Fencer Archive

Thread: A Fencer pwned my Jedi Knight. Hilarious

Midros
Tue May 25, 2004 3:35 pm
#79

Lol guys, you were probably facing a fencer with a legendary weapon because a normal stun baton does NOT hit for 600 damage. and by the way whoever said that they lost as a rifleman to a fencer must blow serious ass, riflemen get a stun weapontoo but they are ranged and hit for mind damage = D



Midros Brime, Naritus.
JawaJoey2
Tue May 25, 2004 5:28 pm
#80

You know what's kind of funny? One day when I was watching Star Wars, (way before SWG came out) I thought, "Gee, Jedi really aren't good at using swords. Anyreal fencer could totally destroy them." Jedi hold their sword up, with two hands, and spin around jumping doing twirly moves and making wides swings and going for slashes. That is practically the very image of a bad fencer. But that's a real life comparision, and I assumed that Jedi can get away with using poor swordfighting moves because they have the force and stuff and it looks cooler the way they do it.


But since real life comparisions hardly have a place in Star Warts, let alone Star Wars Galaxies, this really doesn't contribute to the topic but I thought it was funny.






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JawaJoey2
Tue May 25, 2004 5:31 pm
#81






JawaJoey2 wrote:


But since real life comparisions hardly have a place in Star Warts, let alone Star Wars Galaxies, this really doesn't contribute to the topic but I thought it was funny.




Whoopsies. Uh, drop the "t" there. Hehe.







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Ypiana
Tue May 25, 2004 8:31 pm
#82






Dragunsoul wrote:

How do you know he wasnt? I was wearing stun armor and a stun gen and still got owned by a fencer with my rifleman. His attacks were hitting me for 580 a hit with full armor on.


I think its funny when ppl say cry nerf. Its easy to say that when your the one on the overpowered side. I mean after all... why would you want to lose the ability to dodge 90% and still have the stregnth of a swordsman.


Oh and stun batons may not have ap but they still seem to cut right through comp armor.


This is a problem and those that dont think it is are the ones trying to hold onto their god mode fotm professions.


It is going to get nerfed and balanced out in combat revamp so have fun with it now.


Flame on






lol this is a rifleman talking about god mode fotm. rifle is so hard man you have to a: run, b: fire headshot3 16 times then snipershot.



I killed my parents... You're next!
/godmode 1
Xenozx
Wed May 26, 2004 7:57 am
#83

Ok 3 things to add here



It's not an exploit to use scattershiak period.


If your a riffleman and get hit for 500 with stun armor on it only proves that you have no clue of what is going on in pvp and should start learning before you **edit** - people using a riffle take 2.5x damage when it's equipped while they are getting pounded on in melee...


Acklay bone drops were nerfed to hell so stop whining about our damage output when the last of the good batons are worn down and scattershiak get fixed the fencers are back to the gimpiest of gimps in pvp as for damage output...


Xenozx


Diablish
Wed May 26, 2004 6:02 pm
#84

Uhh, maybe the problem is you shouldnt have that jedi character because realistically, fencers well lets just say... were not that good, we have the stun baton, thats about all i can say besides our speed and dodge that gives us an advantage, two kinds of damage kinetic (who can't stop kinetic?) and stun (how many fencers can actually afford acklay?) Theyr'e doing an entire publish (the jedi revamp) JUST FOR YOU JEDI'S! I don't see a publish (The Fencer Revamp) coming in for fencers, quit only thinking about yourself and stop complaining about a prof who gets absolutely no attention and most people dont even care about. Why be fencer when we could all so easily take the easy melee combat path and be overpowered like TKA's?



Diablack Diab (Corbantis)









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Hawaii5_o
Thu May 27, 2004 9:22 am
#85






will-sparrow-will wrote:

lol i love to hear the jedis who worked there ass off to be masters and they still getting there ass beat by fencers...no one ever said a jedi was impossible to kill...thats what you all hope for when you get to master...i agree they should be alittle stronger but your definition of strong to you jedi is never be touched...and that would make the game worthless...if a jedi couldnt be killed 10 vs 1 there would be no point...everyone would be jedi...i always tell people jedi isnt worth the trouble...but they do it anyway then they end up like patrick who choose to be a jedi not knowning there not impossible to kill...and come here and complain because he worked his ass off for a sucky sqrewed up profession...well tough luck it was your choice...you deal with it now till the revamp






10 vs. 1 against a Jedi should do decent. 10 Master Fencers against 1 Jedi Master should probably be about an even match. But no single player character opponent should kill a Jedi Master.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
will-sparrow-will
Thu May 27, 2004 5:14 pm
#86

why not? tell me why? you see jedis die by stupid droids in ep 2 so why cant a jedi die by a fencer...are there even such a thing as fencers in swg...well blame the devs for the jedis flaws dont come here to complain and curse at other people go curse at devs for such a non realistic star wars game...



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Daigoro202
Thu May 27, 2004 6:49 pm
#87

I think what's currently being seen on the test center will make this irrelevant.






