Fencer Archive

Thread: The Real Scoop on Dodge, Pistoleer/Fencer, Stacking Issues, and Nerfs

LazzarusLong
Sun Jan 04, 2004 11:57 pm
#105

Ok so u say if u have a pistol or a one handed sword out u dodge like the modifiers let u and cancel out any other secondary defenses.



Well i know a ton of tka/fencers and they dodge.



Also what about defensive acuity like u said.



How does acuity give them all 3 when they cancel eachother out?



Also when u say they cant seperate Dodge , Block , or COunterattack from weapons u are sadly mistaken.



Back in the day before any of the big patches and skill attachments droped off of almost every st i would find attachments like 2 HandedMelee Counterattack +#/ or 2 Handed Melee Evasion +#. Also the same goes for every weapon they have dodge block counterattack specific skill mods for the attachment that dont work with other weapons.




And as for wether pistoleer dodge stacked with fencer dodge and melee and ranged defense stacks are concerned. I have 3 characters on 3 servers (galaxies). 1 is Master fencer | Pistoleer 4/0/0/0 | TKA 4/3/0/4 | and novice medic (also master brawler btw) and he is freakin super man , nothing can hit me and if they get past the ranaged and melee defense i dodge and if they get past the dodge with a state attack my super state defense prevents it like 90% of the time. I am llike unkdable and unposturechangeable. I dont ever get hit except maybe like 1 out of 50 shots in pvp so they hit me once but im buffed like crazy from tka and usualy doc buffs on top of that and muon and fishak and icecream or some other kinda food , i get hit and i regenerate 2 full ham way before i can get hit again.



Who needs a jedi when u have a combo like that. U can walk into a battle of 50 rebs or imps shooting at u and not die for an hour.



Like i said i have 3 characters and one is a bh / pistoleer. I have done many variations of bh and pistoleer but just got it back since this character was my holo character and my main character since im the leader of a guild with it. I have currently bh pistol 3 | master pistoleer | novice medic. I have +145 normal pistol accuracy , +36 pistol accuracy while moving (skill attachment) , and +19 pistol accuracy while standing (armor attachment). I cant hit this combo with all this accuracy i have from bh and pistoleer. I hit maybe 1 out of 50 shots but it seems more like 1 out of 100 shots but ill say 50 2 give u the benifit of the doubt.



If i cant hit with that much accuracy i would hate 2 b just a normal master pistoleer, let alone other professions that dont have bh to stack accuracy with. Carbine and pistol are the only 2 weapons u can stack that much accuracy and if my pistol cant hit them i doubt a carbine can either with master carbineer and bh carbine line.



So everyone that doesnt have bh pistol/carbine stacked with master carbineer/pistoleer have even less accuracy and have no chance in heck to hit a person with this template.



I thought for sure my bh would b able 2 hit that combo. My guild needed me 2 get back into pvp and stop holo grinding cause imps have been attacking our hq's and now i see how out of hand this template is. I have the same template on another server and knew it was pretty crazy since no one could hit me but when u are on the other side of the gun u see it more clearly.



If u dont have a template like that u cant hit the person that does but they can hit u.



P.S. You mine as well not shoot at them cause u will just kill your own ham futilely trying 2 hit them.

InquisitorPayne
Mon Jan 05, 2004 4:53 am
#106

To give you a little insight lazzarus:


Defense acuity is not a combination of Block, Dodge ad counterattack, but a fourth defense mod, that randomly determines an effect from those available from Dodge, Block and Counterattack. It may state, that you dodge and attack, it may state that you evade an attack and yet no single Dodge skilltape or Dodge Modifier would increase your Defense acuity. Your defense acuity onöly works unarmed.


The impression you get is, because your Dodge and your defense acuity are high (bot as high as mine, but still pretty high).


BTW: Happy Burning/Bleeding/Poison suffering/Disease suffering. All those attacks will hit you =)


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Rupture101
Mon Jan 05, 2004 7:55 pm
#107

Great posting



but I'm not sure if it is right ...


I'm a Master TKA, Master fencer, Master Brawler, Pikeman 0040, Swordsman 0040



And I only pvp, with unamred being my only means to deal dmg, and i dodge, block, and couter-attack all the time, allot more then .01%


this is all after patch, not sure if that maters....


But I know your right about the KD dizzy and what not stacking, it takes and ack of god to kd/dizzy me ...This guy is a blast to play, but I will think of going fencer/pistoler soon ...I just miss ranged attacks



Thanks for you posting

Raphayl
Mon Jan 05, 2004 9:21 pm
#108






Rupture101 wrote:

I'm a Master TKA, ...


...and i dodge, block, and couter-attack all the time, allot more then .01%






Because you should. If you are a Master TKA, then you have Defensive Acuity. This is the TKA version of second-chance defense line (like Dodge, etc). The higher your Defensive Acuity, the higher chnace you have of it going off. When it does go off, a random number generator decides if it will manifest as a Dodge, a Counter-attack, or a Block.


So all the Dodge, Blocks, and Counter-Attacks you are seeing is from Defensive Acuity from the TKA tree, and not Dodges from the Fencer Tree, Blocks from the Pikeman Tree, or Counter-attacks from the Swordsman tree.


Another reason you can tell, is if the "Blocks" you get were actually from the Pikeman tree then you wouldn't see them as Blocks. Currently Pikeman Block is glitched, as reports as a Counterattack. So since you say they report currently as Blocks, it isn't the same skill.


Hope that helps.


Rupture101
Mon Jan 05, 2004 10:17 pm
#109

This might be right, but i notice me dodging, counter attack allot more as i went up fencer, and this in unarmed...



