Fencer Archive

Thread: Fencer Template: Fencer/Medical

capzyL
Tue Aug 24, 2004 8:34 pm
#40

This is kinda funny because some of you stackers seems to have forgoten about CM and pikemans, the only thing the poison/desease buffs fo is increas the potency needed to land it fairly, i could easy make a poison with 250% potency that would land on your def stacked behind once ever 2 throws, and youl end up with a 800mind tick, and thats just from 1 poison C, imagine me spamming singels C,B,A and area C,B,A and you would withing have a tick on somewhere closer to 2k in about 30seks of fighting


Or Vs some of my pikes where i can hit you once every second with a 300dmg mind poison pike that lands it poison once every 4sec (about as fast as you can heal it), you would be runing out of cures pretty fast on that, and then not even considering i might use a 700healt Dot poison, or a mind fire to add it up + Pikeman got the best posture change down attacks in the game, i would say its gets a max def stacked fencer down once every 15hit, thats once every 15sek


And now, plz tell me one dont need atleast doc 4.0.3.0 to PvP?





NSwift'å
äPikeweaverN






donnysabertooth
Tue Aug 24, 2004 8:52 pm
#41

kinda funny cause i can cure those



aivut
The UnTouchAbles
donnysabertooth
Tue Aug 24, 2004 8:54 pm
#42


watch your language please.

Message Edited by GarVa on 08-26-2004 05:40 AM



aivut
The UnTouchAbles
capzyL
Thu Aug 26, 2004 4:36 am
#43

lol no CM dont suck, the only thing they did was geting resist buffs and area cures, i will still sick the poison 50% of the time, i havent said anything personal to you have i? you actualy have doc, i just comented to the other that are going for uber defs that all the defences in the world wont help vs a DOT if you dont have any doc.


And grow up, no need for those word. (report sent)





NSwift'å
äPikeweaverN






Khanes83
Thu Aug 26, 2004 3:21 pm
#44

Current build :

Master fencer

Doc 0340

CM



RAF

WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH


Khanes83
Thu Aug 26, 2004 3:22 pm
#45


Current build :

Master fencer

Doc 0340

CM 0004


It provides excellent methods of damage vs the melee stackers and with poison/disease buffs fire is really the only thing i have to fear. With another master fencer/doc its all about who has the best weapon and runs out of buffs...long fight really.



RAF

WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH


Haschel
Fri Aug 27, 2004 9:27 am
#46


Well, going Pharm IV will let you use Stim C's, which are decent for healing, but there's not really a *huge* jump from B's to them, IMO. You're better off getting first aid II for First Aid at least, then put the points wherever else. If you don't take at least Pharm III, the Pharm tree is worthless, so split points between FA line and Diag line after that.


EDIT: 350th post, yay.

Message Edited by Haschel on 08-27-2004 12:27 PM



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
blueduck
Fri Aug 27, 2004 12:03 pm
#47

What is the best use of 15 skill points in Medic? ..after novice that is.


2-2-2-0


or


0-0-4-0
dark1threat
Mon Aug 30, 2004 4:43 am
#48

Master Fencer / Doc 4-0-0-0 / CM 2-0-0-4 is the best



You get all the benefits of the fencer especially if u maxed out on skill attachments


You get all the state heals and cures of poi/dis and also able to heal fire from the doc skills ( power of meds is augumented by janta blood is helpful)


From CM , you get the terrain neg. along with being able to toss all single poi.dis and also able to toss aoe's with 75 mu . Great against all the stackers who dropped Doc.


Dessimus
Tue Aug 31, 2004 12:38 pm
#49


I am starting on a new template right now. This is primarily gonna be a pvp only templete. I am already master fencer but am not entirely decided as to the rest of it. This is what I was thinking of doing:


Master Fencer

Teras Kasi 0/4/0/4

Doctor 4/0/3/0


Master balance conditioning from TK provides a number of state defenses (and the knockdowns should I ever need them for some reason), and master precision striking provides good melee and ranged defense. Then the doctor skills provide the ability to heal various states as well as fire, poison, and disease. I will also be able to use great stims to heal in combat and use the Med Use 80 buff packs on myself and my group if needed.


Any thoughts/comments on this template?


I was also debating skipping the TK skills for Pistoleer 0/0/3/0 for the geo blaster, +40 D vs stun, blind, and dizzy, and the ranged damage mitigation which is something the other template lacks entirely. Any thoughts on this one? vs the other one?


** One thing I am concerned about is the inability to attack the mind pool with either templete. Any thoughts on that? I could really use some advise.

Message Edited by Dessimus on 08-31-2004 02:47 AM



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
Valknir
Sat Sep 11, 2004 12:30 am
#50

Master Fencer

Combat Medic 4404


can handle myself in pvp and heal my comrades mind pol, and YES i can use spider venom poisons (not area)

bad thing i cant heal my focus,willpower and mind wounds



Valknir--Alianza Hispana- Master Bounty Hunter / Master CM / Rifleman 4-0-0-0
ebum
Thu Sep 30, 2004 7:12 pm
#51

Has anyone tried Master Fencer/ Doc 4440/ TK 0003?

I'm considering dropping Master Doc for the 0003 TK.. which would put me at 121 melee/ 99 ranged defense.. Pre area cures I would have done this without hesitation, but 500ish power area cures are sooo lovely.. bah



eybum
Infectious shiv wielder/Herbalist
Master Wookiee/Cagefighter
- I support the real SWG You can too
blackgunz
Fri Oct 01, 2004 10:11 pm
#52

Has anyone tried Master Fencer, Doc 4/0/3/0, Pikeman 4/0/0/4


Strengths: Pikeman DoTs, Fencer as a base to dodge and avoid attacks, Cure States, Poisons, and Diseases.


Weaknesses: Kinda dabbling in pikeman, to take speed/accuacry, but not full master may limit your pike use a bit, Fencer doesnt have a good mind hit, therefore you may be kinda useless Vs. another Doc, Moderate Ranged/Melee/State Defense, No Ranged Mitigation, Rifleman may tear you apart.


Any other strengths/weaknesses that this template might have?


Thanks for any feedback in advance



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