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melanoid
Thu May 27, 2004 7:06 pm
#88



donnysabertooth wrote:


Dragunsoul wrote:
How do you know he wasnt? I was wearing stun armor and a stun gen and still got owned by a fencer with my rifleman. His attacks were hitting me for 580 a hit with full armor on.
I think its funny when ppl say cry nerf. Its easy to say that when your the one on the overpowered side. I mean after all... why would you want to lose the ability to dodge 90% and still have the stregnth of a swordsman.
Oh and stun batons may not have ap but they still seem to cut right through comp armor.
This is a problem and those that dont think it is are the ones trying to hold onto their god mode fotm professions.
It is going to get nerfed and balanced out in combat revamp so have fun with it now.
Flame on



thats funny comming from a rifleman? and umm 580 with stun armor? only if he had like 1.2k max stun
okay consider this:
a 180-350 stun baton AP0 vs 40% stun armor AR1
50% less damage due to armor
90-175 vs 40%
after that your attacks are 40-80 damage vs a 45% stun resistant shield generator
20-40 vs intimidation, 5-15
5-15 vs a 4k modifier 20-60 damage
under the right conditions, IE being prepared, you should take no more than 20-60 damage, this isnt even ocnsdiering toughness
**edit** n00b your just pissed you got owned? why cant other pople kill me, other people with the same template? same fencer? i have a better baton, better armor (im prepared duh), and better tactics
not my fault you suck, omg i just realize i didnt even consider mitgation, wow man, do the math, you werent wearing stun armor if u weree getting hit for 580 and u certianlly werent wearing a shield gen
when i fight unprepared people ive done 800 damage before and ill admit that is a bit overpowered but its there fault for not being prepared.






In theory your post is dead accurate, but in reality it's not. The the truth is those stun batons are unlike anything iv'e ever seen. If I wasn't at work right now I post a My screenshot of my Combat log, after a fighting a fencer. I have a stun composite helmet, and a Stun Compostie Chestplate, 47% imperial Shield Generator, 45% Synthesteak, and a COB macro running!!!. And each every time he spammed Scatter Shiak, I would see this message " ***** hits you for 400pts of damage "0 damage was mitigated by defensive buffs" SAY WHAT?????



Odysseus Traveler
PVP enthusiast
IO-Army
rygell
Fri May 28, 2004 4:37 am
#89

i must disagree, i dueled a 4-4-4-4 guardian, round 1 he was the winner, after putting on the correct helmet we had round 2 which i won, i used scatterhit 2 on him with a few dizzy's and lunge 1 to make things more intersting. at the time i was master fencer/master cheif, i used a 212 max dam stun baton, a 170 mind poison rykke, and a 150 mind poison janta knife. as soon as his force pool was drained and he couldn't heal himself anymore it was all over.


fencer doesn't need to be nerfed, jedi need to be fixed....which they are doing in patch 9


dart'




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IUFAN4LIFEUL
Thu Jun 03, 2004 8:01 pm
#90


I will support patrick on this... Fencers are way too overpowered, and in their own sense, rifleman are too. The idea of stun damage SUCKS. For all those fencers who just say "come prepared" how come that it is a known bug/exploit that the fencers use scatter hit 2 instead of 3 because 2 will penetrate right through any armor ATM. Also PSG's are bugged, my 43% stun PSG doesn't do **edit** for me in PvP. I sometimes wear 33-40% stun armor but when you get KD/dizzied then spammed scatter hit 2 I don't have a chance at getting off one shot. It is a matter of making composite armor resistant to all damage types. Stun damage should still exist but maybe it should do something like apply the "stunned" state... WOW has anyone thought of that? Stun=Stunned!!!! Amazing. I am also getting tired of all these spamming of mind attacks. I think the devs should try to implement more strategy into the game instead of kd/dizzy spam one attack. Oh, and have a CoB macro going that allows fencers to become invinsible pretty much.


But I do have some good news...


On testcenter2 (new jedi revamp) they have also done some proffesion changes... scatter hit 2 was fixed, scatter hit 3 was taken out of the game, and dodge only "dodges" about 35-40% of the time (FINALLY)!!!!!!!!!!!!!! zYou get to expirience what it is like in other peoples shoes.


Just for your all's info. I am a former (and soon to be again) master rifleman and have done some fencer but never mastered because of the lack of variety.


DarthVillanus
Thu Jun 03, 2004 8:50 pm
#91





I will support patrick on this... Fencers are way too overpowered, and in their own sense, rifleman are too. The idea of stun damage SUCKS. For all those fencers who just say "come prepared" how come that it is a known bug/exploit that the fencers use scatter hit 2 instead of 3 because 2 will penetrate right through any armor ATM. Also PSG's are bugged, my 43% stun PSG doesn't do **edit** for me in PvP. I sometimes wear 33-40% stun armor but when you get KD/dizzied then spammed scatter hit 2 I don't have a chance at getting off one shot. It is a matter of making composite armor resistant to all damage types. Stun damage should still exist but maybe it should do something like apply the "stunned" state... WOW has anyone thought of that? Stun=Stunned!!!! Amazing. I am also getting tired of all these spamming of mind attacks. I think the devs should try to implement more strategy into the game instead of kd/dizzy spam one attack. Oh, and have a CoB macro going that allows fencers to become invinsible pretty much.





Few things I should point out:


1) Fencers are overpowered? Not even close. No armor piercing weapons make fencers the lowest damage dealing melee class in the game. The only reason people whine about fencers is because of all their defense. Defenses which perfectly balance out when you take into account a fencer's low damage weapons.


2) There is no scatterhit 3. There never has been one. There is only scatterhit1 and 2. Contrary to what most people think, fencers don't just use scatterhit 2 because it ignores melee toughness, they use it because it attacks all pools, including mind. It's the only attack you can be sure will hit the mind. Scatter hit 2 only ignores melee toughness, it doesn't ignore any other defense and it does not cut through your armor like you think it does.


3) Yes psgs are really buggy. Sometimes they don't work. You have to constantly equip and requip them before battle. Fortunately if you have stun armor and a stun psg, you can laugh at fencers. Since the stun baton has ap0, a set of 40% stun armor is like a set of 90% stun armor. Then the damage gets reduced further with the psg.


4) Fencers invincible? Hardly. Stun + dizzy + intimidate renders 60% of a fencer's primary defenses useless and 100% of his secondary defenses useless.

Message Edited by DarthVillanus on 06-03-2004 08:52 PM



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