Fencer Archive

Thread: Disscussion: Fencer Weaknesses outside of the AP issues...

Rizzaka
Fri Sep 10, 2004 1:14 pm
#1

Now i know everyone hates to look at the weak points of a profession as they tend to see themselves as "uber" but as a community where do you see the weakness of our proffession?

This is really for the sake of balance, keep in mind that while there are alot of things the real life fencers do that this is a game that requres balance in the profs and as such we do need to have weaknesses.

Personally i think the fact that we go insane from spamming specials is quite a weakness and also quite funny at the same time (going insane = high mind costs on specials)






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Digitalphobia
Fri Sep 10, 2004 7:05 pm
#2

Hi,

Fencer is doing quite well. It may be true TKA might have slight advantage, but TKA can't do what fencers can. Fencers have area-dizzy and area-blind. This is far more useful than having KD. (Fencers got far better defense than any other profs. You all know that.)

Special HAM cost isn't so bad. Most of fencer weapons have fairly low mind cost. Stun Baton is an exception, but you do NOT need to use it all the time. Even so you can use Brandly/Canape like all other combat profession. (Rifleman mind HAM cost is far more excessive. TKM Melee3 HAM cost is pretty large with VK.)

What Fencer lack is two things.

1. We need style. Our weapons are ... ugly.
2. We could use different damage type. (Or your detested thing called AP!)

TKAs want and know they can't have different damage type. Since their damage deal capability will make problems in conjunction with different damage type. But fencers don't have problem with damage capability. Fencers are designed to be low-damage high-def prof. However, the advent of UBER MOBs and 80-90%/35-40% stun composites with 40-50% stun PSGs, fencers are effectively "no"-damage high-def prof.

Personally, (1) has more importance to me. Had been a fencer for 3-4 months and I realized our weapons are ... not so aethetically pleasing (nicer way to say ugly). We would love a new different looking weapon. (I don't call a mace good-looking ... so crude. Might as well pick a stone and use it. I could use an elegant-looking weapon.)

Q
Corros
Fri Sep 10, 2004 10:25 pm
#3

WE HAVE AN AREA DIZZY?
Dragonbanisher
Fri Sep 10, 2004 10:54 pm
#4

I would say that one of a fencer's greatest positives is also one of it's greatest negatives. Fencers have great defences across the board on pretty much everything. Because of this, it would be hard to give any more to the fencer without taking a cut in defences at the same time. I would also agree that fencers need a weapon that would visually excentuate the grace and precision of a fencer. Kinda bummed that the best damaging weapon for fencers is technically a polearm. (double weapon if you are a d20 RPer.)


__________________________________________________________________________________________________________


*rolls a 1 to attack*

Dragonbanisher: "Damn IT!"

GM:"Interesting." "I had always wanted to try this."

*GM clears throat*

GM:"You twirl your blade and fumble the attack. You may now retrieve your blade from your now bleeding foot after your next turn because you just realized you hurt yourself. You dumb twit."



___________________________________________________

Talishar Vangaurd-SMH-Ahazi

"Life is a game of chance. The big payout wont happen unless big risks are
taken. Although big risks in the end may mean bust."
Rizzaka
Sat Sep 11, 2004 2:57 am
#5

Okay so we know everyone wants better weapons, whoopity dooo lets beat the dead horse even MORE shall we?

i'm looking for disscussions on where our flaws are and/or what you think they should be. Lets try to stay off the weapons topic and where we are strong (unless you put down a weakness too)

Mostly this is just to get things thought out and see what the community thinks. I know its hard to prolly think like that but overall i think it will not only help us better preform as fencers, the new fencers, the soon to be fencers, but also the Dev team and our Correspondant.

With every possitive there must be a negative, at least in a game with pvp. Its how balance *cough* is created.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

SoHSnD
Sat Sep 11, 2004 6:13 am
#6






Rizzaka wrote:
Now i know everyone hates to look at the weak points of a profession as they tend to see themselves as "uber" but as a community where do you see the weakness of our proffession?

This is really for the sake of balance, keep in mind that while there are alot of things the real life fencers do that this is a game that requres balance in the profs and as such we do need to have weaknesses.

Personally i think the fact that we go insane from spamming specials is quite a weakness and also quite funny at the same time (going insane = high mind costs on specials)




Did you ever think that this is because of our weapons ? Your beating on the same horse.


Yes we have to spam more because our good weapons have no AP butright now thats not a big issue. A buff and some food and your fine. Fencer is one of those Professions that actually works. With CoB & some Dodge food we can Tank most high end mobs in this game, we can't kill them but we can stand in there.


