Fencer Archive

Thread: Unofficial: Spoke w/Devs about Fencer, in real life.

waaha
Fri Jul 09, 2004 3:12 pm
#53






Cozumel wrote:

M'kay... well, I assume you saw in my next post below the first about Doc Buffs only buffing UPTO 2x your HAM.. Not sure if you knew that or not.


I also asked about the Jedi Trials (I made a comment that in 1-2 months after its out, EVERYONE will be a Jedi). They said the Trials are supposed to be very tedious and length (ie. Months to complete)... Since I refused to hologrind, That may be common knowledge on the Jedi Forum (I don't bother reading it). I made some comment about everyone being a Jedi in 6months-- they said perhaps but doubtful. (ie. Everyone will try and do a walk-through for the trials..etc).


.. it was more of a casual shoot the sheit convo.. There were about 8-9 of them, 3-4 or which were Dev's, dunno about the others, but it was one large group just waiting for a table standing around outside.


The main points they made were: Damage across the board, as well as armor is going to be drasticly reduced, melee classes will be more specific to kinds of damage (ie.. Dot Class/State Class/Damage Class/etc).. And other things that are already known.


Like I said, I wasn't trying to come here and debunk what the devs are saying in the forum, etc... Just posting some of the things >I< heard/talked about (since I don't follow the dev notes or jedi stuff closely).








So the moral of this story is: the Dev's wont post any of this , but if you happen to be waiting in line at Mickey D's and see a few CSR's out to lunch, they spill the beans about everything that was covered at fanfest.

Message Edited by waaha on 07-09-2004 06:18 PM



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bravemynd
Fri Jul 09, 2004 3:24 pm
#54

I think he is making it up, isn't soe here in california?? And the combat revamp won't happend till pub 11. I think they are pulling your leg. I don't by it I will see it when i download the new patch. And if i was soe I wouldn't be telling anyone. Isn't that what there suposed to be.
Minerunner
Fri Jul 09, 2004 5:43 pm
#55

I've asked this thread to be closed. There is no need to jump all over someone who was simply trying to keep everyone informed of what he thought was good information... he did also state that it was unofficial. Please hold yourselfs to the standards we've always tried to maintain in this forum with regards to treating others.




Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Waste93
Fri Jul 09, 2004 7:23 pm
#56






bravemynd wrote:

I think he is making it up, isn't soe here in california?? And the combat revamp won't happend till pub 11. I think they are pulling your leg. I don't by it I will see it when i download the new patch. And if i was soe I wouldn't be telling anyone. Isn't that what there suposed to be.




I believe that the CSR part of it is in San Diego. However the Dev part of SOE is in Austin, TX.




Colonel Waste - The Wookiee Crusader
waaha
Sat Jul 10, 2004 12:30 am
#57






Cozumel wrote:

Just so happens SOE/SWG developers live/work in my city-- I ran into a pile of them at lunch, and asked some questions about whats to come with the combat rebalance, fencer, wookies...


They said, ALTHOUGH this is subject to change, the following is planned for the next release (pub 10):


1) Wookies will get 2 new types of armor

2) Fencer will be nerfed:

A) Dodge will be completely removed and replaced with a small amout of block

B) Fencer will be mostly a DOT-Based character (you read that correct) with a new Dot attack

C) Swordsmen will be STATE based.

D) TK/Jedi will be the best combination (for removing states/poisons/etc)

E) Riflemen will have a 5 second delay between shots, and reduced damage

F) Stun damage/defenses are considered broken and will be re-worked with the new armor an combat rebalance

G) Force Run-2/3 will not be nerfed, and they laughed about how the jedis can run, throw saber to blow up bikes in persuit..

H) Your MAIN character will become your Jedi..not a new character

I) It is currently NOT possible to become a Jedi, if you've already unlocked, you will have to wait for pub10 to become a jedi


... thats about all I got outta them ... This was just word-of-mouth, so I can't gurantee its 100% correct, just what I was told.







Tell us ONE thing we dont already know with the exception of rifle speed



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Cozumel
Sat Jul 10, 2004 12:45 am
#58

M'kay... well, I assume you saw in my next post below the first about Doc Buffs only buffing UPTO 2x your HAM.. Not sure if you knew that or not.


