Fencer Archive
Thread: Unofficial: Spoke w/Devs about Fencer, in real life.
Cozumel wrote:
M'kay... well, I assume you saw in my next post below the first about Doc Buffs only buffing UPTO 2x your HAM.. Not sure if you knew that or not.
I also asked about the Jedi Trials (I made a comment that in 1-2 months after its out, EVERYONE will be a Jedi). They said the Trials are supposed to be very tedious and length (ie. Months to complete)... Since I refused to hologrind, That may be common knowledge on the Jedi Forum (I don't bother reading it). I made some comment about everyone being a Jedi in 6months-- they said perhaps but doubtful. (ie. Everyone will try and do a walk-through for the trials..etc).
.. it was more of a casual shoot the sheit convo.. There were about 8-9 of them, 3-4 or which were Dev's, dunno about the others, but it was one large group just waiting for a table standing around outside.
The main points they made were: Damage across the board, as well as armor is going to be drasticly reduced, melee classes will be more specific to kinds of damage (ie.. Dot Class/State Class/Damage Class/etc).. And other things that are already known.
Like I said, I wasn't trying to come here and debunk what the devs are saying in the forum, etc... Just posting some of the things >I< heard/talked about (since I don't follow the dev notes or jedi stuff closely).
Message Edited by waaha on 07-09-2004 06:18 PM
I believe that the CSR part of it is in San Diego. However the Dev part of SOE is in Austin, TX.
bravemynd wrote:
I think he is making it up, isn't soe here in california?? And the combat revamp won't happend till pub 11. I think they are pulling your leg. I don't by it I will see it when i download the new patch. And if i was soe I wouldn't be telling anyone. Isn't that what there suposed to be.
Cozumel wrote:
Just so happens SOE/SWG developers live/work in my city-- I ran into a pile of them at lunch, and asked some questions about whats to come with the combat rebalance, fencer, wookies...
They said, ALTHOUGH this is subject to change, the following is planned for the next release (pub 10):
1) Wookies will get 2 new types of armor
2) Fencer will be nerfed:
A) Dodge will be completely removed and replaced with a small amout of block
B) Fencer will be mostly a DOT-Based character (you read that correct) with a new Dot attack
C) Swordsmen will be STATE based.
D) TK/Jedi will be the best combination (for removing states/poisons/etc)
E) Riflemen will have a 5 second delay between shots, and reduced damage
F) Stun damage/defenses are considered broken and will be re-worked with the new armor an combat rebalance
G) Force Run-2/3 will not be nerfed, and they laughed about how the jedis can run, throw saber to blow up bikes in persuit..
H) Your MAIN character will become your Jedi..not a new character
I) It is currently NOT possible to become a Jedi, if you've already unlocked, you will have to wait for pub10 to become a jedi
... thats about all I got outta them ... This was just word-of-mouth, so I can't gurantee its 100% correct, just what I was told.
Eniako wrote:I agree with most of what you state. This however I dont. There will ALWAYS be a FotM, no matter how 'balanced' the devs claim the game is.
Neige wrote:
come CB there shall be noFotM
so true! Especially with this game since you can drop and take on any profession you want. But fotm don't bother me that much as long as the rest of us at least have a purpose in the GCW. And as long as the GCW has a purpose.
They're going to make using Specials lower your max HAM bars, not just deal you damage so you can't heal it. So spamming will not be nearly as effective. Like so:
Two equal-level-yet-different players duel. Let's say they're a Master Carbineer and Master Rifleman (nothing else). One constantly spams weaker specials, say the Carbineer(I'm assuming after the Combat Balance there won't be very many one-shot wonder specials that'll completely one-side a battle). After firing an Action Shot 5 times his HAM is cut in half, now the Rifleman, whose just been using minor attacks, uses his best Headshot and one-shots the special-spamming Carbineer.
And I doubt this is the 'complete' Combat Rebalance, so no need to moan and groan because Fencers, Swordsmen, and Riflemen are getting nerfed with everything else untouched. These devs didn't sit down and draw up a spreadsheet in that resturant, they followed the flow of a conversation. So stop treating it like a board meeting and see it for what it is, a chat in a diner.
So what if Riflemen's DPS gets divided by 5. I have a feeling EVERYONE'S DPS is going to get divided by 5. It'll all come from different places. Pistoleers will probably do less damage, and carbineers will do slightly less damage (but still more than pistoleers) and be a little slower (but faster than riflemen). I hope the Combat Rebalance doesn't come in the form of artificial caps on Damage, Speed, and/or Skill Modifiers, because that's cheating a character out of something they earned, and the system should have foreseen such obvious combinations as Pistoleer/Fencers being dodge freaks and accomedated ahead of time.