Fencer Archive
Thread: Makeing Fencer's unique ( Future of Fencer )
I think the profession is title wrong for the way it is implemented. Fencer is focuses on using the point of the weapon to do damage, piercing the opponent. The weapons that are avaliable to the "fencer" are cutlasses, scimitars, short swords and batons, no rapiers or sabers. The profession is 1-handed melee and swordsman, who has axes and hammers, is 2-handed melee. Those professions should be looked at on that scale, rather than on what the class in named.
Here is what I would like to see in 1-handed melee (fencer):
- dual wield, fits into the cavalier image where a dagger is used in the off-hand or a martial arts image using dual batons (fighting sticks)
- More effective defenses, going back to the cavalier and pirate models, these guys didn't wear armor and relied on dodging and parring to defend themselves.
- Speed, while these weapons don't do much damage, quick accurate strikes that cause state effects will take their toll as many blows are struck in a short time. Where 1-hand melee should be faster than TKA is in the use of specials. A TKA "move" requires more time than a series of jabs and slashes.
- Electrical damage type. This could be implemented in an item that is similar to a modern day tazzer, which is actually based off of electricity.
- This one is more of a super wish list item, but I think we should get a throw. You should be able to throwyour equiped weapon up to 32m at an enemy and do some reasonable damage. Why 30m, because you can strike up to 20m witha lunge. The ranges in the game are messed up anyway, it should be attack 5m, lunge 10m, throw equiped weapon 20m.
Shinjo : its not lag, its bullet time ROFL
I have now started working on TKA also to see if its really that better, but so far im taking ALOT more hits when i use unarmed... although im no longer a BladeMaster i can tell that the fencers dodge really makes a difference, for PvE at least, not much usefull in PvP, but we do have killer KD resist wich is really good... but the thing is... tka just looks better, it has much cooler animations... the fencers animation just looks slugish and kinda boring...
JakeyPOO wrote:
To be historically accurate, chances are a fencer would have a dagger/buckler/or cloak in his off hand to counter the opponents attacks and given the opportunity possibly use the dagger for the close quarters stabs. To give those without much idea on what real fencing with real rapiers looks like heres a nice little demonstration at 'medium tempo' and it shows that a fast tempo for a non choreographed battle would be quite quickand damaging. As you may notice one of the gentlemen in the video got poked/hit in his off hand.
http://www.kismeta.com/diGrasse/Rapier2.avi
Skeeziks
Bloodfin
To be historically accurate chances are a "fencer" would have a longsword, shortsword, saber, rapier, or cutlas in one hand with another sword type,full shield, round shield, buckler, no shield, cloak, rubber chicken in the other. Don't get confused with post "gunpowder" era swordfencing styles and what "fencing" really is.
Our vibroblade is the only weapon that is lightweight (and ironically the only AP1 we have). The curved sword and gaffi stickare large enough to be hand and a half weapons. Curved look more like a daishi in size and two handed curved look more like no-daishi.
As far as uniqueness the stun baton is the only real unique feature we get...and its a freaking stick! Everything else every other melee prof. gets while we can do some of them better. Can I get a heavy saber, longsword..or pirate cutlass? How about a scymitar? I'll even settle for an offhand swiss army knife if they include a the kewl toothpick but no buckler. Like we really need to augment our defenses more.