I also asked about the Jedi Trials (I made a comment that in 1-2 months after its out, EVERYONE will be a Jedi). They said the Trials are supposed to be very tedious and length (ie. Months to complete)... Since I refused to hologrind, That may be common knowledge on the Jedi Forum (I don't bother reading it). I made some comment about everyone being a Jedi in 6months-- they said perhaps but doubtful. (ie. Everyone will try and do a walk-through for the trials..etc).


.. it was more of a casual shoot the sheit convo.. There were about 8-9 of them, 3-4 or which were Dev's, dunno about the others, but it was one large group just waiting for a table standing around outside.


The main points they made were: Damage across the board, as well as armor is going to be drasticly reduced, melee classes will be more specific to kinds of damage (ie.. Dot Class/State Class/Damage Class/etc).. And other things that are already known.


Like I said, I wasn't trying to come here and debunk what the devs are saying in the forum, etc... Just posting some of the things >I< heard/talked about (since I don't follow the dev notes or jedi stuff closely).


Cozumel
Sat Jul 10, 2004 12:46 am
#59

Awee..come on man, NXNW is a decent microbrew!
Tymothi
Sat Jul 10, 2004 3:52 am
#60

Hrm, the devs told me at Fan Fest that they were actually thinking about removing the defensive cap and keeping it so that fencer/pistoleer dodge stacks. They said that while it is a bad idea now, when the CB comes out their new combat system will be able to support it. The devs said that they wanted to allow the dodge, counterattack, and block stack because they feel that you should receive some advantage for taking up those certain professions. As it is now a full combat template like mine isn't much different than a fencer dancer (def vs. # doesn't really do crap if your opponent spams). From what you say it sounds like we talked to two different set of devs.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Frans_Solo
Sat Jul 10, 2004 3:55 am
#61



Eniako wrote:


Neige wrote:


come CB there shall be noFotM


I agree with most of what you state. This however I dont. There will ALWAYS be a FotM, no matter how 'balanced' the devs claim the game is.






so true! Especially with this game since you can drop and take on any profession you want. But fotm don't bother me that much as long as the rest of us at least have a purpose in the GCW. And as long as the GCW has a purpose.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
Jmercenary
Sat Jul 10, 2004 12:15 pm
#62

I wish they'd just tell us which professions will be effective and which ones wont so I don't find myself gimped after another patch.



Mercenary

"Its daddy sh!thead now wheres my bourbon."
MisterLeebo
Tue Jul 13, 2004 9:09 pm
#63

They're going to make using Specials lower your max HAM bars, not just deal you damage so you can't heal it. So spamming will not be nearly as effective. Like so:


Two equal-level-yet-different players duel. Let's say they're a Master Carbineer and Master Rifleman (nothing else). One constantly spams weaker specials, say the Carbineer(I'm assuming after the Combat Balance there won't be very many one-shot wonder specials that'll completely one-side a battle). After firing an Action Shot 5 times his HAM is cut in half, now the Rifleman, whose just been using minor attacks, uses his best Headshot and one-shots the special-spamming Carbineer.


And I doubt this is the 'complete' Combat Rebalance, so no need to moan and groan because Fencers, Swordsmen, and Riflemen are getting nerfed with everything else untouched. These devs didn't sit down and draw up a spreadsheet in that resturant, they followed the flow of a conversation. So stop treating it like a board meeting and see it for what it is, a chat in a diner.


So what if Riflemen's DPS gets divided by 5. I have a feeling EVERYONE'S DPS is going to get divided by 5. It'll all come from different places. Pistoleers will probably do less damage, and carbineers will do slightly less damage (but still more than pistoleers) and be a little slower (but faster than riflemen). I hope the Combat Rebalance doesn't come in the form of artificial caps on Damage, Speed, and/or Skill Modifiers, because that's cheating a character out of something they earned, and the system should have foreseen such obvious combinations as Pistoleer/Fencers being dodge freaks and accomedated ahead of time.




v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
Tymothi
Wed Jul 14, 2004 10:36 pm
#64

From what I gathered at Fan Fest they aren't thinking about doing that anymore. They said you'll have a seperate pool that has NOTHING to do with your ham, that way if you get buffed it doesn't reduce your ham costs so you could spam specials. This pool will regenerate on its own, I don't know if they plan on adding things to make the regen higher or the specials cost less. I actually like this a lot more than having specials reduce your ham.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

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