Fencer Archive

Thread: Results of the Vote 10/10/2003

Kweane
Fri Feb 13, 2004 7:50 pm
#53

Yes i think top 1 fencer issue is the damage output, it's just ridiculous, in pvp i hit with stun baton for 60-100 wich is totally useless vs buffed opponents, and since we have a random ham hit as a nice attack (the one hand body hit III just doesn't do it especially since everyone is buffed).


Now i don't understand why someone with a stun baton hits for 60-100 when a TKM hits for 450 in the mind with a VK, and if the TKA decides to hit random it's 1K+, kinda 15-20 times more than the stun baton.


So ok most comp is vuln vs stun baton but the dmg output is BS hell i'd do more dmg spitting on them for sure, every other profs outdamage us from far, swordsman hits the mind for a crapload of dmg, pikeman does devastating area attacks, and tkm well is just kinda on another scale in this game.


So imo they should add a one hand melee damage tree or give us better stats on fencing weapons, and lately it seems that dizzy+lunge doesn't knock down anyone, npc (rebels or tuskens for example) or players, they just stand back up and never fall, i wonder as well why we don't have any knockdown.


Except that i think fencer is pretty cool speed is nice, defenses are good, but really dmg is WAY too low.


I hope this will change in patch 7 and that we won't see one of thoses super nerf patches that doesn't bring anything where we'll have to spend 30 mins hitting each other.


Imo the problem is not to nerf TKA but make other profs do as much dmg, tka has other advantages like meditate for example or force of will, swordsman hits in the mind mostly, pikeman has higher range, fencer is more defensive, all melee profs have their spec so i think they should have same dmg output.





--Sonya Blade - Bria --
--Master Pistoleer/BH--

--Eclair Kirin - Kauri --
-- Master Commando--
-- Master Fencer --

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