I do seem to dodge alittle more with one handed weaopn, but i seem to dodge almost as much unarmed

Hazed-
Tue Jan 06, 2004 6:17 am
#110

Xendi wrote:

Read the entire post before hitting reply..I said he was a Pistoleer/Fencer. 4 stacking bleeds drops anything very quickly.He was holding a pistol, thats why I thought he was pure Pistoleer..






perhaps he wasent in range long enough for the dragon to hit him and have you conciderd the bleed and run tactic? maybe he was out of range and the dragon could'ent hit him at all.


the why you put it maybe they should nerf the bleeds and make them none stackable.

InquisitorPayne
Tue Jan 06, 2004 10:12 am
#111






Rupture101 wrote:

This might be right, but i notice me dodging, counter attack allot more as i went up fencer, and this in unarmed...



I do seem to dodge alittle more with one handed weaopn, but i seem to dodge almost as much unarmed







This is, because your melee and ranged defense increased as well. I am 4003 TKA/Master Fencer/Master Pistoleer/0040Smuggler. As soon as i switch to TKA i counter or evade a lot less than before. If they would stack, it would have to increase rather than decrease as Acuity would be factored in. It is not. They do not Stack.


The impression you get is due to increased Ranged and melee defense and the factor of CoB.


Thanx


Dpgg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Oktip
Thu Jan 08, 2004 3:00 am
#112

As late as I am posting on this thread, since I am new to fencing (and loving it)...I want to say this...

Raph....you so rock. I could never comprehend going through what you did and maintaining a shred of sanity just to deal with innate skill modifications and stacking issues. I am on my 7th skill and you by far are one of the absolute best corrs I have seen.

/stopsuckingup

Just had to say that.

Also, as I did not read all 5 pages to date (couldnt after that long post from Raph and the rest of page 1 and then 5), has there been a change implemented or in testing on seperating the skill mods block, dodge, CA, melee/ranged defense?

I apologize for my laziness, but I am posting this at work.

Thank you



Da'mage
Valens City Engineer


Too many put the end result on a pedistal, when it is the journey that is the greatest reward
Scott_Ray
Fri Jan 09, 2004 10:46 pm
#113

Go Raph! Thank you for all your hard work.



Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

Faslik
Fri Jan 09, 2004 11:06 pm
#114

YAY!!!

but...will there be a change to dodge?

lol ok dumb question, who the hell knows



Faslik
~ I Suck @ HTML ~
maytrix-scylla
Fri Jan 09, 2004 11:57 pm
#115



Raphayl wrote:

Info as of 01/09/2004:

  • There has been no change to Dodge: Fencer Dodge still stacks with Pistoleer Dodge.
  • There has been no change to Dodge:No cap has been implimented.
  • There has been no change to Dodge: A recent patch changed the ACCURACY of mobs, some more than an additional +60 over what they previously had, making it appear that your Dodge is weaker.
  • There has been no change to Dodge: The way Dodge is caculated has not changed.
  • There has been no change to Dodge: The "proof" you see people posting that says otherwise was either only very short data sets that had too little raw data to reliably produce results, or their testing was corrupted by including unknown variables that tainted the results.

In summary:

align=center>There has
been no change to Dodge.





I under stand why you wanted to keep this now and i wish you did but only the stronge will survive the fencer profecon(?) i will still be here
i was thinking of melee/ranged def. template that would have worked off of fencer



VENDOR FOR AUCTION PICK UP AND DROP OFF, CORELLA CORONET 668, -5837
*************************************************************
*MAYTRIX (DOT) 2H Master-TKM
*Tuesday Welds
- I support keeping & balancing the current combat system You can too
Laeren
Mon Jan 12, 2004 10:52 am
#116

Ok...as TKM I have Defensive Acuity. And you said before that it is this % that determines if I suddenly take one of the 3 courses of action (counterattack, block or dodge).


Does my Dodge % help with this at all? i.e. if I have a higher % of Dodge, will I Dodge more with Defensive Acuity than one of the other 2 options?


I'm headingup into the Fencer tree (dropped PIstoleer cuz I'm tired of guns, and I can get more of the Fencer tree than I coulid get the Pistoleer tree). I'm hoping that the combination of TKM and 4440 Fencer will get good...


Thanks for any information.





Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
InquisitorPayne
Mon Jan 12, 2004 4:04 pm
#117






Laeren wrote:

Ok...as TKM I have Defensive Acuity. And you said before that it is this % that determines if I suddenly take one of the 3 courses of action (counterattack, block or dodge).


Does my Dodge % help with this at all? i.e. if I have a higher % of Dodge, will I Dodge more with Defensive Acuity than one of the other 2 options?


I'm headingup into the Fencer tree (dropped PIstoleer cuz I'm tired of guns, and I can get more of the Fencer tree than I coulid get the Pistoleer tree). I'm hoping that the combination of TKM and 4440 Fencer will get good...


Thanks for any information.







Defense Acuity and Dodge do not stack. They are not the same.


Look at it from another angle:


Defense acuity is a single skill that randomly utilizes from a pool of actions "similar" to Block, Counterattack and Dodge. It does not however, trigger a Block, counterattack or Dodge, but rather just an evasive maneuver wich resembles on of these.


Dodge stacks with dodge, Counterattack stacks with counterattack, Block, stacks with block and Acuity stack s with, well.... Acuity.


Since only one profession utilizes Acuity, you cannot add another Profession to further improve acuity (hence: the huge acuity modifier). You can however, enhance your melee and ranged defense to help you out with acuity.


I hope this may help a bit.


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Page 9 of 11