Fencer Archive

Thread: Dizzy-Lunge, when does it stop being effective?

EveLibertine
Sat Jul 19, 2003 1:22 pm
#1

never stops being usefull it says my ass hourly



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FluxHavoc
Sat Jul 19, 2003 3:20 pm
#2

I doubt we'll get a nerf as our class is holding on to its last breath with these two skills. And it's not like knockdown-shots because


A: we have to run there and


B: it's two skills, not one that compose this attack


I don't know why TKAs think they're so bad and can own us so easily. You can't use your vibroknucklers when you're pinned down on the ground helpless and unconscious....




Asenka Tenken, Ahazi.
Fencer.
BParker22b
Sat Jul 19, 2003 10:00 pm
#3

i hope the devs dont change this combo, its one of the only advantages that this class has



Bradford Nox - Elder Jedi- Starsider
Councilor - Shards of Alderaan - SoA
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Ramoz
Sun Jul 20, 2003 12:58 am
#4

I'm just a newb in 1-h sword (expert, working on master), but it seems dizzy lunge attacks against humanoids is a bit too effective. In pve, it doesn't seem to last as long against human mobs butyou just repeat the move and they'll be back on the ground. In a duel againsta master unarmed player (heh he dueled me and was expecting to win), once he was quickly on the ground he was never able to get back up before he was incapped.


So my question is does this move become less effective against higher lvl human mobs and higher skilled players (who have defense bonusesagainst dizzy, forcedposition changes,etc)? or should we expect a nerf similiar to the knockdown nerf?

sollog
Sun Jul 20, 2003 9:02 am
#5

Maybe it's just me, but I've noticed it's been getting less and less effective over time as they patch. NPCs are resisting more dizzys and staying down for less and less amounts of time.
Kentou
Sun Jul 20, 2003 2:10 pm
#6

It's definitely getting weaker. I used to rock against Stormtroopers, but yesterday I got hammered like a sorority girl at a frat party.


I'm worried that they may be adjusting our main offensive combo.

PotLiver
Sun Jul 20, 2003 6:18 pm
#7

I was wondering since this combo is with lunge 1 how about lunge 2will work the same ?? and if so then is it worth getting master brawler since this is gettiing less affective?
FluxHavoc
Sun Jul 20, 2003 7:03 pm
#8

LOL Lunge2 directly knocks them down. I don't know if you really even need dizzy. I guess if you did dizzy after lunge2 it seals the deal... they get knocked down instantly, meanwhile if they try and get up they'll fall on their butt again



Asenka Tenken, Ahazi.
Fencer.
PotLiver
Sun Jul 20, 2003 9:36 pm
#9

hmmm then master brawler it is lol ima chef fencer and soon to be master brawler


thx for the info!

PotLiver
Sun Jul 20, 2003 9:49 pm
#10

o ya i was just wondering but which do u do first lunge or dizzy? lol

Minerunner
Sun Jul 20, 2003 11:20 pm
#11

I always Dizzy then lunge, sometimes they get up fast enough to avoid the effect of your dizzy if you lunge first.


And yes it will not get nerfed in my oppinion as it was designed to be used in sucession with eachother. Presumably as a balancing factor in that each of the other melee professions and all the ranged professions outdamage us signifigantly in the begining and later even out.


I should point out that if you will notice when you are doing it those two actions are the most HAM draining actions you will ever encounter. So be wary of when to switch to Berzerk, I useually do so immediatly following my sucessfull lunge.


Incidentally creatures with two legs are more suceptable to it because well they don't have 4 to prop themselves up on.


Roogah




Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
FluxHavoc
Mon Jul 21, 2003 2:41 am
#12

Minerunner: This combo works exclusively against 2-legged (some are immune to this still, such as squills). Also try using lunge before dizzy, I find that much easier and have a higher chance of success (lunge executes fast and far).



Asenka Tenken, Ahazi.
Fencer.
Minerunner
Mon Jul 21, 2003 4:47 am
#13

Flux, thanks but I've been Dizzy/Lunging for 3 months. I've seen far more times when with Lunge1 you will have to redo Lunge after dizzy... because the NPC gets up before Dizzy succeeds.


Lunge 2 takes care of this forcing them to go much farther allowing more time for Dizzy to succeed after lunge2.


But if you don't go Master Brawler route it is much more consistant to Dizzy Then Lunge.


Oh and nothing is totally immune to this combo, Quills or 4 legged alike can get caught by it (you will have to watch combat spam to see this,) but non humanoid NPC's are all VERY resistant to this. So much so that it isn't a viable tactic versus monsters.


Roogah





Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
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