer with agility and dexterity. I'm really suprised that fencers don't have a parry of some sort... I know we have dodge but parry makes more sense. Besides all that, I think it's amazing that we really don't have rapier's and quick swords like that.
I think of the movie Rob Roy when I compare 2H sword to 1H sword. I picture the 2H not being able to necessarily pick a pool to hit, but doing massive damage when making contact. Maybe the 1H being able to have a better chance to hit what part of the body they want, with a possibilty for a critical strike with body hits, blind with head hits, etc...
Just my opinion..
I want to clear something up, are you asking for styles like /mindshot1 and /mindshot2 or /headshot1, /headshot2 and /headshot3?
The /mindshot styles are a bleed on the mind pool, whereas the /headshot styles just do damage to the mind pool.
I dont see any issue with melee classes having access to a /headshot style line, but I think that the /mindshot styles should remain exclusively in the Rifle lines since it is a class unique style.
Rasputiin - Rifleman
<QynTech>
Eclipse
Rasputiin:
Oops... yes, I meant /headshot..... not /mindshot. Mind bleeds should remain the realm of the Rifleman. I was just referring to being able to target the mind pool in general.
I wanted to clarify, that I DO NOT like the idea of everyone targeting every pool. But that is something the other combat professions have been seeking on their boards. I didn't want Fencers to get left behind since our rep seems to have abandoned us.
~Lyahpar
BosFeedo wrote:
I dont agree with you... hopefully they wont allow every weapon to target every pool... if feel this would cause a good deal of balancing problems. The reason i always figrued they used rifle fer mind shot was that they were slow and powerfull... generally i beleive that in order to survive in this situtation you have the time to either A: move to close to your opponent for them to hit you or B: Run out of range so you cant be shot again. But with this idea you would have pistoleers shooting people in the head outragously(sp?) fast. With this idea rifle proffession would be kind of well... obsolete. I figure if you wanna shoot me in the head pick up a rifle. if ya wanna wack me in the head pick up a big sword. But if you wanna shoot/whack at me real fast then pick up a pistol or a smaller sword. I mean as is a bounty huner using eye shot can kill me in 2 seconds flat... with everyone able to do that... hmm I just dont think itd be right.
Just m 2 credits...peace.
Umm yea what he said