Fencer Archive
Thread: A Fencer pwned my Jedi Knight. Hilarious
Whoopsies. Uh, drop the "t" there. Hehe.
JawaJoey2 wrote:
But since real life comparisions hardly have a place in Star Warts, let alone Star Wars Galaxies, this really doesn't contribute to the topic but I thought it was funny.
Dragunsoul wrote:
How do you know he wasnt? I was wearing stun armor and a stun gen and still got owned by a fencer with my rifleman. His attacks were hitting me for 580 a hit with full armor on.
I think its funny when ppl say cry nerf. Its easy to say that when your the one on the overpowered side. I mean after all... why would you want to lose the ability to dodge 90% and still have the stregnth of a swordsman.
Oh and stun batons may not have ap but they still seem to cut right through comp armor.
This is a problem and those that dont think it is are the ones trying to hold onto their god mode fotm professions.
It is going to get nerfed and balanced out in combat revamp so have fun with it now.
Flame on
lol this is a rifleman talking about god mode fotm. rifle is so hard man you have to a: run, b: fire headshot3 16 times then snipershot.
Ok 3 things to add here
It's not an exploit to use scattershiak period.
If your a riffleman and get hit for 500 with stun armor on it only proves that you have no clue of what is going on in pvp and should start learning before you **edit** - people using a riffle take 2.5x damage when it's equipped while they are getting pounded on in melee...
Acklay bone drops were nerfed to hell so stop whining about our damage output when the last of the good batons are worn down and scattershiak get fixed the fencers are back to the gimpiest of gimps in pvp as for damage output...
Xenozx
Uhh, maybe the problem is you shouldnt have that jedi character because realistically, fencers well lets just say... were not that good, we have the stun baton, thats about all i can say besides our speed and dodge that gives us an advantage, two kinds of damage kinetic (who can't stop kinetic?) and stun (how many fencers can actually afford acklay?) Theyr'e doing an entire publish (the jedi revamp) JUST FOR YOU JEDI'S! I don't see a publish (The Fencer Revamp) coming in for fencers, quit only thinking about yourself and stop complaining about a prof who gets absolutely no attention and most people dont even care about. Why be fencer when we could all so easily take the easy melee combat path and be overpowered like TKA's?
Diablack Diab (Corbantis)
will-sparrow-will wrote:
lol i love to hear the jedis who worked there ass off to be masters and they still getting there ass beat by fencers...no one ever said a jedi was impossible to kill...thats what you all hope for when you get to master...i agree they should be alittle stronger but your definition of strong to you jedi is never be touched...and that would make the game worthless...if a jedi couldnt be killed 10 vs 1 there would be no point...everyone would be jedi...i always tell people jedi isnt worth the trouble...but they do it anyway then they end up like patrick who choose to be a jedi not knowning there not impossible to kill...and come here and complain because he worked his ass off for a sucky sqrewed up profession...well tough luck it was your choice...you deal with it now till the revamp
10 vs. 1 against a Jedi should do decent. 10 Master Fencers against 1 Jedi Master should probably be about an even match. But no single player character opponent should kill a Jedi Master.
donnysabertooth wrote:
Dragunsoul wrote:How do you know he wasnt? I was wearing stun armor and a stun gen and still got owned by a fencer with my rifleman. His attacks were hitting me for 580 a hit with full armor on.I think its funny when ppl say cry nerf. Its easy to say that when your the one on the overpowered side. I mean after all... why would you want to lose the ability to dodge 90% and still have the stregnth of a swordsman.Oh and stun batons may not have ap but they still seem to cut right through comp armor.This is a problem and those that dont think it is are the ones trying to hold onto their god mode fotm professions.It is going to get nerfed and balanced out in combat revamp so have fun with it now.Flame onthats funny comming from a rifleman? and umm 580 with stun armor? only if he had like 1.2k max stunokay consider this:a 180-350 stun baton AP0 vs 40% stun armor AR150% less damage due to armor90-175 vs 40%after that your attacks are 40-80 damage vs a 45% stun resistant shield generator20-40 vs intimidation, 5-155-15 vs a 4k modifier 20-60 damageunder the right conditions, IE being prepared, you should take no more than 20-60 damage, this isnt even ocnsdiering toughness**edit** n00b your just pissed you got owned? why cant other pople kill me, other people with the same template? same fencer? i have a better baton, better armor (im prepared duh), and better tacticsnot my fault you suck, omg i just realize i didnt even consider mitgation, wow man, do the math, you werent wearing stun armor if u weree getting hit for 580 and u certianlly werent wearing a shield genwhen i fight unprepared people ive done 800 damage before and ill admit that is a bit overpowered but its there fault for not being prepared.
In theory your post is dead accurate, but in reality it's not. The the truth is those stun batons are unlike anything iv'e ever seen. If I wasn't at work right now I post a My screenshot of my Combat log, after a fighting a fencer. I have a stun composite helmet, and a Stun Compostie Chestplate, 47% imperial Shield Generator, 45% Synthesteak, and a COB macro running!!!. And each every time he spammed Scatter Shiak, I would see this message " ***** hits you for 400pts of damage "0 damage was mitigated by defensive buffs" SAY WHAT?????
I will support patrick on this... Fencers are way too overpowered, and in their own sense, rifleman are too. The idea of stun damage SUCKS. For all those fencers who just say "come prepared" how come that it is a known bug/exploit that the fencers use scatter hit 2 instead of 3 because 2 will penetrate right through any armor ATM. Also PSG's are bugged, my 43% stun PSG doesn't do **edit** for me in PvP. I sometimes wear 33-40% stun armor but when you get KD/dizzied then spammed scatter hit 2 I don't have a chance at getting off one shot. It is a matter of making composite armor resistant to all damage types. Stun damage should still exist but maybe it should do something like apply the "stunned" state... WOW has anyone thought of that? Stun=Stunned!!!! Amazing. I am also getting tired of all these spamming of mind attacks. I think the devs should try to implement more strategy into the game instead of kd/dizzy spam one attack. Oh, and have a CoB macro going that allows fencers to become invinsible pretty much.
But I do have some good news...
On testcenter2 (new jedi revamp) they have also done some proffesion changes... scatter hit 2 was fixed, scatter hit 3 was taken out of the game, and dodge only "dodges" about 35-40% of the time (FINALLY)!!!!!!!!!!!!!! zYou get to expirience what it is like in other peoples shoes.
Just for your all's info. I am a former (and soon to be again) master rifleman and have done some fencer but never mastered because of the lack of variety.
I will support patrick on this... Fencers are way too overpowered, and in their own sense, rifleman are too. The idea of stun damage SUCKS. For all those fencers who just say "come prepared" how come that it is a known bug/exploit that the fencers use scatter hit 2 instead of 3 because 2 will penetrate right through any armor ATM. Also PSG's are bugged, my 43% stun PSG doesn't do **edit** for me in PvP. I sometimes wear 33-40% stun armor but when you get KD/dizzied then spammed scatter hit 2 I don't have a chance at getting off one shot. It is a matter of making composite armor resistant to all damage types. Stun damage should still exist but maybe it should do something like apply the "stunned" state... WOW has anyone thought of that? Stun=Stunned!!!! Amazing. I am also getting tired of all these spamming of mind attacks. I think the devs should try to implement more strategy into the game instead of kd/dizzy spam one attack. Oh, and have a CoB macro going that allows fencers to become invinsible pretty much.
Message Edited by DarthVillanus on 06-03-2004 08:52 PM