Fencer Archive

Thread: Fencer Issues

touso
Mon Jun 21, 2004 5:05 am
#79

hi all yeah theres a few issues with fencer but same with others im currently master tka fencer brawler and workin on pikeman for some lovely nightsister staffs i got (high mind poison lance) i dont think we need to slow down i think one of the prblems is that its also the same with tka how come unless we buff we cant hardly fight because we drain our stats really fast now thats a major problem i find tka i can drain my self almost in a quick fight or 2 same with my fencer where as gun users dont get that problem as much , theres defientely a few bugs to iron out still on the pvp side yeah i can hold my own i suck vs a fencer need to get new stun armour im keep getting beaten vs the rifleman issue??? and cms well i think whats everyone crying about whats the point of mastering something is where gonna suck leave everything as it is. so stop crying about the issues that fencers are too hard etc because its all about the skills u got is they suck then drop some skills and mix them.... if u have any thoughts let me know
Neige
Mon Jun 21, 2004 5:33 am
#80






touso wrote:

how come unless we buff we cant hardly fight because we drain our stats really fast now thats a major problem i find tka i can drain my self almost in a quick fight or 2 same with my fencer






Because "specials" are to be used scarcely, not spammed like there's no tomorrow. learn to fight without buffs.



_____________________________

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Snakae
Fri Jun 25, 2004 1:23 pm
#81

1. Armor Piercing weapons - everyone said it already so i'll not elaborate.


2. Fencer - I'm not sure whoever made this game knows what this word means, so I'll copy it's definition:


Fencing

Main Entry: fenc·ing
Function: noun
1 : the art or practice of attack and defense with the foil, épee, or saber

BATONS? Are you out of your mind?

What's next? Make Weaponsmith craft chairs?


It's nothing to laugh about, it just shows you how much they care about the game.

And no, whips, hammers or knives don't cut it. If you want to call it Warrior, call it Warrior. But a Fencer doesn't use whips or blunt items. Even the use of swords is doubtable, since the movement your hands make when using a sword is different from the one of fencing, but since we're killing mobs here and not fighting in the olympics, I'd settle for a couple of good swords. That's true, there is a Swordsman class already, which should be for 2H swords (and not hammers like someone already said, but this is the Fencer forum so we'll leave that for another time). Fencer should be used with one handed swords, which are lighter swords.


3. I agree that our DPS is very low compared to other Melee professions. I will be more happy to see Fencers dual wield, which makes perfect sense, since they use shorter and lighter swords than Swordsman. It makes perfect sense that if one profession has big heavy swords (or scythes) that need two hands to hold, the other combat profession would be able to hold two weapons, one with each hand.


4. Mind attack - TKA and Swordsman get to attack the head. I'm not sure about Pikeman since I never played it, but that sounds elementary to me. It's common knowledge that players usually hang around with buffs to their 6 Health and Action stats, but for their mind they use Brandy usually. Of course, when ready for a pvp contest you will be ready with musician/dancer buffs, brandy, ahrisa and what not. But I don't know about you, all the times I have faced another player were either when I walked into some player town and saw a lot of people fighting, and then joined, or when being alone in some town waiting for buff or shuttle, and then being attacked by a Rebel. In other words, normally I don't hang around with Player mind buffs, but I do 95% of the time have Health and Action buffs. Sure, we have a specific attack to the health pool, which helps a lot in PvE, but in PvP, health is better buffed than mind, and it only takes small progress in the medic tree to heal the health damage. If we can attack mind, we will be able to hurt them where it hurts, since it's less buffed and cannot be healed (unless with a CM).


5. I think TK do have better damage output in PvE, but as a TK Master I felt useless against creatures with 90%-100% kinetic resistance, while fencers or swordsmen can handle that. I also heard, though, that TK's are about to get a new VK with other forms of damage, so I'm happy for them. However, I think that Fencers should get an upgrade to their attacking abilities as well, since this, in my eyes, was the advantage of Fencer against TK: Being able to do stun damage. When I say upgrading, more than all I mean armor piercing and mind attack. The speed I can live with, I just want the knowledge that I can deal with Light armor and that I can do mind damage to players with 3k Health and Action and only 1k Mind. After all, real life fencing weapons are small and accurate, so it only makes sense I should be able to be accurate with my hit. Unlike 2 handed swords which are big and waved right and left when fighting, and not moving forward like the foil. I still agree that Swordsman should get better AP than Fencers, simply because 2 handed swords are heavier and stronger. But I think we should have light AP to make us competent in the high end.