Without a decent Acklay Bone we have the weakest weapons made but our Defenses allow us to stand in there long enough to beat our opponents to death. Stacked with the right professions we are annoying as hell to Jedi and any other PvP'er .


Fencer is fun plain and simple.





SnD ::::: Dark Jedi Knight :::::
~ Proud to be SoH ~

Roustabout
Sat Sep 11, 2004 8:06 am
#7

Weapons for fencer (that are effective) are arguably the hardest to get in the game (hardest may be pikemen who have to loot good pikes). Anyone with stun armor + PSG is going to be able to take you down eventually if they know what they're doing. To be truly effective you have to find good Acklay bones and make those into a baton.


melanoid
Sat Sep 11, 2004 8:35 am
#8

Fencer is not the class it use to be. Once scatterhit2 was fixed our offensive capabilities have diminished. I'll keep the 0-4-4-0 in fencer but looks like i'll have to grind TK again



Odysseus Traveler
PVP enthusiast
IO-Army
Roustabout
Sat Sep 11, 2004 8:38 am
#9






melanoid wrote:
Fencer is not the class it use to be. Once scatterhit2 was fixed our offensive capabilities have diminished. I'll keep the 0-4-4-0 in fencer but looks like i'll have to grind TK again






Why? With 85% kinetic resists and buffs TK really is nothing. Keep them intimidated and you really have nothing to worry about. I just really don't understand the preocupation with TKM. Maybe a few months ago but now any good pvp'er will be well prepared against them.


Rizzaka
Sat Sep 11, 2004 10:18 am
#10



SoHSnD wrote:<

Did you ever think that this is because of our weapons ? Your beating on the same horse.

Yes we have to spam more because our good weapons have no AP but right now thats not a big issue. A buff and some food and your fine. Fencer is one of those Professions that actually works. With CoB & some Dodge food we can Tank most high end mobs in this game, we can't kill them but we can stand in there.

Without a decent Acklay Bone we have the weakest weapons made but our Defenses allow us to stand in there long enough to beat our opponents to death. Stacked with the right professions we are annoying as hell to Jedi and any other PvP'er .

Fencer is fun plain and simple.






I don't view it as the same horse at all. Seperate from weapon HAM cost the specials have a price all their own to use them from what i can tell. Beyond that the Dead Horse of a weapon issue is that of an AP and the graphical design.

Another weakness of the fencer in my view is that our defenses arn't quite enough at times. Personally I still get KD/Dizzy'd an awful lot even as master. TKA's get the Equilibrium and I feel something similar would be proper for the fencer to symbolize them being light footed and bouncing around in combat. Simply, i don't think we are defensive enough currently.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Doratos
Sat Sep 11, 2004 10:18 pm
#11

yes Corros, 1hdizzyhit2 is an AoE attack. I think fencers get it at....4000 or somethin, might be 3000 cant remember



Doratos: MSwords//Medic/MBrawler/TKM
Sov Nalniuq: Light Jedi Knight
Tholcrist
Tue Sep 14, 2004 4:37 am
#12

The biggest problem i find, is that one intimidate takes a master fencer on par with someone with onehand 4 for defence capacity, i jsut find that wrong, i can understand some decrease but it's ridiculous as to how bad we get. i also have a problem with teh sheer mind cost of a fencer special, jsut look at the other profs. my mind on a vibro is 14 yet it takes 2 brandy's and an ahrisa to make it cost nothing when i'm unarmored (both give about +400 to sub stats, and i have maxed twi sub mind stats 500)



Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
_Vicious_
Tue Sep 14, 2004 10:12 am
#13









Rizzaka wrote:


I don't view it as the same horse at all. Seperate from weapon HAM cost the specials have a price all their own to use them from what i can tell. Beyond that the Dead Horse of a weapon issue is that of an AP and the graphical design.

Another weakness of the fencer in my view is that our defenses arn't quite enough at times. Personally I still get KD/Dizzy'd an awful lot even as master. TKA's get the Equilibrium and I feel something similar would be proper for the fencer to symbolize them being light footed and bouncing around in combat. Simply, i don't think we are defensive enough currently.






That is the only downside that i see is the defense isnt quite enough to me either. I think that the fact that a speedy fencer has to wear bulky composite to last in PvP isnt reasonable and doesnt really make sense. Also sometimes i wonder if state defenses really work as well as they shouldto begin with.

Message Edited by _Vicious_ on 09-14-2004 10:14 AM

Page 1 of 2
Previous Next