Fencer Archive
Thread: Fencer Issues
Issue: forced use of sticks rather than swords
Our "sword" weapons should have light ap, and our "stick" weapons should remain at no ap. This would help to offset damage and ham differences, and raise the value of a curved sword at master to compete with the gaffi stick.
Message Edited by shadytrando on 04-04-2004 03:54 PM
M0G4N wrote:
Issue -Fencer Speed
Description - It's a well-known fact that fencers at the master level (especially combined with master brawler) are seriously affected by the 1.0 second speed cap, as our weapons' speedrating as they are don't even propose a threat of not hitting the speed cap. To elaborate on Blood's post, we need some form of relief from this. The obvious solution is that we need to have a lower speed cap applied to us, so we may make use of those wonderful speed mods we get. Another solution would be to give us a relatively heavy-hitting weapon that has a speed rating high enough to make use of our mods.
another solution would be to give us dual wield on any fencer weapons with no negative costs at all just add the damage and HAM costs together and either make it so the weapons have to be the same speed to dual weild or have it take the average of the two speeds
it would give us almost as good of a boost as a .5 speed cap
plus it would look waaaaaaaaaaaay cool
issue: unarmed combo1
the problem is this tka low lvl move is bugged. if you evade or dodge it still deals dmg to you without taking armor into account. the dmg goes straight through. if you center of being its twice as bad cause you are dodging and evading more. UNTIL this move is fixed, fencers dont have much of a chance against tkm's who spam it.
Message Edited by volcomspawn on 04-07-2004 07:48 AM
Issue: Armor Piercing
I concur that we need at least one armor piercing weapon, with decent attack stats, speed similar to stun batons, with damage similar to the Gaddi, even if it requires a higher cert level. Kinda sickening that our only ap weapon is available to brawlers at 1h2 or so.
Damage Types:
Kinetic and stun, not too bad, but without ap, the kinetic becomes worthless at higher levels, both pve and pvp
Other wishes: I'd love a spin attack posture change. We also need a "power" attack. 1h3 is not as good as our 1hspin attack which does dizzy, or our scatter hit, altho its our master level attack. Make it do significantly more damage, or add a multiple status effect to it, having it cause dizzy, stun, blind, and bleed dot at the same time (or randomly)
Issue: Variety of weapons
Throughout time the sword has been one of the most, if not the most prevalent weapon. It has certainly been the most abundant melee weapon throughout history. There need to be a vast variety of SWORDS not sticks.
Add some swords
ClogGear wrote:
Issue: Lack of AP
I'm just seconding, or thirding this. We have excellent defenses, and when combined with Pistoleer is the best in the game. However, these defenses do nothing against high-level mobs (such as the Corvette) or against any with high Accuracy. To offset this, I would like to be able to do damage against these high level mobs and any wearing a decent set of Composite, with an adequate AP1 weapon. The Vibroblade does not cut it.
Stun baton