Nightlyraider
Fri Jun 25, 2004 4:51 pm
#82

My only two issues with fencer have already been mentioned, and thats damage and lack of weapon choices.


I have also played swordsman, Teras Kasai Artist, and Pikeman, and all three could outdamage a master fencer at a mere novice level.


The only way a fencer can really put up a decent fight in damage is if they loot some insane acklay bones and get a high end damage slice. Its easier for Jedi to get a nice weapon then us.



Cierhee Geivao
~Chilastra~
Fencer, Swordsman, and Teras Kasai Artist
VarIceman
Thu Jul 08, 2004 9:20 am
#83

Issue : Attack points


I don't know if others will agree with me, and some may point me to other professions, but I find that fencers are limited in the HAM selection they can hit. Scatter hit 2 gives us all 3 bars, but in PvP combat a lot of people have such high defences against stun/kinetic, that the mind is the only feasable target to hit - when not fully buffed. As it stands, scatter shot, from what i've seen, is really very weak when attacking. I often find that when someone has had their mind lowered even by a CM and poison/disease, it still takesa while to do that final damage. Also in PvE i've gone up against such creatures as a Krayt Dragon with 3 other fencers, and even if we used hit3 or scatter2 together, we were still out gunned by a lone rifleman standing close by. An attack which could be directed purely at mind would be great at evening up combat balance. Even compare to swordsman, or TKM - Fencer doesn't compare at all from what i've seen.


Issue : Weapons - Variety and HAM


As mentioned already, a lot of people take up the profession purely for the use of certain swords and the look and style of the character. I know a large driving force for me to take this up was a RP idea to get at least to Swashbuckler status. However with the high HAM cost of the curved swords (i'd rather be like a samurai tbh) and the lessened dmg compared to the Gaderaffi Stick, means that the various curved swords i've purchased rarely get used.


Also in relation to most real life ideas in relation to swords such as the curved swords, they were designed and sharpened to the point where, when aimed correctly, they could pierce through a lot of armour. These don't even have light armour piercing status.


I would love to see more fencers using curved swords, or if the option was there, foils. Lowering HAM, increasing dmg, or making it AP1 would make it much more appealing.



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Yomin-Carr
Thu Jul 08, 2004 4:10 pm
#84

Issue, weapon types:


I want to see more sword-like weapons. Not really foils, since they're not very useful in combat. Neither are epees. However, sabres ARE useful... and the art of sabre combat evolved from one-handed European combat. For instance, the one-handed sabre style Tom Cruise initially used in 'The Last Samurai' against the Samurai. It's a clear and very distincting style--and it's more elegant and graceful than bashing people with blunt weapons.


The 'Blade Weaver' title is very telling for me. That's exactly what fencing should be... it should be about form and finesse, and the WEAPONs should reflect that. Daggers and knives won't cut it. Sticks and batons won't cut it. Sure, they can be held one-handedly, but they're entirely different. Add some proper one-handed weapons. Add a sabre.
juss13
Sun Jul 11, 2004 5:03 am
#85

hi all i am doing fencer to compliment my TKA but god dam it the damage sucks can anyone recommend aweapon type using a sliced gaffi stick atm max dam 300 with power up i have tryed smokeys slice and yabilas any other good one handed weapon stockists i'm getting seriously frustrated and find myself switching to tk Oufet
sohaden2
Tue Jul 13, 2004 2:25 pm
#86

Issues: AP1 master only weapon (now that stun protection is out that is a must) and duel wield (master only).


I think adding these things would serously improve pvp and pve fun. One idea for a new weapon is a cutlass (ap1 and slow attack speed)




Macaroth (Fighter) / Sohaden (Lover) ---------------------------------------------------------------------------------------------------------------- ----- CIA ---- Who needs spellcheck when I have the rest of you to do it for me!
Trylobyte
Sat Jul 24, 2004 5:23 am
#87


Issue - Fencing has little Armor-Piercing


I really don't understand why Fencers don't have any AP. If we follow the laws of physics, Heavy Swordsmen should have the least AP (Swords are meant to cut/slice, not penetrate) though a powerhammer or a heavy axe would have good AP on it. Pikemen should be second, as most non-staff heavy polearms, long-handled axes, halberds, scythes (Yes, these are technically polearms), etc. are meant to cleave/chop, though some can stab too.Fencers should have the most. Why? Fencing, the real-world kind, relies on doing extreme damage to a very small point, and that usually means either hitting a weak point in the armor or, if your sabre is sturdy enough, punching a hole or three through it.


