Fencer Archive
Thread: Your VOTE for Fencer TOP Fencer Issues (10/4/03)
4. Give us a method of stopping/slowing Fleeing opponents.
3. Restore functionality to our Status attacks.
3. Higher Melee/Ranged Defense and/or One-handed Toughness.
1. Lower HAM costs, specifically Mind.
1. Improve Dodge.
Arell Stormweaver-(a few hundred combat xp from Blademaster), Starsider
*Repost*
1. Give us a method of stopping/slowing Fleeing opponents.
2. Restore functionality to our Status attacks.
3. Higher Melee/Ranged Defense and/or One-handed Toughness.
4. Lower HAM costs, specifically Mind.
5. Improve Dodge.
Arell Stormweaver-(a few hundred combat xp from Blademaster), Starsider
The order is the same but the numbers match up now ![]()
1 - Fix Hit-while-running stutter.
2 - Higher Melee/Ranged Defense and/or One-handed Toughness
3 - Restore functionality to our Status attacks.
4 - Give us a method of stopping/slowing Fleeing opponents
5 - Improve Dodge
6 - Give us a /stick command to compensate for Client vs. Server issues
1. Alter the speed cap for Fencers. (0.5 suggested)
2. Better selection of viable 1-handed weapons.
3. Fix Begin combat stutter.
4. Rantok needs to be craftable.
5. Give us a /stick command to compensate for Client vs. Server issues.
6. Give us a method of stopping/slowing Fleeing opponents.
1. Give us a method of stopping/slowing Fleeing opponents.
2. Fix Begin combat stutter.
3. Fix Hit-while-running stutter.
4. Lower HAM costs, specifically Mind.
5. Better selection of viable 1-handed weapons.
6. Extend 1-handed Weapons range.
Quad Zool'aug - Novice Fencer 1.1.1.1 on Ahazi
2. Alter the speed cap for Fencers (0.5 suggested)
3. Better selection of viable 1-handed weapons.
4. Fix Begin combat stutter.
5. Give us a /stick command to compensate for Client vs. Server issues.
6. Improve Dodge
I'm new to fencing (Novice Fencer 0-0-0-0)
My votes for Top 6 Fencer Issues
1. Restore functionality to our Status attacks.
2. Better AP and more damage types.
3. Give us a method of stopping/slowing Fleeing opponents.
4. Lower HAM costs, specifically Mind.
5. Improve Dodge.
6. (New) Add a "Charge move" a short burst run toward a target. (Action HAM cost based on distance to target)
"Scavenge" an fencer/pistoleer on Sunrunner
1. Better selection of viable 1-handed weapons.
2. Restore functionality to our Status attacks.
3. Give us a method of stopping/slowing Fleeing opponents.
4. Restore functionality to our Status attacks.
5. Lower HAM costs, specifically Mind.
6. Extend 1-handed Weapons range.
1. Extend 1-handed Weapons range.
2. Give us a method of stopping/slowing Fleeing opponents
3. Lower HAM costs, specifically Mind
4. Alter the speed cap for Fencers. (0.5 suggested)
5. Better selection of viable 1-handed weapons
6. Higher Melee/Ranged Defense and/or One-handed Toughness
Novice Fencer 1-2-0-1
4.Extended 1 hand weapons range
2. Alter speed cap for fencers (.5)
4.Give a method of slowing or stopping fleeing opponents
2. Better selection of viable one hand weapons
Shinebox (novice Fencer) Wanderhome
The way things are now I can see why I have only met 3 other fencers in my galaxy in a month of play. I hope some of these suggestions are actually taking seriously.
1) More Weapon selection, maybe one at higher skill levels, i.e. one at each lv 4 in Fencer
2) Better defence toughness/dodge/melee/ranged
3) Better AP or damage
4) Method of stoping fleeing opponents
5) Restore Status Attacks
6) fix graphics on viborblade
Tyle
Fencer 0 3 0 2 Master Brawler, Starsider
Woops
My Bad, want to change mine to have
1) LOWER HAM
and drop change vibro blade graphics # 6 to off list
Tyle