A well-built cold-steel sabre will go through a lot, and if you throw a vibro-unit in there, no armor in the world's going to stop it from putting a big hole in your chest.



Issue - Damage Types


Most melee classes get only one or two extra damage types. Fencing gets Stun, but with the prevalence of Stun protection out there nowadays, I'd say fencers need a different damage type or two (Along with most other melee professions) because their 'special' damage type has just been rendered useless.
Drunkenjedi420
Sun Jul 25, 2004 12:14 am
#88



Issue: Armour/no armour fencers.... THE BEST of BOTH and its ROLEPLAY!



Description: For fencers with armour they should be able to do more dmg. since they are protected and have lower offensive bounses and skill attacks ( how can spin attack be done with hvy armour???).


For fencers without armour they should be able to do little dmg. but be much faster in combat and allow high bonuses.


ALSO: Make a special heavy armour and a Shield for the Fencer - this will make him the man on the front lines during the riot. Thats what a fencer is for... it will increas his dmg. decrease his offensive skills and offer a VERY high Armour protection level with high Resistances. The shield should offer at least a 90% resist if the attack is directed to it. There should be a chance for a hit to miss the shield but not likely.


If he chooses to be a Zoro then he cant wear any heavy armour but he can swing a sword and nail a target dead on avoiding being hit without a problem while doing so. For me that kinda sums it up.


I dont know how all this sounds but some ideas brewing in my head...


also...

==================

Most melee classes get only one or two extra damage types. Fencing gets Stun, but with the prevalence of Stun protection out there nowadays, I'd say fencers need a different damage type or two (Along with most other melee professions) because their 'special' damage type has just been rendered useless.

==================

Restraint dmg?


-Sazo

Message Edited by Drunkenjedi420 on 07-24-2004 12:34 PM

Message Edited by Drunkenjedi420 on 07-24-2004 12:41 PM



Sazo - Radiant
MY DIARY OF NGE
Nostaphos
Fri Aug 06, 2004 4:03 am
#89

What we need most is an increase on the weapon damage on most of our weapons ..or at least an affordable/obtainable resource that can be used in building a decent weapon.

Nostaphos
Fri Aug 06, 2004 4:10 am
#90



What we need most is an increasein both min and maxdamage on most of our weapons ..or at least an affordable/obtainable resource that can be used in building a decent weapon.



All these"Anti stun baton / anti stick posts are a little worriesome..The stun baton is by far our "coolest" looking weapon and the gadaffi (spelling) looks better in action then the rest..niether of them are a sword..In my opinion Swords dont look starwarsie at all (not even a little bit) ..On the other hand..the stun baton (not a stick ..a complicated weapon producing a "stun" charge on impact) Is much more starwarsie. Duel wielding SB,s would be a wonderfull thing. =D



/ Vile'Tok Sidious ...Master Fencer (err.almost)...Master Brawler..Master Marksman ...Novice medic
kenrw24
Sun Aug 29, 2004 9:19 pm
#91

I've seen a number of posts about how bad fencer specials are. I've just made master fencer after having done master commando, carbines, TK and working on master swordsman.

Commando was easier to master, but useless. Sure the flamethrower does big damage, but you have to wait about 7 seconds to fire again, not just 1 second like a fencer.

TK was WAY easy to master, and a hell of a lot of fun. Better HAM costs than fencer, sure, but once I hit master fencer I felt every bit as effective as I did at TKM.

I'm working on master swordsman too-so much easier than fencer but the specials aren't nearly as nice as those of the fencer.

Comparatively, the fencer is pretty well off. It may be slow going at first but it's worth it. Trust me, fencers are not as bad off as other professions, especially commandos-I spent months and months as a master commando hoping to God the devs would fix the 3 useless columns in the profession and finally gave up(a commando can kill himself with his own grenade due to the unbelievable HAM cost and the poor throwing range-a commando can't escape the blast radius of his own grenade. That's the most humerous example of why the commnado sucks.). Fencer is set up pretty nice by comparison.
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